Cramming PhysX in there

More PhysX work

More PhysX work
This commit is contained in:
2025-07-06 23:58:40 +02:00
parent c3a1686325
commit 84350b85ab
3257 changed files with 587241 additions and 66 deletions

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@@ -81,6 +81,9 @@ Entity :: struct {
// Physics
body : Physics_Body;
collider : Collider;
physx_static: *PhysX.PxRigidStatic;
physx_dynamic: *PhysX.PxRigidDynamic;
// End physics
#if NETWORKING {

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@@ -22,6 +22,8 @@ Scene :: struct {
mode: Engine_Mode;
physx_scene: *PhysX.PxScene;
using custom_fields: _Custom_Scene_Fields;
}
@@ -142,6 +144,8 @@ unload_scene :: (scene: *Scene) {
destroy_entity(e);
}
PhysX.PxScene_release(scene.physx_scene);
free(scene.name);
fini(*scene.pool);
free(scene);
@@ -191,6 +195,8 @@ create_scene :: (name: string = "", max_entities: s64 = 256) -> *Scene {
array_reserve(*scene.entities, max_entities);
scene.physx_scene = create_physx_scene();
scene.directional_light.color_and_intensity = .{1,1,1,2};
scene.directional_light.direction = to_v4(normalize(Vector3.{0.4, -0.7, 0.4}));

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@@ -41,8 +41,6 @@ Engine_Core :: struct {
directional_light_buffer : Buffer_Handle;
point_light_buffer : Buffer_Handle;
on_frustum_render: (Vector3, Vector3);
procs: struct {
on_scene_loaded: (*Scene, Engine_Mode);
on_pre_scene_loaded: (*Scene, Engine_Mode);
@@ -85,6 +83,8 @@ coven_init :: (window_title: string, window_width: u32, window_height: u32, full
init_audio_system();
init_console();
init_physx();
#if EDITOR {
init_editor();
ui_init();
@@ -159,6 +159,7 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
update_animators(clamped_dt);
update_mesh_colliders(engine.current_scene);
update_physics(engine.current_scene, clamped_dt);
tick_physx(engine.current_scene.physx_scene, clamped_dt);
game_update_post_physics_proc(clamped_dt);
}
} else {
@@ -236,6 +237,7 @@ switch_engine_mode :: (to_mode: Engine_Mode) {
#load "core/console.jai";
#load "audio/audio.jai";
#load "core/fps.jai";
#load "physics/physx.jai";
#scope_export

3
modules/PhysX/.gitignore vendored Normal file
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@@ -0,0 +1,3 @@
.build/
.idea/
cmake-*

26
modules/PhysX/README.md Normal file
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@@ -0,0 +1,26 @@
## Jai PhysX Bindings
Nearly complete jai physx bindings. Based on the rust physx-sys bindings.
### Future Improvements
* I'd like to have a way to pass in an allocator based on jai to the actual physx cpp wrapper library so anything allocated can be freed with jai free.
* I want to make all integer flags in the generated api actually refer to the flag it generates. It's really annoying having to casts this all.
* In the generator I have a function to force inheritance and I applied it to some things but not everything. It should work with everything.
* I'd like to see if it's possible to replace the MatNN structs with jai Matrix structs. PhysX seems to be column major while jai is row major, but the physx docs somehow implied that it'll work with row major structs which I don't understand.
### Build
I built this project piggy backing off of rust physx-sys which does a crazy autogen thing to create functions and structs.
To build it again `cargo build --release` while inside the physx-sys-extract folder. Then the lib is in `target/release/deps/`.
If you need to change the generated bindings you'll need to rerun the pxbind rust script.
On linux I'm manually swapping the cargo.toml file in physx-sys from "staticlib" to "cdylib" to try and get back a shared library since the static doesn't seem to work.

484
modules/PhysX/generate.jai Normal file
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@@ -0,0 +1,484 @@
/*
Program Exception: SEGV_MAPERR
The program crashed because it tried to write to or read from an invalid memory location.
Segmentation fault. The faulty address is 0xffffffff00000020, from 0x328d00.
./main(physx_filter_shader_500000241+0x50) [0x328d00]
/root/FatGoblinsServer/libphysx_build.so(_Z22FilterShaderTrampolinejN5physx12PxFilterDataEjS0_RNS_7PxFlagsINS_10PxPairFlag4EnumEtEEPKvj+0x47) [0x79a2c484d277]
/root/FatGoblinsServer/libphysx_build.so(_ZN5physx2Sc10NPhaseCore17runOverlapFiltersEjPKNS_2Bp11AABBOverlapEPNS_12PxFilterInfoERjS8_S8_PjS9_+0xad6) [0x79a2c4e82 3f6]
/root/FatGoblinsServer/libphysx_build.so(_ZN17OverlapFilterTask11runInternalEv+0x45) [0x79a2c4eaa9f5]
/root/FatGoblinsServer/libphysx_build.so(_ZN5physx2Cm4Task3runEv+0x25) [0x79a2c4aff505]
/root/FatGoblinsServer/libphysx_build.so(_ZN5physx3Ext15CpuWorkerThread7executeEv+0x57) [0x79a2c4c95237]
/root/FatGoblinsServer/libphysx_build.so(+0x26c537) [0x79a2c486c537]
