UI Windows slowly working

This commit is contained in:
2024-12-30 00:10:50 +01:00
parent 4ac24fa03c
commit 6ed67e8fcb
6 changed files with 424 additions and 123 deletions

View File

@@ -79,6 +79,18 @@ aabb_add :: (aabb: *AABB, point: Vector3) {
aabb.max.z = max(point.z, aabb.max.z);
}
operator == :: inline (a: Vector2i, b: Vector2i) -> bool {
return a.x == b.x && a.y == b.y;
}
operator + :: inline (a: Vector2i, b: Vector2i) -> Vector2i {
return .{a.x + b.x, a.y + b.y};
}
operator - :: inline (a: Vector2i, b: Vector2i) -> Vector2i {
return .{a.x - b.x, a.y - b.y};
}
operator == :: inline (a: Vector3i, b: Vector3i) -> bool {
return a.x == b.x && a.y == b.y && a.z == b.z;
}

View File

@@ -32,8 +32,55 @@ pick_scene_view_at :: (camera: Camera, coordinates: Vector2) {
}
editor_ui :: () {
ui_window_begin("Entities");
ui_label("TESTING ONE TWO", .{0,0.7,0,1});
// Scene picking
if key_down(.MOUSE_LEFT) {
if engine.current_scene != null {
coords := engine.input.normalized_viewport_mouse_position;
pick_scene_view_at(engine.editor.camera, .{coords.x, 1.0-coords.y});
}
}
{
ui_window_begin("Create", 100, 5, 200, 200);
new_entity := editor_ui_entity_creation();
if new_entity != null {
set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, new_entity);
}
ui_window_end();
}
ui_window_begin("Entities", 1, 5, 200, 600);
if engine.current_scene != null {
for engine.current_scene.entities {
if it.flags & .DELETED continue;
ui_set_next_padding(20);
clicked := false;
selected := array_find(engine.editor.selected_entities, it);
if it.name.count == 0 {
clicked = ui_clickable_label(tprint("%", it.type), selected, it.id);
} else {
clicked = ui_clickable_label(it.name, selected, it.id);
}
if clicked {
if !key_pressed(.CTRL) {
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, it);
} else {
if selected {
array_unordered_remove_by_value(*engine.editor.selected_entities, it);
} else {
array_add(*engine.editor.selected_entities, it);
}
}
}
//ui_space(0, 5);
}
}
ui_window_end();
ui_full_size_background();
@@ -100,34 +147,34 @@ editor_ui :: () {
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("ENTITIES");
if engine.current_scene != null {
for engine.current_scene.entities {
if it.flags & .DELETED continue;
//if engine.current_scene != null {
// for engine.current_scene.entities {
// if it.flags & .DELETED continue;
ui_set_next_padding(20);
clicked := false;
selected := array_find(engine.editor.selected_entities, it);
if it.name.count == 0 {
clicked = ui_clickable_label(tprint("%", it.type), selected, it.id);
} else {
clicked = ui_clickable_label(it.name, selected, it.id);
}
// ui_set_next_padding(20);
// clicked := false;
// selected := array_find(engine.editor.selected_entities, it);
// if it.name.count == 0 {
// clicked = ui_clickable_label(tprint("%", it.type), selected, it.id);
// } else {
// clicked = ui_clickable_label(it.name, selected, it.id);
// }
if clicked {
if !key_pressed(.CTRL) {
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, it);
} else {
if selected {
array_unordered_remove_by_value(*engine.editor.selected_entities, it);
} else {
array_add(*engine.editor.selected_entities, it);
}
}
}
//ui_space(0, 5);
}
}
// if clicked {
// if !key_pressed(.CTRL) {
// engine.editor.selected_entities.count = 0;
// array_add(*engine.editor.selected_entities, it);
// } else {
// if selected {
// array_unordered_remove_by_value(*engine.editor.selected_entities, it);
// } else {
// array_add(*engine.editor.selected_entities, it);
// }
// }
// }
// //ui_space(0, 5);
// }
//}
}
ui_pop_parent();
}
@@ -174,32 +221,27 @@ editor_ui :: () {
}
ui_pop_parent();
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.65);
//ui_set_next_size_x(.PCT, 1.0);
//ui_set_next_size_y(.PCT, 0.65);
state := ui_interactable_texture(get_texture_from_pass("UI Blend Pass"));
engine.input.viewport_mouse_position = state.local_mouse_coordinates;
engine.input.normalized_viewport_mouse_position = state.normalized_local_mouse_coordinates;
if state.left_mouse_down {
if engine.current_scene != null {
pick_scene_view_at(engine.editor.camera, .{state.normalized_local_mouse_coordinates.x, 1.0-state.normalized_local_mouse_coordinates.y});
}
//state := ui_interactable_texture(get_texture_from_pass("UI Blend Pass"));
//engine.input.viewport_mouse_position = state.local_mouse_coordinates;
//engine.input.normalized_viewport_mouse_position = state.normalized_local_mouse_coordinates;
}
engine.editor.mouse_viewport_state = state;
//engine.editor.mouse_viewport_state = state;
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.25);
ui_tab_title_bar("Create entities");
{
new_entity := editor_ui_entity_creation();
if new_entity != null {
set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, new_entity);
}
}
//ui_set_next_size_x(.PCT, 1.0);
//ui_set_next_size_y(.PCT, 0.25);
//ui_tab_title_bar("Create entities");
//{
// new_entity := editor_ui_entity_creation();
// if new_entity != null {
// set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
// engine.editor.selected_entities.count = 0;
// array_add(*engine.editor.selected_entities, new_entity);
// }
//}
}
ui_pop_parent();
@@ -262,7 +304,10 @@ base_editor_update :: () {
engine.editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale;
set_scale(*engine.editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale});
coordinates := Vector2.{engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
coordinates := engine.input.normalized_viewport_mouse_position;
coordinates.y = 1.0 - coordinates.y;
//coordinates := Vector2.{engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
ray := normalized_screen_to_ray_v2(engine.editor.camera, coordinates);
if update_transform_gizmo(ray, coordinates) {

