Working on custom physics layers + added default entity rendering

This commit is contained in:
2025-07-25 01:36:06 +02:00
parent e0f1dd5e70
commit 9c2f32f5a3
3 changed files with 311 additions and 28 deletions

View File

@@ -41,6 +41,8 @@ Renderable :: struct {
visible: bool = true;
type : Renderable_Type; @DontSerialize
use_default_pipeline: bool = true;
model: Model_Handle; @DontSerialize
nodes: [MAX_NODES] Node_Render_Data; @DontSerialize
num_nodes: s64; @DontSerialize
@@ -55,7 +57,8 @@ MAX_CHILDREN :: 16;
SPHERE;
BOX;
CAPSULE;
MESH;
TRIANGLE_MESH;
CONVEX_MESH;
}
Physics_Lock :: enum_flags u8 {