/lib/x86_64-linux-gnu/libc.so.6(+0x9ca94) [0x79a2c509ca94]
/lib/x86_64-linux-gnu/libc.so.6(+0x129c3c) [0x79a2c5129c3c]
Thread 6 "main" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff1c006c0 (LWP 31950)]
0x0000000000328b50 in physx_filter_shader_70000015a (attributes0=<optimized out>, filterData0=..., attributes1=4055889920,
filterData1=..., pairFlags=0xffffffff00000020)
at /mnt/c/Users/Kuju/Projects/FatGoblinsServer/../FatGoblins/src/shared/physics/SharedPhysics.jai:483
warning: 483 /mnt/c/Users/Kuju/Projects/FatGoblinsServer/../FatGoblins/src/shared/physics/SharedPhysics.jai: No such file or directory
(gdb) where
#0 0x0000000000328b50 in physx_filter_shader_70000015a (attributes0=<optimized out>, filterData0=..., attributes1=4055889920,
filterData1=..., pairFlags=0xffffffff00000020)
at /mnt/c/Users/Kuju/Projects/FatGoblinsServer/../FatGoblins/src/shared/physics/SharedPhysics.jai:483
#1 0x00007ffff744d277 in FilterShaderTrampoline(unsigned int, physx::PxFilterData, unsigned int, physx::PxFilterData, physx::PxFlags<physx::PxPairFlag::Enum, unsigned short>&, void const*, unsigned int) () from /root/FatGoblinsServer/libphysx_build.so
#2 0x00007ffff7a823f6 in physx::Sc::NPhaseCore::runOverlapFilters(unsigned int, physx::Bp::AABBOverlap const*, physx::PxFilterInfo*, unsigned int&, unsigned int&, unsigned int&, unsigned int*, unsigned int*) () from /root/FatGoblinsServer/libphysx_build.so
#3 0x00007ffff7aaa9f5 in OverlapFilterTask::runInternal() () from /root/FatGoblinsServer/libphysx_build.so
#4 0x00007ffff76ff505 in physx::Cm::Task::run() () from /root/FatGoblinsServer/libphysx_build.so
#5 0x00007ffff7895237 in physx::Ext::CpuWorkerThread::execute() () from /root/FatGoblinsServer/libphysx_build.so
#6 0x00007ffff746c537 in physx::(anonymous namespace)::PxThreadStart(void*) () from /root/FatGoblinsServer/libphysx_build.so
#7 0x00007ffff7c9ca94 in start_thread (arg=<optimized out>) at ./nptl/pthread_create.c:447
#8 0x00007ffff7d29c3c in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78
(gdb)
*/
// windows
// linux
// 00000000000000000000000000000000
// 00000000000000000000000000000000
// 00000000000000000000000000000010111111111111111111111111111111110000000000000000000000000000000000000000000000000000000000000000
// 01011111110111111111011111000000000000000000000001110100101000010000000000000000000000000000000100000000000000000000000000000000
// 00000000000000000000000000000001
// 00000000000000000000000010000000111111111111111111111111111111110000000000000000000000000000000000000000000000000000000000000000
#import "Bindings_Generator";
#import "Basic";
#import "File";
#import "String";
#import "BuildCpp";
#import "File_Utilities";
#run {
using opts: Generate_Bindings_Options;
// array_add(*system_include_paths, GENERATOR_DEFAULT_SYSTEM_INCLUDE_PATH);
dependency_path: string;
#if OS == .WINDOWS {
dependency_path = "physx/physx-sys-extract/target/release/deps";
} else #if OS == .LINUX {
dependency_path = "physx/physx-build/build";
}
found_lib_name: string;
// we'll now pull directly from physx-sys... because I need to compile forcing all static links or something
for file: file_list(dependency_path) {
filename: string;
filename.data = file.data + (find_index_from_right(file, "/") + 1);
filename.count = file.count - (find_index_from_right(file, "/") + 1);
#if OS == .WINDOWS {
if starts_with(filename, "physx") && ends_with(filename, ".lib") {
found_lib_name = file;
}
} else #if OS == .LINUX {
print("Checking %\n", filename);
if starts_with(filename, "libphysx") && ends_with(filename, ".so") {
found_lib_name = file;
}
}
}
if found_lib_name {
#if OS == .WINDOWS {
copy_file(found_lib_name, "windows/physx.lib");
} else #if OS == .LINUX {
copy_file(found_lib_name, "linux/libphysx.so");
}
}
#if OS == .WINDOWS {
if !file_exists("windows/physx.lib") {
print("Physx library doesn't exist, and could not find extracted physx library to copy.\n");
return;
}
} else #if OS == .LINUX {
if !file_exists("linux/libphysx.so") {
print("Physx library doesn't exist, and could not find extracted physx library to copy.\n");
return;
}
}
#if OS == .WINDOWS {
array_add(*libpaths, "windows");
array_add(*libnames, "physx");
array_add(*include_paths, "physx/physx-sys/src/generated/x86_64-pc-windows-msvc/");
array_add(*extra_clang_arguments, "-D_MSC_VER=1939");
array_add(*system_include_paths, "\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/Llvm/lib/clang/17/include\"");
} else #if OS == .LINUX {
array_add(*libpaths, "linux");
array_add(*libnames, "libphysx");
array_add(*extra_clang_arguments, "-D__clang__");
array_add(*extra_clang_arguments, "-std=c++14");
array_add(*include_paths, "physx/physx-sys/src/generated/unix/");
// array_add(*source_files, "/usr/include/linux/types.h");