View File

@@ -218,11 +218,11 @@ update_input :: () {
update_gamepad_input();
#if !EDITOR {
//#if EDITOR {
engine.input.viewport_mouse_position.x = engine.input.mouse.x;
engine.input.viewport_mouse_position.y = engine.input.mouse.y;
engine.input.normalized_viewport_mouse_position = engine.input.viewport_mouse_position / Vector2.{xx engine.renderer.render_target_width, xx engine.renderer.render_target_height};
}
//}
}
remove_all_temp_key_flags :: (using input_state: *Input_State) {

View File

@@ -44,6 +44,7 @@ Backend_Shader :: struct {
Rasterizer_State :: struct {
fill: bool;
cull_face: Cull_Face;
scissor_test: bool;
state: *ID3D11RasterizerState;
}
@@ -64,6 +65,7 @@ D3D11_Backend :: struct {
fill: bool = true;
cull_face: Cull_Face = .BACK;
scissor_test: bool = false;
}
create_backend :: (w: *Window) -> *D3D11_Backend {
@@ -253,10 +255,10 @@ init_device :: (hwnd: HWND, using renderer: *D3D11_Backend) -> bool {
array_reserve(*renderer.rasterizer_states, 8);
create_rasterizer_state(renderer, true, .BACK);
create_rasterizer_state(renderer, false, .BACK);
create_rasterizer_state(renderer, true, .FRONT);
create_rasterizer_state(renderer, false, .FRONT);
create_rasterizer_state(renderer, true, .BACK, false);
create_rasterizer_state(renderer, false, .BACK, false);
create_rasterizer_state(renderer, true, .FRONT, false);
create_rasterizer_state(renderer, false, .FRONT, false);
return true;
}
@@ -1266,13 +1268,13 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
if it.set_draw_mode.draw_mode == {
case .FILL;
{
state := get_or_create_rasterizer_state(d3d_renderer, true, d3d_renderer.cull_face);
state := get_or_create_rasterizer_state(d3d_renderer, true, d3d_renderer.cull_face, d3d_renderer.scissor_test);
d3d_renderer.fill = true;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
}
case .WIREFRAME;
{
state := get_or_create_rasterizer_state(d3d_renderer, false, d3d_renderer.cull_face);
state := get_or_create_rasterizer_state(d3d_renderer, false, d3d_renderer.cull_face, d3d_renderer.scissor_test);
d3d_renderer.fill = false;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
}
@@ -1282,19 +1284,19 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
if it.set_cull_face.cull_face == {
case .FRONT;
{
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .FRONT);
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .FRONT, d3d_renderer.scissor_test);
d3d_renderer.cull_face = .FRONT;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
}
case .BACK;
{
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .BACK);
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .BACK, d3d_renderer.scissor_test);
d3d_renderer.cull_face = .BACK;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
}
case .NONE;
{
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .NONE);
state := get_or_create_rasterizer_state(d3d_renderer, d3d_renderer.fill, .NONE, d3d_renderer.scissor_test);
d3d_renderer.cull_face = .NONE;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
}
@@ -1370,6 +1372,20 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
vp.TopLeftX = xx it.set_viewport.x;
vp.TopLeftY = xx it.set_viewport.y;
ID3D11DeviceContext_RSSetViewports(d3d_context, 1, *vp);
case .SET_SCISSOR;
rect : D3D11_RECT;
rect.left = xx it.set_scissor.x;
rect.right = xx (it.set_scissor.x + it.set_scissor.width);
rect.top = xx it.set_scissor.y;
rect.bottom = xx (it.set_scissor.y + it.set_scissor.height);
ID3D11DeviceContext_RSSetScissorRects(d3d_context, 1, *rect);
state := get_or_create_rasterizer_state(d3d_renderer, true, d3d_renderer.cull_face, true);
d3d_renderer.scissor_test = true;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
case .CLEAR_SCISSOR;
state := get_or_create_rasterizer_state(d3d_renderer, true, d3d_renderer.cull_face, false);
d3d_renderer.scissor_test = false;
ID3D11DeviceContext_RSSetState(d3d_context, state.state);
case .DRAW;
if it.draw.topology == {
case .TRIANGLE_LIST;
@@ -1426,6 +1442,7 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
}
}
d3d_renderer.scissor_test = false;
now := seconds_since_init();
engine.renderer.last_render_time_cpu = cast(float)(now - time) * 1000.0;
@@ -1446,17 +1463,17 @@ render :: (backend: *D3D11_Backend, command_buffer: *Render_Command_Buffer) {
}
#scope_file
get_or_create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull_Face) -> *Rasterizer_State {
get_or_create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull_Face, scissor_test: bool) -> *Rasterizer_State {
for * backend.rasterizer_states {
if it.fill == fill && it.cull_face == cull_face {
if it.fill == fill && it.cull_face == cull_face && it.scissor_test == scissor_test {
return it;
}
}
return create_rasterizer_state(backend, fill, cull_face);
return create_rasterizer_state(backend, fill, cull_face, scissor_test);
}
create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull_Face) -> *Rasterizer_State {
create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull_Face, scissor_test: bool) -> *Rasterizer_State {
raster_desc : D3D11_RASTERIZER_DESC;
raster_desc.AntialiasedLineEnable = .FALSE;
@@ -1481,7 +1498,7 @@ create_rasterizer_state :: (backend: *D3D11_Backend, fill: bool, cull_face: Cull
raster_desc.FrontCounterClockwise = .FALSE;
raster_desc.MultisampleEnable = .FALSE;
raster_desc.ScissorEnable = .FALSE;
raster_desc.ScissorEnable = ifx scissor_test then .TRUE else .FALSE;
raster_desc.SlopeScaledDepthBias = 0.0;
state : *ID3D11RasterizerState;

