Character controller, reimplementing shadow pass
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@@ -24,9 +24,9 @@ build :: (main_path: string, game_name: string, working_dir: string = #filepath)
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array_add(*new_path, "modules");
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opts.import_path = new_path;
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//if build_release {
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if build_release {
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set_optimization(*opts, .VERY_OPTIMIZED);
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//}
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}
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compiler_begin_intercept(w);
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