array_add(*system_include_paths, "/usr/lib/llvm-18/lib/clang/18/include");
array_add(*system_include_paths, "/usr/include/c++/14");
// array_add(*system_include_paths, ..get_default_system_include_paths(opts.os, opts.cpu));
// array_add(*system_include_paths, "/usr/include/c++/14/tr1");
// array_add(*system_include_paths, "/usr/include/linux");
// array_add(*system_include_paths, "/usr/include/x86_64-linux-gnu");
}
array_add(*include_paths, "physx/physx-sys/src/");
array_add(*include_paths, "physx/physx-sys/physx/physx/include/");
array_add(*extra_clang_arguments, "-DNDEBUG");
array_add(*source_files, "physx/physx-sys/physx/physx/include/PxPhysicsAPI.h");
array_add(*source_files, "physx/physx-sys/src/physx_api.cpp");
array_add(*extra_clang_arguments, "-x", "c++");
generate_compile_time_struct_checks = false;
convlist :: [2] string.[
.["physx_PxVec2", "Vector2"],
.["physx_PxVec3", "Vector3"],
.["physx_PxVec4", "Vector4"],
.["physx_Vector2", "Vector2"],
.["physx_Vector3", "Vector3"],
.["physx_Vector4", "Vector4"],
.["physx_PxQuat", "Quaternion"],
.["physx_PxPlane", "Plane3"],
.["PxReal", "float"],
.["PxF32", "float"],
.["double", "float64"],
.["int8_t", "s8"],
.["char", "s8"],
.["PxI8", "s8"],
.["uint8_t", "u8"],
.["unsigned char", "u8"],
.["PxU8", "u8"],
.["int16_t", "s16"],
.["short", "s16"],
.["PxI16", "s16"],
.["uint16_t", "u16"],
.["unsigned short", "u16"],
.["PxU16", "u16"],
.["int32_t", "s32"],
.["int", "s32"],
.["PxI32", "s32"],
.["uint32_t", "u32"],
.["unsigned int", "u32"],
.["PxU32", "u32"],
.["int64_t", "s64"],
.["long", "s64"],
.["PxI64", "s64"],
.["uint64_t", "u64"],
.["unsigned long", "u64"],
.["PxU64", "u64"],
.["size_t", "u64"],
.["PxVec3", "Vector3"],
.["PxVec4", "Vector4"],
.["PxAgain", "bool"],
];
remove_self_and_parents :: (decl: *Declaration) {
decl.decl_flags = .OMIT_FROM_OUTPUT;
if decl.parent {
remove_self_and_parents(decl.parent);
}
}
opts.visitor = (decl: *Declaration, parent_decl: *Declaration) -> Declaration_Visit_Result {
filename_clang := clang_getFileName(decl.location.file);
defer clang_disposeString(filename_clang);
filename := to_lower_copy_new(to_string(clang_getCString(filename_clang)),, temp);
// things to allow through no matter what, but it won't recurse to these necessarily since I stop in some cases
okay_things :: string.[
"PxSimulationFilterShader",
];
for okay_thing: okay_things {
if decl.name == okay_thing {
return .RECURSE;
}
}
if contains(filename, "physx/physx/") {
if contains(decl.name, "PxSimulationFilterShader") {
print("\n\n\n\nFOUND SOMETHING... %\n\n\n\n\n", decl.*);
}
decl.decl_flags = .OMIT_FROM_OUTPUT;
return .RECURSE;
}
for conv: convlist {
if conv[0] == decl.name {
decl.output_name = conv[1];
decl.decl_flags = .OMIT_FROM_OUTPUT;
return .RECURSE;
}
}
if contains(filename, "physx_api") {
if starts_with(decl.foreign_name, "?") || starts_with(decl.foreign_name, "_") {
remove_self_and_parents(decl);
return .STOP;
}
}
// the names of the things to remove from the bindings, before the _mut and _1 stuff gets stripped
bad_things :: string.[
"PxMat44_new_1",
"PxMat44_new_2",
"PxMat33_new_1",
"PxMat33_new_2",
"PxGeometryHolder_any",
"PxGeometryHolder_sphere",
"PxGeometryHolder_plane",
"PxGeometryHolder_capsule",
"PxGeometryHolder_box",
"PxGeometryHolder_convexMesh",
"PxGeometryHolder_tetMesh",
"PxGeometryHolder_triangleMesh",
"PxGeometryHolder_heightField",
"PxGeometryHolder_particleSystem",
"PxGeometryHolder_hairSystem",
"PxGeometryHolder_custom",
"PxSoftBodyMesh_getCollisionMesh",
"PxSoftBodyMesh_getSimulationMesh",
"PxSoftBodyMesh_getSoftBodyAuxData",
"PxCollisionTetrahedronMeshData_getMesh",
"PxCollisionTetrahedronMeshData_getData",
"PxTransform_new",
"PxQuat_new",
];
for bad_thing: bad_things {
if decl.name == bad_thing {
decl.decl_flags = .OMIT_FROM_OUTPUT;
return .STOP;
}
}
if ends_with(decl.name, "_mut") {
output_name := decl.name;
output_name.count -= 4;
decl.output_name = output_name;
}
if ends_with(decl.name, "_mut_1") || ends_with(decl.name, "_mut_2") {
output_name := decl.name;
output_name.count -= 6;
decl.output_name = output_name;
}
if ends_with(decl.name, "_1") || ends_with(decl.name, "_2") || ends_with(decl.name, "_3") || ends_with(decl.name, "_4") || ends_with(decl.name, "_5") || ends_with(decl.name, "_6") || ends_with(decl.name, "_7") || ends_with(decl.name, "_8") || ends_with(decl.name, "_9") {
output_name := decl.name;
output_name.count -= 2;
decl.output_name = output_name;
}
if ends_with(decl.name, "_10") {
output_name := decl.name;
output_name.count -= 3;
decl.output_name = output_name;
}
if starts_with(decl.name, "physx_") {
output_name := decl.name;
output_name.data += 6;
output_name.count -= 6;
decl.output_name = output_name;
}
if starts_with(decl.name, "phys_") {