View File

@@ -422,6 +422,8 @@ Render_Command_Type :: enum {
SET_BACKBUFFER;
SET_SAMPLER;
SET_VIEWPORT;
SET_SCISSOR;
CLEAR_SCISSOR;
CLEAR_RENDER_TARGET;
CLEAR_DEPTH_STENCIL;
CLEAR_BACKBUFFER;
@@ -498,6 +500,12 @@ Render_Command :: struct {
min_depth: float;
max_depth: float = 1.0;
}
set_scissor : struct {
width: u32;
height: u32;
x: u32;
y: u32;
}
clear_render_target : struct {
rt: Backend_Render_Target;
color : Vector4;
@@ -1262,6 +1270,24 @@ push_cmd_set_viewport :: (using renderer: *Renderer, width: u32, height: u32, x:
array_add(*engine.renderer.command_buffer.commands, command);
}
push_cmd_set_scissor :: (using renderer: *Renderer, width: u32, height: u32, x: u32 = 0, y: u32 = 0) {
command : Render_Command;
command.type = .SET_SCISSOR;
command.set_scissor.width = width;
command.set_scissor.height = height;
command.set_scissor.x = x;
command.set_scissor.y = y;
array_add(*engine.renderer.command_buffer.commands, command);
}
push_cmd_clear_scissor :: (using renderer: *Renderer) {
command : Render_Command;
command.type = .CLEAR_SCISSOR;
array_add(*engine.renderer.command_buffer.commands, command);
}
push_cmd_clear_render_target :: (using renderer: *Renderer, rt: Render_Target_Handle, color: Vector4) {
command : Render_Command;
command.type = .CLEAR_RENDER_TARGET;

