Cramming PhysX in there
More PhysX work More PhysX work
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modules/PhysX/physx/physx-sys/pxbind/tests/data/enum/flags.h
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95
modules/PhysX/physx/physx-sys/pxbind/tests/data/enum/flags.h
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#include "foundation/PxFlags.h"
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#include "PxArticulationReducedCoordinate.h"
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namespace physx {
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// From PxActorData.h
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/**
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\brief Identifies each type of information for retrieving from actor.
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@see PxScene::applyActorData
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*/
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struct PxActorCacheFlag
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{
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enum Enum
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{
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eACTOR_DATA = (1 << 0), //include transform and velocity
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eFORCE = (1 << 2),
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eTORQUE = (1 << 3)
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};
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};
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/**
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\brief Collection of set bits defined in PxActorCacheFlag.
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@see PxActorCacheFlag
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*/
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typedef PxFlags<PxActorCacheFlag::Enum, PxU16> PxActorCacheFlags;
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// From PxArticulationFlags.h
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/**
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\brief Flags which affect the behavior of PxShapes.
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@see PxShape PxShape.setFlag()
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*/
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struct PxShapeFlag
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{
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enum Enum
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{
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/**
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\brief The shape will partake in collision in the physical simulation.
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\note It is illegal to raise the eSIMULATION_SHAPE and eTRIGGER_SHAPE flags.
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In the event that one of these flags is already raised the sdk will reject any
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attempt to raise the other. To raise the eSIMULATION_SHAPE first ensure that
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eTRIGGER_SHAPE is already lowered.
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\note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION).
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@see PxSimulationEventCallback.onContact() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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*/
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eSIMULATION_SHAPE = (1<<0),
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/**
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\brief The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...).
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*/
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eSCENE_QUERY_SHAPE = (1<<1),
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/**
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\brief The shape is a trigger which can send reports whenever other shapes enter/leave its volume.
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\note Triangle meshes and heightfields can not be triggers. Shape creation will fail in these cases.
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\note Shapes marked as triggers do not collide with other objects. If an object should act both
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as a trigger shape and a collision shape then create a rigid body with two shapes, one being a
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trigger shape and the other a collision shape. It is illegal to raise the eTRIGGER_SHAPE and
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eSIMULATION_SHAPE flags on a single PxShape instance. In the event that one of these flags is already
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raised the sdk will reject any attempt to raise the other. To raise the eTRIGGER_SHAPE flag first
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ensure that eSIMULATION_SHAPE flag is already lowered.
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\note Trigger shapes will no longer send notification events for interactions with other trigger shapes.
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\note Shapes marked as triggers are allowed to participate in scene queries, provided the eSCENE_QUERY_SHAPE flag is set.
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\note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION).
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@see PxSimulationEventCallback.onTrigger() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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*/
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eTRIGGER_SHAPE = (1<<2),
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/**
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\brief Enable debug renderer for this shape
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@see PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter
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*/
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eVISUALIZATION = (1<<3)
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};
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};
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/**
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\brief collection of set bits defined in PxShapeFlag.
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@see PxShapeFlag
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*/
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typedef PxFlags<PxShapeFlag::Enum,PxU8> PxShapeFlags;
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}
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