Cramming PhysX in there
More PhysX work More PhysX work
This commit is contained in:
694
modules/PhysX/generate_enums.jai
Normal file
694
modules/PhysX/generate_enums.jai
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@@ -0,0 +1,694 @@
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PxEMPTY :: enum s32 {
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PxEmpty :: 0;
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}
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PxZERO :: enum s32 {
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PxZero :: 0;
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}
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PxIDENTITY :: enum s32 {
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PxIdentity :: 0;
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}
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PxErrorCode :: enum_flags s32 {
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NoError :: 0;
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DebugInfo :: 1;
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DebugWarning :: 2;
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InvalidParameter :: 4;
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InvalidOperation :: 8;
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OutOfMemory :: 16;
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InternalError :: 32;
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Abort :: 64;
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PerfWarning :: 128;
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MaskAll :: -1;
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}
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PxThreadPriority :: enum u32 {
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High :: 0;
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AboveNormal :: 1;
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Normal :: 2;
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BelowNormal :: 3;
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Low :: 4;
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ForceDword :: 4294967295;
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}
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PxDebugColor :: enum u32 {
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ArgbBlack :: 4278190080;
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ArgbRed :: 4294901760;
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ArgbGreen :: 4278255360;
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ArgbBlue :: 4278190335;
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ArgbYellow :: 4294967040;
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ArgbMagenta :: 4294902015;
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ArgbCyan :: 4278255615;
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ArgbWhite :: 4294967295;
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ArgbGrey :: 4286611584;
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ArgbDarkred :: 4287102976;
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ArgbDarkgreen :: 4278224896;
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ArgbDarkblue :: 4278190216;
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}
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PxConcreteType :: enum s32 {
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Undefined :: 0;
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Heightfield :: 1;
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ConvexMesh :: 2;
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TriangleMeshBvh33 :: 3;
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TriangleMeshBvh34 :: 4;
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TetrahedronMesh :: 5;
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SoftbodyMesh :: 6;
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RigidDynamic :: 7;
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RigidStatic :: 8;
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Shape :: 9;
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Material :: 10;
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SoftbodyMaterial :: 11;
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ClothMaterial :: 12;
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PbdMaterial :: 13;
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FlipMaterial :: 14;
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MpmMaterial :: 15;
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CustomMaterial :: 16;
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Constraint :: 17;
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Aggregate :: 18;
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ArticulationReducedCoordinate :: 19;
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ArticulationLink :: 20;
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ArticulationJointReducedCoordinate :: 21;
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ArticulationSensor :: 22;
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ArticulationSpatialTendon :: 23;
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ArticulationFixedTendon :: 24;
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ArticulationAttachment :: 25;
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ArticulationTendonJoint :: 26;
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PruningStructure :: 27;
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Bvh :: 28;
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SoftBody :: 29;
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SoftBodyState :: 30;
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PbdParticlesystem :: 31;
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FlipParticlesystem :: 32;
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MpmParticlesystem :: 33;
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CustomParticlesystem :: 34;
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FemCloth :: 35;
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HairSystem :: 36;
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ParticleBuffer :: 37;
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ParticleDiffuseBuffer :: 38;
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ParticleClothBuffer :: 39;
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ParticleRigidBuffer :: 40;
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PhysxCoreCount :: 41;
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FirstPhysxExtension :: 256;
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FirstVehicleExtension :: 512;
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FirstUserExtension :: 1024;
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}
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PxBaseFlags :: enum_flags u16 {
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OwnsMemory :: 1 << 0;
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IsReleasable :: 1 << 1;
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}
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PxMetaDataFlag :: enum_flags s32 {
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Class :: 1;
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Virtual :: 2;
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Typedef :: 4;