311
ui/ui.jai
View File

@@ -2,6 +2,11 @@ MAX_VERT_BUFFERS :: 64;
MAX_BOXES :: 4096;
MAX_WINDOWS :: 128;
SCROLL_SPEED :: 5;
WINDOW_TITLE_BAR_HEIGHT :: 20.0;
WINDOW_BORDER_WIDTH :: 3.0;
UI_Box_Flags :: enum_flags u32 {
NONE :: 0;
CLICKABLE :: 1;
@@ -133,11 +138,16 @@ Textured_Vert_Buffer :: struct {
UI_Window :: struct {
hash: u32;
root: *UI_Box;
boxes: Static_Array(*UI_Box, 4096);
title: string;
position: Vector2;
size: Vector2;
position: Vector2i;
size: Vector2i;
actual_position: Vector2i;
offset: Vector2i;
scroll_offset: Vector2i;
last_used_frame_index: u64;
}
@@ -151,6 +161,8 @@ UI_State :: struct {
windows: Table(u32, UI_Window);
current_window: *UI_Window;
currently_moving_window: *UI_Window;
last_box: *UI_Box;
parent_stack: Stack(*UI_Box);
@@ -178,28 +190,52 @@ UI_State :: struct {
instanced_rects : [..] Rect_Instance_Data;
instance_rect_sb : Buffer_Handle;
window_buffers: [MAX_WINDOWS] Instanced_Rects_Data;
num_used_window_buffers: s64;
texture_vert_buffers : [MAX_VERT_BUFFERS] Textured_Vert_Buffer;
next_available_texture_buffer_index: s64;
sampler: Sampler_Handle;
}
Instanced_Rects_Data :: struct {
rects: Static_Array(Rect_Instance_Data, 4096);
buffer: Buffer_Handle;
}
ui_state : UI_State;
ui_window_make :: (title: string, hash: u32) -> *UI_Window {
ui_window_make :: (hash: u32) -> *UI_Window {
window := get_ui_window_or_create_new(hash);
return window;
}
ui_window_begin :: (title: string, identifier: s64 = 0, loc := #caller_location) {
ui_window_begin :: (title: string, x: s32, y: s32, width: s32, height: s32, identifier: s64 = 0, loc := #caller_location) {
assert(ui_state.current_window == null);
ui_state.current_window = ui_window_make(title, hash=get_hash(loc, identifier));
ui_state.current_window.last_used_frame_index = ui_state.frame_index;
window := ui_window_make(hash=get_hash(loc, identifier));
window.title = copy_temporary_string(title);
window.boxes.count = 0;
//window.boxes.allocator = temp;
window.last_used_frame_index = ui_state.frame_index;
window.position.x = x;
window.position.y = y;
window.size.x = width;
window.size.y = height;
ui_state.current_window = window;
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.CHILDREN_SUM);
ui_set_next_background_color(.{0.04, 0.04, 0.04, 1.0});
background := ui_box(.DRAW_BACKGROUND);
ui_push_parent(background, alignment=.LEFT, axis=.VERTICAL);
}
ui_window_end :: () {
ui_state.current_window = null;
ui_pop_parent();
}
ui_box :: (flags: UI_Box_Flags, identifier: s64 = 0, loc := #caller_location) -> *UI_Box {
@@ -214,8 +250,11 @@ ui_box_make :: (flags: UI_Box_Flags, hash: u32) -> *UI_Box {
parent.num_children += 1;
actual_hash += parent.hash * xx parent.num_children;
//actual_hash += xx (parent.num_children*2);
} else if ui_state.current_window != null {
actual_hash += ui_state.current_window.hash + actual_hash;
}
box := get_ui_box_or_create_new(actual_hash);
box.last_used_frame_index = ui_state.frame_index;
box.first_child = null;
@@ -227,14 +266,11 @@ ui_box_make :: (flags: UI_Box_Flags, hash: u32) -> *UI_Box {
box.parent = null;
box.root_for_window = null;
if ui_state.current_window {
if ui_state.current_window.root == null {
ui_state.current_window.root = box;
box.root_for_window = ui_state.current_window;
}
