Clean-up and deinit proc
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@@ -54,7 +54,7 @@ init_trigger_line_rendering :: () {
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vs := create_vertex_shader_from_source(engine.renderer, "trigger_vertex_shader", TRIGGER_VERTEX_SHADER, "main_vs", mesh_data_types = .[.POSITION, .NORMAL, .TEXCOORD, .BONE_INDICES, .BONE_WEIGHTS], defines = string.["SKINNING"]);
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ps := create_pixel_shader_from_source(engine.renderer, "trigger_pixel_shader", TRIGGER_PIXEL_SHADER, "main_ps");
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trigger_pipeline = create_pipeline_state2(engine.renderer, vs, ps, blend_type=.TRANSPARENT);
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trigger_pipeline = create_pipeline_state(engine.renderer, vs, ps, blend_type=.TRANSPARENT);
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}
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}
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@@ -120,4 +120,4 @@ render_trigger_lines :: () {
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push_cmd_set_vertex_buffer(engine.renderer, trigger_line_buffer);
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push_cmd_draw(engine.renderer, xx vertices.count, 0, topology=.LINE_LIST);
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}
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}
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