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Ptr :: 8;
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Handle :: 16;
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ExtraData :: 32;
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ExtraItem :: 64;
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ExtraItems :: 128;
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ExtraName :: 256;
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Union :: 512;
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Padding :: 1024;
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Alignment :: 2048;
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CountMaskMsb :: 4096;
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CountSkipIfOne :: 8192;
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ControlFlip :: 16384;
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ControlMask :: 32768;
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ControlMaskRange :: 255;
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ForceDword :: 2147483647;
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}
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PxTaskType :: enum s32 {
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Cpu :: 0;
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NotPresent :: 1;
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Completed :: 2;
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}
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PxGeometryType :: enum s32 {
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Sphere :: 0;
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Plane :: 1;
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Capsule :: 2;
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Box :: 3;
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Convexmesh :: 4;
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Particlesystem :: 5;
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Tetrahedronmesh :: 6;
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Trianglemesh :: 7;
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Heightfield :: 8;
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Hairsystem :: 9;
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Custom :: 10;
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GeometryCount :: 11;
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Invalid :: -1;
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}
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PxGeometryQueryFlags :: enum_flags u32 {
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SimdGuard :: 1 << 0;
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}
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PxBVHBuildStrategy :: enum s32 {
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Fast :: 0;
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Default :: 1;
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Sah :: 2;
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Last :: 3;
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}
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PxConvexMeshGeometryFlags :: enum_flags u8 {
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TightBounds :: 1 << 0;
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}
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PxMeshGeometryFlags :: enum_flags u8 {
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TightBounds :: 1 << 0;
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DoubleSided :: 1 << 1;
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}
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PxParticleSolverType :: enum_flags s32 {
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Pbd :: 1;
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Flip :: 2;
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Mpm :: 4;
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Custom :: 8;
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}
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PxHitFlags :: enum_flags u16 {
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Position :: 1 << 0;
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Normal :: 1 << 1;
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Uv :: 1 << 3;
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AssumeNoInitialOverlap :: 1 << 4;
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AnyHit :: 1 << 5;
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MeshMultiple :: 1 << 6;
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MeshBothSides :: 1 << 7;
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PreciseSweep :: 1 << 8;
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Mtd :: 1 << 9;
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FaceIndex :: 1 << 10;
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Default :: PxHitFlags.Position | PxHitFlags.Normal | PxHitFlags.FaceIndex;
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ModifiableFlags :: PxHitFlags.AssumeNoInitialOverlap | PxHitFlags.MeshMultiple | PxHitFlags.MeshBothSides | PxHitFlags.PreciseSweep;
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}
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PxHeightFieldFormat :: enum s32 {
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S16Tm :: 1;
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}
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PxHeightFieldTessFlag :: enum_flags s32 {
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E0ThVertexShared :: 1;
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}
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PxHeightFieldFlags :: enum_flags u16 {
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NoBoundaryEdges :: 1 << 0;
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}
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PxHeightFieldMaterial :: enum s32 {
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Hole :: 127;
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}
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PxMeshMeshQueryFlags :: enum_flags u32 {
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Default :: 0;
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DiscardCoplanar :: 1 << 0;
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}
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PxMeshFlags :: enum_flags u16 {
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Flipnormals :: 1 << 0;
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E16BitIndices :: 1 << 1;
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}
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PxMeshMidPhase :: enum s32 {
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Bvh33 :: 0;
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Bvh34 :: 1;
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Last :: 2;
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}
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PxTriangleMeshFlags :: enum_flags u8 {
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E16BitIndices :: 1 << 1;
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AdjacencyInfo :: 1 << 2;
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PreferNoSdfProj :: 1 << 3;
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}
