Last opened scene only loaded on start-up in editor now, added entity.enabled check in render_default_renderable_entities-proc
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@@ -104,6 +104,7 @@ coven_init :: (window_title: string, window_width: u32, window_height: u32, full
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}
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coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_update_post_physics_proc: (float)) {
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#if EDITOR {
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if engine.current_scene == null && engine.automatically_load_last_opened_scene {
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last_opened_scene := get_last_opened_scene_file();
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if last_opened_scene.count > 0 {
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@@ -111,6 +112,7 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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free(last_opened_scene);
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}
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}
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}
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sdl_window := cast(*SDL_Window_Type)engine.window;
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@@ -1697,7 +1697,7 @@ render :: () {
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render_default_renderable_entities :: () {
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for e: engine.current_scene.entities {
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if e.flags & .RENDERABLE && e.renderable.use_default_pipeline {
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if e.enabled && e.flags & .RENDERABLE && e.renderable.use_default_pipeline {
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render_entity(e, engine.renderer.default_pipelines.entity_pipeline);
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}
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}
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