Reimplementing DearImGui
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@@ -3,6 +3,7 @@
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#import "dxgi";
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#import "File";
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#import "Windows";
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#load "../imgui/imgui_dx11.jai";
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Graphics_Backend :: D3D11_Backend;
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Backend_Vertex_Input :: *ID3D11InputLayout;
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@@ -77,7 +78,7 @@ create_backend :: (w: *Window) -> *D3D11_Backend {
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return null;
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}
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//imgui_impldx11_init(backend.d3d_device, backend.d3d_context);
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imgui_impldx11_init(backend.d3d_device, backend.d3d_context);
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return backend;
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}
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@@ -1439,6 +1440,10 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
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}
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ID3D11DeviceContext_DrawIndexedInstanced(d3d_context, xx it.draw_indexed_instanced.index_count, xx it.draw_indexed_instanced.instance_count, xx it.draw_indexed_instanced.start_index, xx it.draw_indexed_instanced.base_vertex, 0);
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case .RENDER_IMGUI; {
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ImGui.Render();
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imgui_impldx11_render_draw_data(ImGui.GetDrawData());
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}
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}
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}
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@@ -1515,5 +1520,4 @@ create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull
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return *backend.rasterizer_states[backend.rasterizer_states.count-1];
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}
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//#load "imgui_dx11.jai";
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//#import "shader_parsing";
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