Clean-up and deinit proc
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@@ -166,7 +166,7 @@ init_transform_gizmo :: () {
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vs := create_vertex_shader_from_source(engine.renderer, "Transform Gizmo", TRANSFORM_GIZMO_SHADER, "VS", mesh_data_types = .[.POSITION]);
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ps := create_pixel_shader_from_source(engine.renderer, "Transform Gizmo", TRANSFORM_GIZMO_SHADER, "PS");
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engine.editor.transform_gizmo.pipeline = create_pipeline_state2(engine.renderer, vs, ps, blend_type=.OPAQUE);
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engine.editor.transform_gizmo.pipeline = create_pipeline_state(engine.renderer, vs, ps, blend_type=.OPAQUE);
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}
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}
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@@ -744,4 +744,4 @@ render_transform_gizmo :: () {
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}
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#load "editor_ui.jai";
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#load "../renderer/shaders.jai";
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#load "../renderer/shaders.jai";
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