if ui_state.current_window && parent == null {
array_add(*ui_state.current_window.boxes, box);
box.root_for_window = ui_state.current_window;
}
// Set the links
box.parent = parent;
if box.parent != null {
@@ -308,7 +344,8 @@ ui_init :: () {
init(*ui_state.boxes, MAX_BOXES);
ui_state.sampler = create_sampler(engine.renderer);
ui_state.fonts.regular = create_font(engine.renderer, "../assets/fonts/roboto/Roboto-Regular.ttf", 14);
//ui_state.fonts.regular = create_font(engine.renderer, "../assets/fonts/roboto/Roboto-Regular.ttf", 32);
ui_state.fonts.regular = create_font(engine.renderer, "../assets/fonts/Inconsolata-Regular.ttf", 18);
ui_state.fonts.button = create_font(engine.renderer, "../assets/fonts/roboto/Roboto-Regular.ttf", 14);
// ui_rect
@@ -428,6 +465,13 @@ ui_init :: () {
dynamic_buffer_size := size_of(Rect_Instance_Data) * ui_state.max_verts;
ui_state.instance_rect_sb = create_structured_buffer(engine.renderer, null, dynamic_buffer_size, stride=size_of(Rect_Instance_Data), mappable=true);
}
{
for 0..MAX_WINDOWS-1 {
dynamic_buffer_size := size_of(Rect_Instance_Data) * ui_state.max_verts;
ui_state.window_buffers[it].buffer = create_structured_buffer(engine.renderer, null, dynamic_buffer_size, stride=size_of(Rect_Instance_Data), mappable=true);
}
}
}
// # BEGIN # LAYOUT ALGORITHM
@@ -458,12 +502,22 @@ ui_figure_out_sizes :: () {
// Upwards-dependent
for *box : ui_state.boxes {
if box.semantic_size[0].size_kind == .PCT {
assert(box.parent != null);
box.size.x = box.parent.size.x * box.semantic_size[0].value - (box.parent.padding_left + box.parent.padding_right);
if box.parent != null {
box.size.x = box.parent.size.x * box.semantic_size[0].value - (box.parent.padding_left + box.parent.padding_right);
} else if box.root_for_window != null {
box.size.x = cast(float)box.root_for_window.size.x * box.semantic_size[0].value - (WINDOW_BORDER_WIDTH);
} else {
assert(false);
}
}
if box.semantic_size[1].size_kind == .PCT {
assert(box.parent != null);
box.size.y = box.parent.size.y * box.semantic_size[1].value - (box.parent.padding_top + box.parent.padding_bottom);
if box.parent != null {
box.size.y = box.parent.size.y * box.semantic_size[1].value - (box.parent.padding_top + box.parent.padding_bottom);
} else if box.root_for_window != null {
box.size.y = cast(float)box.root_for_window.size.y * box.semantic_size[0].value - (WINDOW_BORDER_WIDTH);
} else {
assert(false);
}
}
}
@@ -512,8 +566,14 @@ ui_figure_out_sizes :: () {
// Find final positions
for *box : ui_state.boxes {
if box.parent == null {
box.rect.x = 0.0;
box.rect.y = 0.0;
if box.root_for_window {
window := box.root_for_window;
box.rect.x = xx (window.actual_position.x + window.scroll_offset.x) + WINDOW_BORDER_WIDTH;
box.rect.y = xx (window.actual_position.y + window.scroll_offset.y) + WINDOW_BORDER_WIDTH + WINDOW_TITLE_BAR_HEIGHT;
} else {
box.rect.x = 0.0;
box.rect.y = 0.0;
}
box.rect.w = box.size.x;
box.rect.h = box.size.y;
ui_set_rect_recursively(box);
@@ -600,9 +660,11 @@ ui_begin :: () {
assert(!ui_state.begun);
ui_state.frame_index += 1;
ui_state.begun = true;
ui_state.current_window = null;
ui_state.colored_verts.count = 0;
ui_state.instanced_rects.count = 0;
ui_state.next_available_texture_buffer_index = 0;
ui_state.num_used_window_buffers = 0;