output_name := decl.name;
output_name.data += 5;
output_name.count -= 5;
decl.output_name = output_name;
}
return .RECURSE;
};
header = read_entire_file("generate_enums.jai");
footer = #string ___jai
#import "Math";
#import "Socket";
___jai
string_builder := generate_bindings(opts, true);
output := builder_to_string(*string_builder);
output = replace_and_free(output, "physx.PxFilterObjectAttributes", "u32");
output = replace_and_free(output, "physx.PxFilterObjectAttributes", "u32");
output = replace_and_free(output, "physx.PxFilterObjectAttributes", "u32");
output = replace_and_free(output, "physx.float", "float");
output = replace_and_free(output, "physx.float64", "float64");
output = replace_and_free(output, "physx.s8", "s8");
output = replace_and_free(output, "physx.u8", "u8");
output = replace_and_free(output, "physx.s16", "s16");
output = replace_and_free(output, "physx.u16", "u16");
output = replace_and_free(output, "physx.s32", "s32");
output = replace_and_free(output, "physx.u32", "u32");
output = replace_and_free(output, "physx.s64", "s64");
output = replace_and_free(output, "physx.u64", "u64");
output = replace_and_free(output, "physx.PxVec2", "Vector3");
output = replace_and_free(output, "physx.Vector3", "Vector3");
output = replace_and_free(output, "physx.Vector4", "Vector4");
output = replace_and_free(output, "physx.Matrix3", "Matrix3");
output = replace_and_free(output, "physx.Matrix4", "Matrix4");
output = replace_and_free(output, "physx.bool", "bool");
output = replace_and_free(output, "physx.PxQuat", "Quaternion");
output = replace_and_free(output, "physx.PxPlane", "Plane3");
output = replace_and_free(output, "physx.PxI16", "s16");
output = replace_and_free(output, "physx.PxU16", "u16");
output = replace_and_free(output, "physx.PxI32", "s32");
output = replace_and_free(output, "physx.PxU32", "u32");
output = replace_and_free(output, "physx.PxAgain", "bool");
// change the function mapping names to something that won't get replaced
output = replace_and_free(output, "\"physx_", "\"PHYSX_");
output = replace_and_free(output, "physx.", "physx_");
output = replace_and_free(output, "physx_", "");
// change the function mapping names back
output = replace_and_free(output, "\"PHYSX_", "\"physx_");
output = replace_and_free(output, "__pod", "");
output = replace_and_free(output, "_pod", "");
output = replace_and_free(output, "context:", "context_pod:");
output = force_inheritance(output, "#place structgen_pad0; #as geometry: PxGeometry = ---;", .[
"PxBoxGeometry",
"PxCapsuleGeometry",
"PxConvexMeshGeometry",
"PxSphereGeometry",
"PxPlaneGeometry",
"PxTriangleMeshGeometry",
"PxHeightFieldGeometry",
"PxParticleSystemGeometry",
"PxHairSystemGeometry",
"PxTetrahedronMeshGeometry",
"PxCustomGeometry",
]);
output = force_inheritance(output, "#place structgen_pad0; #as actor: PxActor = ---;", .[
"PxRigidActor",
]);
output = force_inheritance(output, "#place structgen_pad0; #as rigid_actor: PxRigidActor = ---;", .[
"PxRigidStatic",
]);
output = force_inheritance(output, "#place structgen_pad0; #as rigid_actor: PxRigidActor = ---;", .[
"PxRigidBody",
]);
output = force_inheritance(output, "#place structgen_pad0; #as rigid_body: PxRigidBody = ---;", .[
"PxRigidDynamic",
]);
output = force_inheritance(output, "#place structgen_pad0; #as rigid_body: PxRigidBody = ---;", .[
"PxArticulationLink",
]);
output = force_inheritance(output, "#place structgen_pad0; #as base: PxBase = ---;", .[
"PxRefCounted",
]);
output = force_inheritance(output, "#place structgen_pad0; #as ref_counted: PxRefCounted = ---;", .[
"PxBaseMaterial",
"PxConvexMesh",
"PxHeightField",
"PxShape",
"PxSoftBodyAuxData",
"PxSoftBodyMesh",
"PxTetrahedronMesh",
"PxTriangleMesh",
]);
output = force_inheritance(output, "#place structgen_pad0; #as base_material: PxBaseMaterial = ---;", .[
"PxMaterial",
]);
output = force_inheritance(output, "#place structgen_pad0; #as controller_desc: PxControllerDesc = ---;", .[
"PxBoxControllerDesc",
"PxCapsuleControllerDesc",
]);
output = force_inheritance(output, "#place vtable_; #as controller: PxController = ---;", .[
"PxBoxController",
"PxCapsuleController",
]);
output = force_inheritance(output, "#place structgen_pad0; #as base: PxBase = ---;", .[
"PxJoint",
]);
output = force_inheritance(output, "#place structgen_pad0; #as joint: PxJoint = ---;", .[
"PxContactJoint",
"PxD6Joint",
"PxDistanceJoint",
"PxFixedJoint",
"PxPrismaticJoint",
"PxRevoluteJoint",
"PxSphericalJoint",
"PxGearJoint",
]);
output = force_inheritance(output, "#place structgen_pad0; #as output_stream: PxOutputStream = ---;", .[
"PxDefaultMemoryOutputStream",
]);
output = force_inheritance(output, "#place structgen_pad0; #as input_stream: PxInputStream = ---;", .[
"PxDefaultMemoryInputData",
]);
