Fixed some lighting
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@@ -186,8 +186,8 @@ create_scene :: (name: string = "", max_entities: s64 = 256) -> *Scene {
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array_reserve(*scene.entities, max_entities);
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array_reserve(*scene.entities, max_entities);
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scene.directional_light.color_and_intensity = .{1,1,1,1};
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scene.directional_light.color_and_intensity = .{1,1,1,2};
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scene.directional_light.direction = to_v4(normalize(Vector3.{0.2, -0.7, 0.4}));
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scene.directional_light.direction = to_v4(normalize(Vector3.{0.4, -0.7, 0.4}));
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dir_light_data : Directional_Light_Buffer_Data;
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dir_light_data : Directional_Light_Buffer_Data;
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dir_light_data.color_and_intensity = scene.directional_light.color_and_intensity;
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dir_light_data.color_and_intensity = scene.directional_light.color_and_intensity;
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@@ -299,4 +299,4 @@ get_entity_by_id :: (scene: *Scene, id: s64) -> *Entity {
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#scope_file
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#scope_file
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next_entity_id: Entity_Id;
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next_entity_id: Entity_Id;
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