Cramming PhysX in there
More PhysX work More PhysX work
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@@ -81,6 +81,9 @@ Entity :: struct {
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// Physics
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body : Physics_Body;
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collider : Collider;
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physx_static: *PhysX.PxRigidStatic;
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physx_dynamic: *PhysX.PxRigidDynamic;
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// End physics
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#if NETWORKING {
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