Improvements my frien
This commit is contained in:
@@ -344,9 +344,10 @@ ui_init :: () {
|
||||
vs := create_vertex_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "VS", string.["USE_TEXTURE"]);
|
||||
ps := create_pixel_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "PS", string.["USE_TEXTURE"]);
|
||||
|
||||
layout : [2] Vertex_Data_Info;
|
||||
layout : [3] Vertex_Data_Info;
|
||||
layout[0] = .{0,.POSITION2D, 0};
|
||||
layout[1] = .{0,.TEXCOORD0, 0};
|
||||
layout[2] = .{0,.COLOR, 0};
|
||||
|
||||
params : [2] Shader_Parameter;
|
||||
params[0].shader = .PIXEL;
|
||||
@@ -741,6 +742,7 @@ make_vert_textured :: (x: float, y: float, uv_x: float, uv_y: float) -> Textured
|
||||
vert.position.y = y;
|
||||
vert.texcoord.x = uv_x;
|
||||
vert.texcoord.y = uv_y;
|
||||
vert.color = .{1,1,1,1};
|
||||
return vert;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user