#if OS == .WINDOWS {
write_entire_file("module_windows.jai", output);
} else #if OS == .LINUX {
write_entire_file("module_linux.jai", output);
}
}
replace_and_free :: (input: string, old: string, new: string) -> string {
output := replace(input, old, new);
free(input);
return output;
}
force_inheritance :: (input: string, place: string, struct_names: [] string) -> string {
current := input;
struct_part :: " :: struct {";
for struct_name: struct_names {
index := 0;
while index < current.count - struct_name.count - struct_part.count {
potential_name: string;
potential_name.data = current.data + index;
potential_name.count = struct_name.count;
if potential_name == struct_name {
potential_struct_part: string;
potential_struct_part.data = potential_name.data + potential_name.count;
potential_struct_part.count = struct_part.count;
if potential_struct_part == struct_part {
last_colon := index;
while current[index] != #char "}" {
if current[index] == #char ";" {
last_colon = index;
}
index += 1;
}
first_string: string;
first_string.data = current.data;
first_string.count = last_colon + 1;
second_string: string;
second_string.data = current.data + (last_colon + 1);
second_string.count = current.count - (last_colon + 1);
old_current := current;
current = sprint("%1\n%2%3", first_string, place, second_string);
free(old_current);
continue struct_name;
}
}
index += 1;
}
}
return current;
}

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@@ -0,0 +1,694 @@
PxEMPTY :: enum s32 {
PxEmpty :: 0;
}
PxZERO :: enum s32 {
PxZero :: 0;
}
PxIDENTITY :: enum s32 {
PxIdentity :: 0;
}
PxErrorCode :: enum_flags s32 {
NoError :: 0;
DebugInfo :: 1;
DebugWarning :: 2;
InvalidParameter :: 4;
InvalidOperation :: 8;
OutOfMemory :: 16;
InternalError :: 32;
Abort :: 64;
PerfWarning :: 128;
MaskAll :: -1;
}
PxThreadPriority :: enum u32 {
High :: 0;
AboveNormal :: 1;
Normal :: 2;
BelowNormal :: 3;
Low :: 4;
ForceDword :: 4294967295;
}
PxDebugColor :: enum u32 {
ArgbBlack :: 4278190080;
ArgbRed :: 4294901760;
ArgbGreen :: 4278255360;
ArgbBlue :: 4278190335;
ArgbYellow :: 4294967040;
ArgbMagenta :: 4294902015;
ArgbCyan :: 4278255615;
ArgbWhite :: 4294967295;
ArgbGrey :: 4286611584;
ArgbDarkred :: 4287102976;
ArgbDarkgreen :: 4278224896;
ArgbDarkblue :: 4278190216;
}
PxConcreteType :: enum s32 {
Undefined :: 0;
Heightfield :: 1;
ConvexMesh :: 2;
TriangleMeshBvh33 :: 3;
TriangleMeshBvh34 :: 4;
TetrahedronMesh :: 5;
SoftbodyMesh :: 6;
RigidDynamic :: 7;
RigidStatic :: 8;
Shape :: 9;
Material :: 10;
SoftbodyMaterial :: 11;
ClothMaterial :: 12;
PbdMaterial :: 13;
FlipMaterial :: 14;
MpmMaterial :: 15;
CustomMaterial :: 16;
Constraint :: 17;
Aggregate :: 18;
ArticulationReducedCoordinate :: 19;
ArticulationLink :: 20;
ArticulationJointReducedCoordinate :: 21;
ArticulationSensor :: 22;
ArticulationSpatialTendon :: 23;
ArticulationFixedTendon :: 24;
ArticulationAttachment :: 25;
ArticulationTendonJoint :: 26;
PruningStructure :: 27;
Bvh :: 28;
SoftBody :: 29;
SoftBodyState :: 30;
PbdParticlesystem :: 31;
FlipParticlesystem :: 32;
MpmParticlesystem :: 33;
CustomParticlesystem :: 34;
FemCloth :: 35;
HairSystem :: 36;
ParticleBuffer :: 37;
ParticleDiffuseBuffer :: 38;
ParticleClothBuffer :: 39;
ParticleRigidBuffer :: 40;
PhysxCoreCount :: 41;
FirstPhysxExtension :: 256;
FirstVehicleExtension :: 512;
FirstUserExtension :: 1024;
}
PxBaseFlags :: enum_flags u16 {
OwnsMemory :: 1 << 0;
IsReleasable :: 1 << 1;
}
PxMetaDataFlag :: enum_flags s32 {
Class :: 1;
Virtual :: 2;
Typedef :: 4;
Ptr :: 8;
Handle :: 16;
ExtraData :: 32;
ExtraItem :: 64;
ExtraItems :: 128;
ExtraName :: 256;
Union :: 512;
Padding :: 1024;
Alignment :: 2048;
CountMaskMsb :: 4096;
CountSkipIfOne :: 8192;
ControlFlip :: 16384;
ControlMask :: 32768;
ControlMaskRange :: 255;
ForceDword :: 2147483647;
}
PxTaskType :: enum s32 {
Cpu :: 0;
NotPresent :: 1;
Completed :: 2;
}
PxGeometryType :: enum s32 {
Sphere :: 0;
Plane :: 1;
Capsule :: 2;
Box :: 3;
Convexmesh :: 4;
Particlesystem :: 5;
Tetrahedronmesh :: 6;
Trianglemesh :: 7;
Heightfield :: 8;
Hairsystem :: 9;
Custom :: 10;
GeometryCount :: 11;
Invalid :: -1;
}
PxGeometryQueryFlags :: enum_flags u32 {
SimdGuard :: 1 << 0;
}
PxBVHBuildStrategy :: enum s32 {
Fast :: 0;
Default :: 1;
Sah :: 2;
Last :: 3;
}
PxConvexMeshGeometryFlags :: enum_flags u8 {
TightBounds :: 1 << 0;
}
PxMeshGeometryFlags :: enum_flags u8 {
TightBounds :: 1 << 0;
DoubleSided :: 1 << 1;
}
PxParticleSolverType :: enum_flags s32 {
Pbd :: 1;
Flip :: 2;
Mpm :: 4;
Custom :: 8;
}
PxHitFlags :: enum_flags u16 {
Position :: 1 << 0;
Normal :: 1 << 1;
Uv :: 1 << 3;
AssumeNoInitialOverlap :: 1 << 4;
AnyHit :: 1 << 5;
MeshMultiple :: 1 << 6;
MeshBothSides :: 1 << 7;
PreciseSweep :: 1 << 8;
Mtd :: 1 << 9;
FaceIndex :: 1 << 10;