}
ui_end :: () {
@@ -689,55 +751,153 @@ ui_set_next_size_y :: (size: UI_Size_Kind, value: float = 0.0, strictness: float
}
// # END # BOX PROPERTY FUNCTIONS
get_rect_instance_buffer :: () -> *Instanced_Rects_Data {
//assert(ui_state.num_used_window_buffers <= MAX_WINDOWS);
next := *ui_state.window_buffers[ui_state.num_used_window_buffers];
next.rects.count = 0;
ui_state.num_used_window_buffers += 1;
return next;
}
ui_render :: () {
// Render background
for * ui_state.boxes {
if it.parent == null {
ui_render_background_recursively(it);
// Draw each window separately
for window: ui_state.windows {
// Draw outer rect + border of window
title_bar_buffer_data := get_rect_instance_buffer();
inv_w := 1.0 / cast(float)engine.renderer.render_target_width;
inv_h := 1.0 / cast(float)engine.renderer.render_target_height;
{
// Draw the window
x : float = xx window.actual_position.x * inv_w * 2.0 - 1.0;
y : float = (cast(float)engine.renderer.render_target_height - xx window.actual_position.y) * inv_h * 2.0 - 1.0;
w : float = xx window.size.x * inv_w * 2.0;
h : float = xx window.size.y * inv_h * 2.0;
color : Color = .{0.0,0.1,0.3,1};
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, color);
array_add(*title_bar_buffer_data.rects, instance_data);
{
border_color : Color = .{0.6,0.6,0.6,1};
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, WINDOW_BORDER_WIDTH, border_color);
array_add(*title_bar_buffer_data.rects, instance_data);
}
}
}
if ui_state.colored_verts.count > 0 {
//upload_data_to_buffer(engine.renderer, ui_state.rect_vb, ui_state.colored_verts.data, cast(s32)ui_state.colored_verts.count * size_of(Colored_Vert));
// Draw the title bar
{
x : float = (xx window.actual_position.x + WINDOW_BORDER_WIDTH) * inv_w * 2.0 - 1.0;
y : float = (cast(float)engine.renderer.render_target_height - (xx window.actual_position.y + WINDOW_BORDER_WIDTH)) * inv_h * 2.0 - 1.0;
w : float = (xx window.size.x - WINDOW_BORDER_WIDTH * 2.0) * inv_w * 2.0;
h : float = xx WINDOW_TITLE_BAR_HEIGHT * inv_h * 2.0;
//push_cmd_set_draw_mode(engine.renderer, .FILL);
//push_cmd_set_depth_write(engine.renderer, false);
//push_cmd_set_pipeline_state(engine.renderer, ui_state.shaders.ui_rect);
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, .{0.0, 0.2, 0.4, 1.0});
array_add(*title_bar_buffer_data.rects, instance_data);
}
//push_cmd_set_vertex_buffer(engine.renderer, ui_state.rect_vb);
//push_cmd_draw(engine.renderer, ui_state.colored_verts.count);
}
// NEW DRAW TIME
if ui_state.instanced_rects.count > 0 {
upload_data_to_buffer(engine.renderer, ui_state.instance_rect_sb, ui_state.instanced_rects.data, cast(s32)ui_state.instanced_rects.count * size_of(Rect_Instance_Data));
{
upload_data_to_buffer(engine.renderer, title_bar_buffer_data.buffer, title_bar_buffer_data.rects.data.data, cast(s32)title_bar_buffer_data.rects.count * size_of(Rect_Instance_Data));
push_cmd_set_draw_mode(engine.renderer, .FILL);
push_cmd_set_depth_write(engine.renderer, false);
push_cmd_set_pipeline_state(engine.renderer, ui_state.shaders.ui);
push_cmd_set_constant_buffer(engine.renderer, 0, engine.screen_data_buffer, .PIXEL);
push_cmd_set_structured_buffer(engine.renderer, 0, title_bar_buffer_data.buffer, .VERTEX);