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PxTetrahedronMeshFlags :: enum_flags u8 {
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E16BitIndices :: 1 << 1;
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}
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PxActorFlags :: enum_flags u8 {
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Visualization :: 1 << 0;
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DisableGravity :: 1 << 1;
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SendSleepNotifies :: 1 << 2;
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DisableSimulation :: 1 << 3;
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}
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PxActorType :: enum s32 {
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RigidStatic :: 0;
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RigidDynamic :: 1;
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ArticulationLink :: 2;
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}
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PxAggregateType :: enum s32 {
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Generic :: 0;
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Static :: 1;
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Kinematic :: 2;
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}
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Px1DConstraintFlags :: enum_flags u16 {
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Spring :: 1 << 0;
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AccelerationSpring :: 1 << 1;
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Restitution :: 1 << 2;
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Keepbias :: 1 << 3;
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OutputForce :: 1 << 4;
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HasDriveLimit :: 1 << 5;
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AngularConstraint :: 1 << 6;
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DriveRow :: 1 << 7;
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}
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PxConstraintSolveHint :: enum s32 {
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None :: 0;
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Acceleration1 :: 256;
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SlerpSpring :: 258;
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Acceleration2 :: 512;
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Acceleration3 :: 768;
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RotationalEquality :: 1024;
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RotationalInequality :: 1025;
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Equality :: 2048;
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Inequality :: 2049;
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}
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PxConstraintVisualizationFlag :: enum_flags s32 {
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LocalFrames :: 1;
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Limits :: 2;
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}
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PxPvdUpdateType :: enum s32 {
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CreateInstance :: 0;
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ReleaseInstance :: 1;
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UpdateAllProperties :: 2;
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UpdateSimProperties :: 3;
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}
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ConstraintType :: enum s32 {
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ContactConstraint :: 0;
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JointConstraint :: 1;
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}
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BodyState :: enum_flags s32 {
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DynamicBody :: 1;
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StaticBody :: 2;
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KinematicBody :: 4;
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Articulation :: 8;
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}
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PxArticulationAxis :: enum s32 {
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Twist :: 0;
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Swing1 :: 1;
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Swing2 :: 2;
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X :: 3;
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Y :: 4;
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Z :: 5;
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Count :: 6;
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}
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PxArticulationMotions :: enum_flags u8 {
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Locked :: 0;
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Limited :: 1 << 0;
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Free :: 1 << 1;
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}
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PxArticulationJointType :: enum s32 {
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Fix :: 0;
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Prismatic :: 1;
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Revolute :: 2;
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RevoluteUnwrapped :: 3;
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Spherical :: 4;
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Undefined :: 5;
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}
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PxArticulationFlags :: enum_flags u8 {
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FixBase :: 1 << 0;
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DriveLimitsAreForces :: 1 << 1;
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DisableSelfCollision :: 1 << 2;
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ComputeJointForces :: 1 << 3;
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}
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PxArticulationDriveType :: enum s32 {
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Force :: 0;
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Acceleration :: 1;
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Target :: 2;
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Velocity :: 3;
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None :: 4;
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}
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PxArticulationGpuDataType :: enum s32 {
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JointPosition :: 0;
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JointVelocity :: 1;
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JointAcceleration :: 2;
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JointForce :: 3;
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JointSolverForce :: 4;
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JointTargetVelocity :: 5;
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JointTargetPosition :: 6;