Default :: PxHitFlags.Position | PxHitFlags.Normal | PxHitFlags.FaceIndex;
ModifiableFlags :: PxHitFlags.AssumeNoInitialOverlap | PxHitFlags.MeshMultiple | PxHitFlags.MeshBothSides | PxHitFlags.PreciseSweep;
}
PxHeightFieldFormat :: enum s32 {
S16Tm :: 1;
}
PxHeightFieldTessFlag :: enum_flags s32 {
E0ThVertexShared :: 1;
}
PxHeightFieldFlags :: enum_flags u16 {
NoBoundaryEdges :: 1 << 0;
}
PxHeightFieldMaterial :: enum s32 {
Hole :: 127;
}
PxMeshMeshQueryFlags :: enum_flags u32 {
Default :: 0;
DiscardCoplanar :: 1 << 0;
}
PxMeshFlags :: enum_flags u16 {
Flipnormals :: 1 << 0;
E16BitIndices :: 1 << 1;
}
PxMeshMidPhase :: enum s32 {
Bvh33 :: 0;
Bvh34 :: 1;
Last :: 2;
}
PxTriangleMeshFlags :: enum_flags u8 {
E16BitIndices :: 1 << 1;
AdjacencyInfo :: 1 << 2;
PreferNoSdfProj :: 1 << 3;
}
PxTetrahedronMeshFlags :: enum_flags u8 {
E16BitIndices :: 1 << 1;
}
PxActorFlags :: enum_flags u8 {
Visualization :: 1 << 0;
DisableGravity :: 1 << 1;
SendSleepNotifies :: 1 << 2;
DisableSimulation :: 1 << 3;
}
PxActorType :: enum s32 {
RigidStatic :: 0;
RigidDynamic :: 1;
ArticulationLink :: 2;
}
PxAggregateType :: enum s32 {
Generic :: 0;
Static :: 1;
Kinematic :: 2;
}
Px1DConstraintFlags :: enum_flags u16 {
Spring :: 1 << 0;
AccelerationSpring :: 1 << 1;
Restitution :: 1 << 2;
Keepbias :: 1 << 3;
OutputForce :: 1 << 4;
HasDriveLimit :: 1 << 5;
AngularConstraint :: 1 << 6;
DriveRow :: 1 << 7;
}
PxConstraintSolveHint :: enum s32 {
None :: 0;
Acceleration1 :: 256;
SlerpSpring :: 258;
Acceleration2 :: 512;
Acceleration3 :: 768;
RotationalEquality :: 1024;
RotationalInequality :: 1025;
Equality :: 2048;
Inequality :: 2049;
}
PxConstraintVisualizationFlag :: enum_flags s32 {
LocalFrames :: 1;
Limits :: 2;
}
PxPvdUpdateType :: enum s32 {
CreateInstance :: 0;
ReleaseInstance :: 1;
UpdateAllProperties :: 2;
UpdateSimProperties :: 3;
}
ConstraintType :: enum s32 {
ContactConstraint :: 0;
JointConstraint :: 1;
}
BodyState :: enum_flags s32 {
DynamicBody :: 1;
StaticBody :: 2;
KinematicBody :: 4;
Articulation :: 8;
}
PxArticulationAxis :: enum s32 {
Twist :: 0;
Swing1 :: 1;
Swing2 :: 2;
X :: 3;
Y :: 4;
Z :: 5;
Count :: 6;
}
PxArticulationMotions :: enum_flags u8 {
Locked :: 0;
Limited :: 1 << 0;
Free :: 1 << 1;
}
PxArticulationJointType :: enum s32 {
Fix :: 0;
Prismatic :: 1;
Revolute :: 2;
RevoluteUnwrapped :: 3;
Spherical :: 4;
Undefined :: 5;
}
PxArticulationFlags :: enum_flags u8 {
FixBase :: 1 << 0;
DriveLimitsAreForces :: 1 << 1;
DisableSelfCollision :: 1 << 2;
ComputeJointForces :: 1 << 3;
}
PxArticulationDriveType :: enum s32 {
Force :: 0;
Acceleration :: 1;
Target :: 2;
Velocity :: 3;
None :: 4;
}
PxArticulationGpuDataType :: enum s32 {
JointPosition :: 0;
JointVelocity :: 1;
JointAcceleration :: 2;
JointForce :: 3;
JointSolverForce :: 4;
JointTargetVelocity :: 5;
JointTargetPosition :: 6;
SensorForce :: 7;
RootTransform :: 8;
RootVelocity :: 9;
LinkTransform :: 10;
LinkVelocity :: 11;
LinkForce :: 12;
LinkTorque :: 13;
FixedTendon :: 14;
FixedTendonJoint :: 15;
SpatialTendon :: 16;
SpatialTendonAttachment :: 17;
}
PxArticulationCacheFlags :: enum_flags u32 {
Velocity :: 1 << 0;
Acceleration :: 1 << 1;
Position :: 1 << 2;
Force :: 1 << 3;
LinkVelocity :: 1 << 4;
LinkAcceleration :: 1 << 5;
RootTransform :: 1 << 6;
RootVelocities :: 1 << 7;
SensorForces :: 1 << 8;
JointSolverForces :: 1 << 9;
All :: PxArticulationCacheFlags.Velocity | PxArticulationCacheFlags.Acceleration | PxArticulationCacheFlags.Position | PxArticulationCacheFlags.LinkVelocity | PxArticulationCacheFlags.LinkAcceleration | PxArticulationCacheFlags.RootTransform | PxArticulationCacheFlags.RootVelocities;
}
PxArticulationSensorFlags :: enum_flags u8 {
ForwardDynamicsForces :: 1 << 0;
ConstraintSolverForces :: 1 << 1;
WorldFrame :: 1 << 2;
}
PxArticulationKinematicFlags :: enum_flags u8 {
Position :: 1 << 0;
Velocity :: 1 << 1;
}
PxShapeFlags :: enum_flags u8 {
SimulationShape :: 1 << 0;
SceneQueryShape :: 1 << 1;
TriggerShape :: 1 << 2;
Visualization :: 1 << 3;
}
PxForceMode :: enum s32 {
Force :: 0;
Impulse :: 1;
VelocityChange :: 2;
Acceleration :: 3;
}
PxRigidBodyFlags :: enum_flags u16 {
Kinematic :: 1 << 0;
UseKinematicTargetForSceneQueries :: 1 << 1;
EnableCcd :: 1 << 2;
EnableCcdFriction :: 1 << 3;
EnableSpeculativeCcd :: 1 << 4;
EnablePoseIntegrationPreview :: 1 << 5;
EnableCcdMaxContactImpulse :: 1 << 6;
RetainAccelerations :: 1 << 7;
ForceKineKineNotifications :: 1 << 8;
ForceStaticKineNotifications :: 1 << 9;
EnableGyroscopicForces :: 1 << 10;
}
PxConstraintFlags :: enum_flags u16 {
Broken :: 1 << 0;
ProjectToActor0 :: 1 << 1;
ProjectToActor1 :: 1 << 2;
Projection :: PxConstraintFlags.ProjectToActor0 | PxConstraintFlags.ProjectToActor1;
CollisionEnabled :: 1 << 3;
Visualization :: 1 << 4;
DriveLimitsAreForces :: 1 << 5;
