Added width to trigger line rendering, abstracted PhysX away a bit
This commit is contained in:
89
renderer/line_rendering.jai
Normal file
89
renderer/line_rendering.jai
Normal file
@@ -0,0 +1,89 @@
|
||||
MAX_LINES :: 4096;
|
||||
line_pipeline: Pipeline_State_Handle;
|
||||
|
||||
Line_Point :: struct {
|
||||
position: Vector3;
|
||||
width: float;
|
||||
}
|
||||
|
||||
Line :: struct {
|
||||
points: Static_Array(Line_Point, 1024);
|
||||
color: Color;
|
||||
}
|
||||
|
||||
lines: [..] Line;
|
||||
|
||||
init_line_rendering :: () {
|
||||
line_vertex_buffer = create_vertex_buffer(engine.renderer, null, size_of(Line_Vertex) * MAX_LINES * 6, stride=size_of(Line_Vertex), mappable=true);
|
||||
|
||||
{
|
||||
vs := create_vertex_shader(engine.renderer, "../assets/shaders/line.hlsl", "VS", mesh_data_types = .[.POSITION, .COLOR]);
|
||||
ps := create_pixel_shader(engine.renderer, "../assets/shaders/line.hlsl", "PS");
|
||||
|
||||
line_pipeline = create_pipeline_state(engine.renderer, vs, ps, blend_type=.TRANSPARENT);
|
||||
}
|
||||
|
||||
array_reserve(*lines, 4096);
|
||||
}
|
||||
|
||||
begin_line :: (color: Color) {
|
||||
current_line = .{};
|
||||
current_line.color = color;
|
||||
}
|
||||
|
||||
end_line :: () {
|
||||
array_add(*lines, current_line);
|
||||
}
|
||||
|
||||
add_line_point :: (position: Vector3, width: float) {
|
||||
array_add(*current_line.points, .{position, width});
|
||||
}
|
||||
|
||||
add_line :: (from: Vector3, to: Vector3, color: Color = .{1,1,1,1}, line_width: float = 0.1) {
|
||||
hw := line_width*0.5; // @Incomplete
|
||||
|
||||
up := -engine.current_scene.camera.forward;
|
||||
forward := normalize(to - from);
|
||||
right := cross(up, forward);
|
||||
|
||||
line_dir := normalize(to - from);
|
||||
view_dir := normalize(engine.current_scene.camera.position - (from + to) * 0.5);
|
||||
offset_dir := normalize(cross(line_dir, view_dir)) * hw;
|
||||
|
||||
array_add(*line_vertices, .{from + offset_dir, color});
|
||||
array_add(*line_vertices, .{to + offset_dir, color});
|
||||
array_add(*line_vertices, .{from - offset_dir, color});
|
||||
|
||||
array_add(*line_vertices, .{to + offset_dir, color});
|
||||
array_add(*line_vertices, .{to - offset_dir, color});
|
||||
array_add(*line_vertices, .{from - offset_dir, color});
|
||||
}
|
||||
|
||||
render_lines :: () {
|
||||
if line_vertices.count > 0 {
|
||||
upload_data_to_buffer(engine.renderer, line_vertex_buffer, line_vertices.data, size_of(Line_Vertex) * line_vertices.count);
|
||||
|
||||
push_cmd_set_draw_mode(engine.renderer, .FILL);
|
||||
push_cmd_set_depth_write(engine.renderer, true);
|
||||
push_cmd_set_cull_face(engine.renderer, .NONE);
|
||||
push_cmd_set_pipeline_state(engine.renderer, line_pipeline);
|
||||
|
||||
push_cmd_set_constant_buffer(engine.renderer, 0, engine.camera_buffer, .VERTEX);
|
||||
|
||||
push_cmd_set_vertex_buffer(engine.renderer, line_vertex_buffer);
|
||||
|
||||
push_cmd_draw(engine.renderer, xx line_vertices.count);
|
||||
}
|
||||
|
||||
line_vertices.count = 0;
|
||||
}
|
||||
|
||||
#scope_file
|
||||
|
||||
Line_Vertex :: struct {
|
||||
position: Vector3;
|
||||
color: Color;
|
||||
}
|
||||
|
||||
line_vertex_buffer: Buffer_Handle;
|
||||
line_vertices: [..] Line_Vertex;
|
||||
@@ -1,3 +1,5 @@
|
||||
#load "line_rendering.jai";
|
||||
|
||||
TRIGGER_VERTEX_SHADER :: #string END
|
||||
cbuffer CameraData : register(b0)
|
||||
{
|
||||
@@ -59,65 +61,28 @@ init_trigger_line_rendering :: () {
|
||||
}
|
||||
|
||||
render_trigger_lines :: () {
|
||||
vertices: [..] Trigger_Line_Vertex;
|
||||
vertices.allocator = temp;
|
||||
|
||||
for e: engine.current_scene.entities {
|
||||
if e.collider.render_aabb {
|
||||
color := e.collider.aabb_color;
|
||||
scale := e.transform.scale;
|
||||
aabb := e.collider.aabb;
|
||||
if e.physics.type == .BOX {
|
||||
color := Color.{0,0,1,1};//e.collider.aabb_color;
|
||||
aabb := AABB.{-e.physics.box.half_extent, e.physics.box.half_extent};
|
||||
|
||||
