Float fields working
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@@ -41,13 +41,12 @@ calc_tight_light_projection :: (camera: Camera, light_direction: Vector3) -> Mat
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light_projection := orthographic_lh_projection_matrix(final_aabb.min.x, final_aabb.max.x, final_aabb.min.y, final_aabb.max.y, final_aabb.min.z, final_aabb.max.z);
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return light_projection * light_view;
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}
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update_light_buffer :: () {
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scene := engine.current_scene;
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camera := scene.camera;
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camera := ifx engine.mode == .EDITING then engine.editor.camera else scene.camera;
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light_data : Directional_Light_Buffer_Data;
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light_data.direction = scene.directional_light.direction;
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