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SensorForce :: 7;
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RootTransform :: 8;
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RootVelocity :: 9;
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LinkTransform :: 10;
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LinkVelocity :: 11;
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LinkForce :: 12;
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LinkTorque :: 13;
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FixedTendon :: 14;
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FixedTendonJoint :: 15;
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SpatialTendon :: 16;
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SpatialTendonAttachment :: 17;
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}
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PxArticulationCacheFlags :: enum_flags u32 {
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Velocity :: 1 << 0;
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Acceleration :: 1 << 1;
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Position :: 1 << 2;
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Force :: 1 << 3;
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LinkVelocity :: 1 << 4;
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LinkAcceleration :: 1 << 5;
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RootTransform :: 1 << 6;
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RootVelocities :: 1 << 7;
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SensorForces :: 1 << 8;
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JointSolverForces :: 1 << 9;
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All :: PxArticulationCacheFlags.Velocity | PxArticulationCacheFlags.Acceleration | PxArticulationCacheFlags.Position | PxArticulationCacheFlags.LinkVelocity | PxArticulationCacheFlags.LinkAcceleration | PxArticulationCacheFlags.RootTransform | PxArticulationCacheFlags.RootVelocities;
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}
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PxArticulationSensorFlags :: enum_flags u8 {
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ForwardDynamicsForces :: 1 << 0;
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ConstraintSolverForces :: 1 << 1;
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WorldFrame :: 1 << 2;
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}
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PxArticulationKinematicFlags :: enum_flags u8 {
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Position :: 1 << 0;
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Velocity :: 1 << 1;
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}
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PxShapeFlags :: enum_flags u8 {
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SimulationShape :: 1 << 0;
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SceneQueryShape :: 1 << 1;
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TriggerShape :: 1 << 2;
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Visualization :: 1 << 3;
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}
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PxForceMode :: enum s32 {
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Force :: 0;
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Impulse :: 1;
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VelocityChange :: 2;
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Acceleration :: 3;
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}
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PxRigidBodyFlags :: enum_flags u16 {
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Kinematic :: 1 << 0;
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UseKinematicTargetForSceneQueries :: 1 << 1;
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EnableCcd :: 1 << 2;
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EnableCcdFriction :: 1 << 3;
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EnableSpeculativeCcd :: 1 << 4;
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EnablePoseIntegrationPreview :: 1 << 5;
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EnableCcdMaxContactImpulse :: 1 << 6;
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RetainAccelerations :: 1 << 7;
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ForceKineKineNotifications :: 1 << 8;
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ForceStaticKineNotifications :: 1 << 9;
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EnableGyroscopicForces :: 1 << 10;
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}
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PxConstraintFlags :: enum_flags u16 {
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Broken :: 1 << 0;
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ProjectToActor0 :: 1 << 1;
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ProjectToActor1 :: 1 << 2;
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Projection :: PxConstraintFlags.ProjectToActor0 | PxConstraintFlags.ProjectToActor1;
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CollisionEnabled :: 1 << 3;
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Visualization :: 1 << 4;
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DriveLimitsAreForces :: 1 << 5;
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ImprovedSlerp :: 1 << 7;
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DisablePreprocessing :: 1 << 8;
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EnableExtendedLimits :: 1 << 9;
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GpuCompatible :: 1 << 10;
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AlwaysUpdate :: 1 << 11;
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DisableConstraint :: 1 << 12;
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}
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PxContactPatchFlags :: enum_flags s32 {
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HasFaceIndices :: 1;
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Modifiable :: 2;
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ForceNoResponse :: 4;
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HasModifiedMassRatios :: 8;
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HasTargetVelocity :: 16;
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HasMaxImpulse :: 32;
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RegeneratePatches :: 64;
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CompressedModifiedContact :: 128;
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}
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StreamFormat :: enum s32 {
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SimpleStream :: 0;
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ModifiableStream :: 1;
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CompressedModifiableStream :: 2;
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}
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PxDeletionEventFlags :: enum_flags u8 {
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UserRelease :: 1 << 0;
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MemoryRelease :: 1 << 1;
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}
