Getting to the way it's supposed to be!
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modules/ufbx/examples/viewer/README.md
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modules/ufbx/examples/viewer/README.md
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# Viewer example
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This example contains a small model viewer using [Sokol](https://github.com/floooh/sokol).
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## Building
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To build the example you need to compile `../../ufbx.c`, `external.c`, and `viewer.c` and link
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with the necessary platform libraries.
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### Linux
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```bash
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# Install dependencies if missing (Debian/Ubuntu specific here)
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sudo apt install -y libgl1-mesa-dev libx11-dev libxi-dev libxcursor-dev
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# Compile and link system libraries
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clang -lm -ldl -lGL -lX11 -lXi -lXcursor ../../ufbx.c external.c viewer.c -o viewer
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# Run the executable
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./viewer /path/to/my/model.fbx
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```
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### Windows
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Create a new Visual Studio solution and add `../../ufbx.c`, `external.c`, and `viewer.c` as source files.
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Either build and run from the command line giving the desired model as an argument or
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set the command line arguments from the project "Debugging" settings.
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## Shaders
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The compiled shaders are committed to the repository, so unless modifying `.glsl` files you don't need to do anything.
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The shaders are compiled using [sokol-shdc](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md),
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you can download the prebuilt binaries from [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin).
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```bash
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# Compile the mesh shader to a header
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sokol-shdc --input shaders/mesh.glsl --output shaders/mesh.h --slang glsl330:hlsl5:metal_macos -b
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```
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