ImprovedSlerp :: 1 << 7;
DisablePreprocessing :: 1 << 8;
EnableExtendedLimits :: 1 << 9;
GpuCompatible :: 1 << 10;
AlwaysUpdate :: 1 << 11;
DisableConstraint :: 1 << 12;
}
PxContactPatchFlags :: enum_flags s32 {
HasFaceIndices :: 1;
Modifiable :: 2;
ForceNoResponse :: 4;
HasModifiedMassRatios :: 8;
HasTargetVelocity :: 16;
HasMaxImpulse :: 32;
RegeneratePatches :: 64;
CompressedModifiedContact :: 128;
}
StreamFormat :: enum s32 {
SimpleStream :: 0;
ModifiableStream :: 1;
CompressedModifiableStream :: 2;
}
PxDeletionEventFlags :: enum_flags u8 {
UserRelease :: 1 << 0;
MemoryRelease :: 1 << 1;
}
PxPairFlags :: enum_flags u16 {
SolveContact :: 1 << 0;
ModifyContacts :: 1 << 1;
NotifyTouchFound :: 1 << 2;
NotifyTouchPersists :: 1 << 3;
NotifyTouchLost :: 1 << 4;
NotifyTouchCcd :: 1 << 5;
NotifyThresholdForceFound :: 1 << 6;
NotifyThresholdForcePersists :: 1 << 7;
NotifyThresholdForceLost :: 1 << 8;
NotifyContactPoints :: 1 << 9;
DetectDiscreteContact :: 1 << 10;
DetectCcdContact :: 1 << 11;
PreSolverVelocity :: 1 << 12;
PostSolverVelocity :: 1 << 13;
ContactEventPose :: 1 << 14;
NextFree :: 1 << 15;
ContactDefault :: PxPairFlags.SolveContact | PxPairFlags.DetectDiscreteContact;
TriggerDefault :: PxPairFlags.NotifyTouchFound | PxPairFlags.NotifyTouchLost | PxPairFlags.DetectDiscreteContact;
}
PxFilterFlags :: enum_flags u16 {
Default :: 0;
Kill :: 1 << 0;
Suppress :: 1 << 1;
Callback :: 1 << 2;
Notify :: PxFilterFlags.Callback;
}
PxFilterObjectType :: enum s32 {
RigidStatic :: 0;
RigidDynamic :: 1;
Articulation :: 2;
Particlesystem :: 3;
Softbody :: 4;
Femcloth :: 5;
Hairsystem :: 6;
MaxTypeCount :: 16;
Undefined :: 15;
}
PxFilterObjectFlag :: enum_flags s32 {
Kinematic :: 16;
Trigger :: 32;
}
PxPairFilteringMode :: enum s32 {
Keep :: 0;
Suppress :: 1;
Kill :: 2;
}
PxDataAccessFlags :: enum_flags u8 {
Readable :: 1 << 0;
Writable :: 1 << 1;
Device :: 1 << 2;
}
PxMaterialFlags :: enum_flags u16 {
DisableFriction :: 1 << 0;
DisableStrongFriction :: 1 << 1;
ImprovedPatchFriction :: 1 << 2;
CompliantContact :: 1 << 3;
}
PxRigidDynamicLockFlags :: enum_flags u8 {
LockLinearX :: 1 << 0;
LockLinearY :: 1 << 1;
LockLinearZ :: 1 << 2;
LockAngularX :: 1 << 3;
LockAngularY :: 1 << 4;
LockAngularZ :: 1 << 5;
}
PxSceneFlags :: enum_flags u32 {
EnableActiveActors :: 1 << 0;
EnableCcd :: 1 << 1;
DisableCcdResweep :: 1 << 2;
EnablePcm :: 1 << 6;
DisableContactReportBufferResize :: 1 << 7;
DisableContactCache :: 1 << 8;
RequireRwLock :: 1 << 9;
EnableStabilization :: 1 << 10;
EnableAveragePoint :: 1 << 11;
ExcludeKinematicsFromActiveActors :: 1 << 12;
EnableGpuDynamics :: 1 << 13;
EnableEnhancedDeterminism :: 1 << 14;
EnableFrictionEveryIteration :: 1 << 15;
SuppressReadback :: 1 << 16;
ForceReadback :: 1 << 17;
MutableFlags :: EnableActiveActors | ExcludeKinematicsFromActiveActors | SuppressReadback;
}
PxConvexFlags :: enum_flags u16 {
E16BitIndices :: 1 << 0;
ComputeConvex :: 1 << 1;
CheckZeroAreaTriangles :: 1 << 2;
QuantizeInput :: 1 << 3;
DisableMeshValidation :: 1 << 4;
PlaneShifting :: 1 << 5;
FastInertiaComputation :: 1 << 6;
GpuCompatible :: 1 << 7;
ShiftVertices :: 1 << 8;
}
PxConvexMeshCookingResult :: enum s32 {
/// Convex mesh cooking succeeded.
Success :: 0;
/// Convex mesh cooking failed, algorithm couldn't find 4 initial vertices without a small triangle.
ZeroAreaTestFailed :: 1;
/// Convex mesh cooking succeeded, but the algorithm has reached the 255 polygons limit.
/// The produced hull does not contain all input vertices. Try to simplify the input vertices
/// or try to use the eINFLATE_CONVEX or the eQUANTIZE_INPUT flags.
PolygonsLimitReached :: 2;
/// Something unrecoverable happened. Check the error stream to find out what.
Failure :: 3;
}
PxDefaultCpuDispatcherWaitForWorkMode :: enum s32 {
WaitForWork :: 0;
YieldThread :: 1;
YieldProcessor :: 2;
}
PxControllerShapeType :: enum s32 {
/// A box controller.
Box :: 0;
/// A capsule controller
Capsule :: 1;
/// A capsule controller
ForceDword :: 2147483647;
}
PxControllerNonWalkableMode :: enum s32 {
/// Stops character from climbing up non-walkable slopes, but doesn't move it otherwise
PreventClimbing :: 0;
/// Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes
PreventClimbingAndForceSliding :: 1;
}
PxControllerCollisionFlags :: enum_flags u8 {
CollisionSides :: 1 << 0;
CollisionUp :: 1 << 1;
CollisionDown :: 1 << 2;
}
PxCapsuleClimbingMode :: enum s32 {
/// Standard mode, let the capsule climb over surfaces according to impact normal
Easy :: 0;
/// Constrained mode, try to limit climbing according to the step offset
Constrained :: 1;
Last :: 2;
}
PxControllerBehaviorFlags :: enum_flags u8 {
/// Controller can ride on touched object (i.e. when this touched object is moving horizontally).
