Working on custom physics layers + added default entity rendering
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@@ -41,6 +41,8 @@ Renderable :: struct {
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visible: bool = true;
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type : Renderable_Type; @DontSerialize
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use_default_pipeline: bool = true;
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model: Model_Handle; @DontSerialize
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nodes: [MAX_NODES] Node_Render_Data; @DontSerialize
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num_nodes: s64; @DontSerialize
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@@ -55,7 +57,8 @@ MAX_CHILDREN :: 16;
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SPHERE;
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BOX;
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CAPSULE;
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MESH;
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TRIANGLE_MESH;
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CONVEX_MESH;
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}
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Physics_Lock :: enum_flags u8 {
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