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PxPairFlags :: enum_flags u16 {
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SolveContact :: 1 << 0;
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ModifyContacts :: 1 << 1;
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NotifyTouchFound :: 1 << 2;
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NotifyTouchPersists :: 1 << 3;
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NotifyTouchLost :: 1 << 4;
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NotifyTouchCcd :: 1 << 5;
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NotifyThresholdForceFound :: 1 << 6;
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NotifyThresholdForcePersists :: 1 << 7;
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NotifyThresholdForceLost :: 1 << 8;
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NotifyContactPoints :: 1 << 9;
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DetectDiscreteContact :: 1 << 10;
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DetectCcdContact :: 1 << 11;
|
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PreSolverVelocity :: 1 << 12;
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PostSolverVelocity :: 1 << 13;
|
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ContactEventPose :: 1 << 14;
|
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NextFree :: 1 << 15;
|
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ContactDefault :: PxPairFlags.SolveContact | PxPairFlags.DetectDiscreteContact;
|
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TriggerDefault :: PxPairFlags.NotifyTouchFound | PxPairFlags.NotifyTouchLost | PxPairFlags.DetectDiscreteContact;
|
||||
}
|
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PxFilterFlags :: enum_flags u16 {
|
||||
Default :: 0;
|
||||
Kill :: 1 << 0;
|
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Suppress :: 1 << 1;
|
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Callback :: 1 << 2;
|
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Notify :: PxFilterFlags.Callback;
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}
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PxFilterObjectType :: enum s32 {
|
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RigidStatic :: 0;
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RigidDynamic :: 1;
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Articulation :: 2;
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Particlesystem :: 3;
|
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Softbody :: 4;
|
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Femcloth :: 5;
|
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Hairsystem :: 6;
|
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MaxTypeCount :: 16;
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Undefined :: 15;
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}
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PxFilterObjectFlag :: enum_flags s32 {
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Kinematic :: 16;
|
||||
Trigger :: 32;
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}
|
||||
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PxPairFilteringMode :: enum s32 {
|
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Keep :: 0;
|
||||
Suppress :: 1;
|
||||
Kill :: 2;
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||||
}
|
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PxDataAccessFlags :: enum_flags u8 {
|
||||
Readable :: 1 << 0;
|
||||
Writable :: 1 << 1;
|
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Device :: 1 << 2;
|
||||
}
|
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PxMaterialFlags :: enum_flags u16 {
|
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DisableFriction :: 1 << 0;
|
||||
DisableStrongFriction :: 1 << 1;
|
||||
ImprovedPatchFriction :: 1 << 2;
|
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CompliantContact :: 1 << 3;
|
||||
}
|
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|
||||
PxRigidDynamicLockFlags :: enum_flags u8 {
|
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LockLinearX :: 1 << 0;
|
||||
LockLinearY :: 1 << 1;
|
||||
LockLinearZ :: 1 << 2;
|
||||
LockAngularX :: 1 << 3;
|
||||
LockAngularY :: 1 << 4;
|
||||
LockAngularZ :: 1 << 5;
|
||||
}
|
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PxSceneFlags :: enum_flags u32 {
|
||||
EnableActiveActors :: 1 << 0;
|
||||
EnableCcd :: 1 << 1;
|
||||
DisableCcdResweep :: 1 << 2;
|
||||
EnablePcm :: 1 << 6;
|
||||
DisableContactReportBufferResize :: 1 << 7;
|
||||
DisableContactCache :: 1 << 8;
|
||||
RequireRwLock :: 1 << 9;
|
||||
EnableStabilization :: 1 << 10;
|
||||
EnableAveragePoint :: 1 << 11;
|
||||
ExcludeKinematicsFromActiveActors :: 1 << 12;
|
||||
EnableGpuDynamics :: 1 << 13;
|
||||
EnableEnhancedDeterminism :: 1 << 14;
|
||||
EnableFrictionEveryIteration :: 1 << 15;
|
||||
SuppressReadback :: 1 << 16;
|
||||
ForceReadback :: 1 << 17;
|
||||
MutableFlags :: EnableActiveActors | ExcludeKinematicsFromActiveActors | SuppressReadback;
|
||||
}
|
||||
|
||||
PxConvexFlags :: enum_flags u16 {
|
||||
E16BitIndices :: 1 << 0;
|
||||
ComputeConvex :: 1 << 1;
|
||||
CheckZeroAreaTriangles :: 1 << 2;
|
||||
QuantizeInput :: 1 << 3;
|
||||
DisableMeshValidation :: 1 << 4;
|
||||
PlaneShifting :: 1 << 5;
|
||||
FastInertiaComputation :: 1 << 6;
|
||||
GpuCompatible :: 1 << 7;
|
||||
ShiftVertices :: 1 << 8;
|
||||
}
|
||||
|
||||
PxConvexMeshCookingResult :: enum s32 {
|
||||
/// Convex mesh cooking succeeded.
|
||||
Success :: 0;
|
||||
/// Convex mesh cooking failed, algorithm couldn't find 4 initial vertices without a small triangle.
|
||||
ZeroAreaTestFailed :: 1;
|
||||
/// Convex mesh cooking succeeded, but the algorithm has reached the 255 polygons limit.
|
||||
/// The produced hull does not contain all input vertices. Try to simplify the input vertices
|
||||
/// or try to use the eINFLATE_CONVEX or the eQUANTIZE_INPUT flags.
|
||||
PolygonsLimitReached :: 2;
|
||||
/// Something unrecoverable happened. Check the error stream to find out what.
|
||||
Failure :: 3;
|
||||
}
|
||||
|
||||
PxDefaultCpuDispatcherWaitForWorkMode :: enum s32 {
|
||||
WaitForWork :: 0;
|
||||
YieldThread :: 1;
|
||||
YieldProcessor :: 2;
|
||||
}
|
||||
|
||||
PxControllerShapeType :: enum s32 {
|
||||
/// A box controller.
|
||||
Box :: 0;
|
||||
/// A capsule controller
|
||||
Capsule :: 1;
|
||||
/// A capsule controller
|
||||
ForceDword :: 2147483647;
|
||||
}
|
||||
|
||||
PxControllerNonWalkableMode :: enum s32 {
|
||||
/// Stops character from climbing up non-walkable slopes, but doesn't move it otherwise
|
||||
PreventClimbing :: 0;
|
||||
/// Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes
|
||||
PreventClimbingAndForceSliding :: 1;
|
||||
}
|
||||
|
||||
PxControllerCollisionFlags :: enum_flags u8 {
|
||||
CollisionSides :: 1 << 0;
|
||||
CollisionUp :: 1 << 1;
|
||||
CollisionDown :: 1 << 2;
|
||||
}
|
||||
|
||||
PxCapsuleClimbingMode :: enum s32 {
|
||||
/// Standard mode, let the capsule climb over surfaces according to impact normal
|
||||
Easy :: 0;
|
||||
/// Constrained mode, try to limit climbing according to the step offset
|
||||
Constrained :: 1;
|
||||
Last :: 2;
|
||||
}
|
||||
|
||||
PxControllerBehaviorFlags :: enum_flags u8 {
|
||||
/// Controller can ride on touched object (i.e. when this touched object is moving horizontally).
