diff --git a/module.jai b/module.jai index e0b098a..5744dc6 100644 --- a/module.jai +++ b/module.jai @@ -157,11 +157,6 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_ if engine.current_scene != null && !engine.paused { update_animators(clamped_dt); -<<<<<<< HEAD -======= - update_mesh_colliders(engine.current_scene); - update_physics(engine.current_scene, clamped_dt); ->>>>>>> 5f61c0491241b1f62266e0d521c2e315b2c5b8e3 pre_physx_sync(engine.current_scene); tick_physx(*engine.current_scene.physx_scene, clamped_dt);