min := transform_position(aabb.min, e.transform.model_matrix);
|
||||
max := transform_position(aabb.max, e.transform.model_matrix);
|
||||
min := aabb.min;
|
||||
max := aabb.max;
|
||||
|
||||
array_add(*vertices, .{.{min.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{min.x, min.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{max.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{max.x, min.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, max.y, min.z}, color});
|
||||
array_add(*vertices, .{.{min.x, max.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{max.x, max.y, min.z}, color});
|
||||
array_add(*vertices, .{.{max.x, max.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{min.x, max.y, min.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{max.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{max.x, max.y, min.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{max.x, min.y, max.z}, color});
|
||||
array_add(*vertices, .{.{max.x, max.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, min.y, max.z}, color});
|
||||
array_add(*vertices, .{.{min.x, max.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{max.x, min.y, min.z}, color});
|
||||
array_add(*vertices, .{.{min.x, max.y, min.z}, color});
|
||||
array_add(*vertices, .{.{max.x, max.y, min.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, min.y, max.z}, color});
|
||||
array_add(*vertices, .{.{max.x, min.y, max.z}, color});
|
||||
|
||||
array_add(*vertices, .{.{min.x, max.y, max.z}, color});
|
||||
array_add(*vertices, .{.{max.x, max.y, max.z}, color});
|
||||
add_line(transform_position(.{min.x, min.y, min.z}, e.transform.model_matrix), transform_position(.{min.x, min.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{max.x, min.y, min.z}, e.transform.model_matrix), transform_position(.{max.x, min.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, max.y, min.z}, e.transform.model_matrix), transform_position(.{min.x, max.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{max.x, max.y, min.z}, e.transform.model_matrix), transform_position(.{max.x, max.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, min.y, min.z}, e.transform.model_matrix), transform_position(.{min.x, max.y, min.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{max.x, min.y, min.z}, e.transform.model_matrix), transform_position(.{max.x, max.y, min.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{max.x, min.y, max.z}, e.transform.model_matrix), transform_position(.{max.x, max.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, min.y, max.z}, e.transform.model_matrix), transform_position(.{min.x, max.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, min.y, min.z}, e.transform.model_matrix), transform_position(.{max.x, min.y, min.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, max.y, min.z}, e.transform.model_matrix), transform_position(.{max.x, max.y, min.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, min.y, max.z}, e.transform.model_matrix), transform_position(.{max.x, min.y, max.z}, e.transform.model_matrix), color);
|
||||
add_line(transform_position(.{min.x, max.y, max.z}, e.transform.model_matrix), transform_position(.{max.x, max.y, max.z}, e.transform.model_matrix), color);
|
||||
}
|
||||
}
|
||||
|
||||
upload_data_to_buffer(engine.renderer, trigger_line_buffer, vertices.data, vertices.count * size_of(Trigger_Line_Vertex));
|
||||
|
||||
push_cmd_set_draw_mode(engine.renderer, .WIREFRAME);
|
||||
push_cmd_set_depth_write(engine.renderer, true);
|
||||
push_cmd_set_cull_face(engine.renderer, .NONE);
|
||||
push_cmd_set_pipeline_state(engine.renderer, trigger_pipeline);
|
||||
|
||||
push_cmd_set_constant_buffer(engine.renderer, 0, engine.camera_buffer, .VERTEX);
|
||||
|
||||
push_cmd_set_vertex_buffer(engine.renderer, trigger_line_buffer);
|
||||
|
||||
push_cmd_draw(engine.renderer, xx vertices.count, 0, topology=.LINE_LIST);
|
||||
render_lines();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user