///
/// The CCT vs. CCT case is not supported.
CctCanRideOnObject :: 1;
/// Controller should slide on touched object
CctSlide :: 2;
/// Disable all code dealing with controllers riding on objects, let users define it outside of the SDK.
CctUserDefinedRide :: 4;
}
PxQueryHitType :: enum s32 {
/// the query should ignore this shape
None :: 0;
/// a hit on the shape touches the intersection geometry of the query but does not block it
Touch :: 1;
/// a hit on the shape blocks the query (does not block overlap queries)
Block :: 2;
}
PxQueryFlags :: enum_flags u16 {
Static :: 1 << 0;
Dynamic :: 1 << 1;
Prefilter :: 1 << 2;
Postfilter :: 1 << 3;
AnyHit :: 1 << 4;
NoBlock :: 1 << 5;
DisableHardcodedFilter :: 1 << 6;
Reserved :: 1 << 15;
}
PxBroadPhaseType :: enum s32 {
/// 3-axes sweep-and-prune
Sap :: 0;
/// Multi box pruning
Mbp :: 1;
/// Automatic box pruning
Abp :: 2;
/// Parallel automatic box pruning
Pabp :: 3;
/// GPU broad phase
Gpu :: 4;
Last :: 5;
}
PxCombineMode :: enum s32 {
/// Average: (a + b)/2
Average :: 0;
/// Minimum: minimum(a,b)
Min :: 1;
/// Multiply: a*b
Multiply :: 2;
/// Maximum: maximum(a,b)
Max :: 3;
}
PxD6Axis :: enum s32 {
/// motion along the X axis
X :: 0;
/// motion along the Y axis
Y :: 1;
/// motion along the Z axis
Z :: 2;
/// motion around the X axis
Twist :: 3;
/// motion around the Y axis
Swing1 :: 4;
/// motion around the Z axis
Swing2 :: 5;
Count :: 6;
}
PxD6Motion :: enum s32 {
/// The DOF is locked, it does not allow relative motion.
Locked :: 0;
/// The DOF is limited, it only allows motion within a specific range.
Limited :: 1;
/// The DOF is free and has its full range of motion.
Free :: 2;
}
PxRevoluteJointFlags :: enum_flags u16 {
LimitEnabled :: 1 << 0;
DriveEnabled :: 1 << 1;
DriveFreespin :: 1 << 2;
}
PxDistanceJointFlags :: enum_flags u16 {
MaxDistanceEnabled :: 1 << 1;
MinDistanceEnabled :: 1 << 2;
SpringEnabled :: 1 << 3;
}

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modules/PhysX/module.jai Normal file
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@@ -0,0 +1,6 @@
#if OS == .WINDOWS {
#load "module_windows.jai";
} else #if OS == .LINUX {
#load "module_linux.jai";
}

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@@ -0,0 +1,242 @@
cmake_minimum_required(VERSION 3.25)
project(physx)
set(CMAKE_CXX_STANDARD 17)
add_definitions(-DDISABLE_CUDA_PHYSX)
add_definitions(-DPX_SUPPORT_PVD)
if(CMAKE_BUILD_TYPE STREQUAL "Release")
add_definitions(-DNDEBUG)
endif()
if(WIN32)
include_directories(${CMAKE_SOURCE_DIR}/../physx-sys/src/generated/x86_64-pc-windows-msvc)
elseif(UNIX AND NOT APPLE)
include_directories(${CMAKE_SOURCE_DIR}/../physx-sys/src/generated/unix)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_definitions(-DPX_CLANG)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_definitions(-DPX_GCC)
endif()
if(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
add_definitions(-DPX_WIN64)
else()
add_definitions(-DPX_WIN32)
endif()
elseif(UNIX AND NOT APPLE)
add_definitions(-DPX_LINUX)
endif()
add_definitions(-DPX_PHYSX_CORE_EXPORTS)
add_definitions(-DPX_PHYSX_COMMON_EXPORTS)
add_definitions(-DPX_PHYSX_COOKING_EXPORTS)
add_definitions(-DPX_PHYSX_FOUNDATION_EXPORTS)
include_directories(
${CMAKE_SOURCE_DIR}/../physx-sys/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/foundation/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/common/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/common/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/filebuf/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/pxshared/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/fastxml/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/fastxml/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/task/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/task/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/foundation
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevel/api/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevel/common/include/collision
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevel/common/include/pipeline
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevel/common/include/utils
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevel/software/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevelaabb/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowlevelaabb/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowleveldynamics/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowleveldynamics/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowleveldynamics/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/lowleveldynamics/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxvehicle/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxvehicle/src/physxmetadata/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxvehicle/src/physxmetadata/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxmetadata/extensions/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src/serialization
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src/serialization/File
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src/serialization/Xml
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src/serialization/Binary
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxextensions/src/tet
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxmetadata/extensions/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxcharacterkinematic/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/common/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/common/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/ccd
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/common
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/contact
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/convex
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/cooking
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/distance
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/gjk
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/hf
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/intersection
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/mesh
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/pcm
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/geomutils/src/sweep
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxcooking/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/pvd/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/pvd/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxmetadata/core/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physxmetadata/core/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/physx/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/scenequery/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/scenequery/src
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/simulationcontroller/include
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/simulationcontroller/src
)
file(GLOB SOURCES ${CMAKE_SOURCE_DIR}/../physx-sys/src/physx_api.cpp)
if(WIN32)
file(GLOB OS_SOURCES ${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/foundation/windows/*.cpp)
list(APPEND SOURCES ${OS_SOURCES})
elseif(UNIX AND NOT APPLE)
file(GLOB OS_SOURCES ${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/foundation/unix/*.cpp)
list(APPEND SOURCES ${OS_SOURCES})
endif()
file(GLOB FINAL_SOURCES
${CMAKE_SOURCE_DIR}/../physx-sys/physx/physx/source/foundation/*.cpp
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# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@@ -0,0 +1,869 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
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