|
||||
///
|
||||
/// The CCT vs. CCT case is not supported.
|
||||
CctCanRideOnObject :: 1;
|
||||
/// Controller should slide on touched object
|
||||
CctSlide :: 2;
|
||||
/// Disable all code dealing with controllers riding on objects, let users define it outside of the SDK.
|
||||
CctUserDefinedRide :: 4;
|
||||
}
|
||||
|
||||
PxQueryHitType :: enum s32 {
|
||||
/// the query should ignore this shape
|
||||
None :: 0;
|
||||
/// a hit on the shape touches the intersection geometry of the query but does not block it
|
||||
Touch :: 1;
|
||||
/// a hit on the shape blocks the query (does not block overlap queries)
|
||||
Block :: 2;
|
||||
}
|
||||
|
||||
PxQueryFlags :: enum_flags u16 {
|
||||
Static :: 1 << 0;
|
||||
Dynamic :: 1 << 1;
|
||||
Prefilter :: 1 << 2;
|
||||
Postfilter :: 1 << 3;
|
||||
AnyHit :: 1 << 4;
|
||||
NoBlock :: 1 << 5;
|
||||
DisableHardcodedFilter :: 1 << 6;
|
||||
Reserved :: 1 << 15;
|
||||
}
|
||||
|
||||
PxBroadPhaseType :: enum s32 {
|
||||
/// 3-axes sweep-and-prune
|
||||
Sap :: 0;
|
||||
/// Multi box pruning
|
||||
Mbp :: 1;
|
||||
/// Automatic box pruning
|
||||
Abp :: 2;
|
||||
/// Parallel automatic box pruning
|
||||
Pabp :: 3;
|
||||
/// GPU broad phase
|
||||
Gpu :: 4;
|
||||
Last :: 5;
|
||||
}
|
||||
|
||||
PxCombineMode :: enum s32 {
|
||||
/// Average: (a + b)/2
|
||||
Average :: 0;
|
||||
/// Minimum: minimum(a,b)
|
||||
Min :: 1;
|
||||
/// Multiply: a*b
|
||||
Multiply :: 2;
|
||||
/// Maximum: maximum(a,b)
|
||||
Max :: 3;
|
||||
}
|
||||
|
||||
PxD6Axis :: enum s32 {
|
||||
/// motion along the X axis
|
||||
X :: 0;
|
||||
/// motion along the Y axis
|
||||
Y :: 1;
|
||||
/// motion along the Z axis
|
||||
Z :: 2;
|
||||
/// motion around the X axis
|
||||
Twist :: 3;
|
||||
/// motion around the Y axis
|
||||
Swing1 :: 4;
|
||||
/// motion around the Z axis
|
||||
Swing2 :: 5;
|
||||
Count :: 6;
|
||||
}
|
||||
|
||||
PxD6Motion :: enum s32 {
|
||||
/// The DOF is locked, it does not allow relative motion.
|
||||
Locked :: 0;
|
||||
/// The DOF is limited, it only allows motion within a specific range.
|
||||
Limited :: 1;
|
||||
/// The DOF is free and has its full range of motion.
|
||||
Free :: 2;
|
||||
}
|
||||
|
||||
PxRevoluteJointFlags :: enum_flags u16 {
|
||||
LimitEnabled :: 1 << 0;
|
||||
DriveEnabled :: 1 << 1;
|
||||
DriveFreespin :: 1 << 2;
|
||||
}
|
||||
|
||||
PxDistanceJointFlags :: enum_flags u16 {
|
||||
MaxDistanceEnabled :: 1 << 1;
|
||||
MinDistanceEnabled :: 1 << 2;
|
||||
SpringEnabled :: 1 << 3;
|
||||
}
|
||||
Reference in New Issue
Block a user