push_cmd_draw_instanced(engine.renderer, 4, title_bar_buffer_data.rects.count, topology=.TRIANGLE_STRIP);
// Title bar
push_cmd_set_pipeline_state(engine.renderer, console.text_pipeline);
push_cmd_set_sampler(engine.renderer, 0, ui_state.sampler);
{
if window.title.count > 0 {
font_handle := ui_state.fonts.regular;
x : float = (xx window.actual_position.x + WINDOW_BORDER_WIDTH + 2);
y : float = (cast(float)engine.renderer.render_target_height - (window.actual_position.y + WINDOW_BORDER_WIDTH + 2.0));
text_size := get_text_size(engine.renderer, window.title, font_handle);
y -= text_size.y;
render_data := bake_text(engine.renderer, x, y, window.title, font_handle, .{1,1,1,1});
font := *engine.renderer.fonts[font_handle - 1];
push_cmd_set_texture(engine.renderer, 0, font.texture);
push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
push_cmd_draw(engine.renderer, render_data.vert_count);
}
}
}
push_cmd_set_scissor(engine.renderer,
xx window.size.x,
xx (window.size.y - WINDOW_TITLE_BAR_HEIGHT),
xx window.actual_position.x,
xx (window.actual_position.y + WINDOW_TITLE_BAR_HEIGHT));
buffer_data := get_rect_instance_buffer();
for box: window.boxes {
// Render background
ui_render_background_recursively(box, buffer_data);
}
upload_data_to_buffer(engine.renderer, buffer_data.buffer, buffer_data.rects.data.data, cast(s32)buffer_data.rects.count * size_of(Rect_Instance_Data));
push_cmd_set_draw_mode(engine.renderer, .FILL);
push_cmd_set_depth_write(engine.renderer, false);
push_cmd_set_pipeline_state(engine.renderer, ui_state.shaders.ui);
push_cmd_set_constant_buffer(engine.renderer, 0, engine.screen_data_buffer, .PIXEL);
push_cmd_set_structured_buffer(engine.renderer, 0, ui_state.instance_rect_sb, .VERTEX);
push_cmd_draw_instanced(engine.renderer, 4, ui_state.instanced_rects.count, topology=.TRIANGLE_STRIP);
push_cmd_set_structured_buffer(engine.renderer, 0, buffer_data.buffer, .VERTEX);
push_cmd_draw_instanced(engine.renderer, 4, buffer_data.rects.count, topology=.TRIANGLE_STRIP);
// Text
push_cmd_set_pipeline_state(engine.renderer, console.text_pipeline);
push_cmd_set_sampler(engine.renderer, 0, ui_state.sampler);
for box: window.boxes {
ui_render_text_recursively(box);
}
push_cmd_clear_scissor(engine.renderer);
}
// Render background
for * ui_state.boxes {
if it.parent == null {
//ui_render_background_recursively(it);
}
}
// NEW DRAW TIME
if ui_state.instanced_rects.count > 0 {
//upload_data_to_buffer(engine.renderer, ui_state.instance_rect_sb, ui_state.instanced_rects.data, cast(s32)ui_state.instanced_rects.count * size_of(Rect_Instance_Data));
//push_cmd_set_draw_mode(engine.renderer, .FILL);
//push_cmd_set_depth_write(engine.renderer, false);
//push_cmd_set_pipeline_state(engine.renderer, ui_state.shaders.ui);
//push_cmd_set_constant_buffer(engine.renderer, 0, engine.screen_data_buffer, .PIXEL);
//push_cmd_set_structured_buffer(engine.renderer, 0, ui_state.instance_rect_sb, .VERTEX);
//push_cmd_draw_instanced(engine.renderer, 4, ui_state.instanced_rects.count, topology=.TRIANGLE_STRIP);
}
// @Incomplete: this should be part of the same rendering somehow... Although it should happen on a per-texture basis
// Render backgrounds with texture
for * ui_state.boxes {
if it.parent == null {
ui_render_texture_background_recursively(it);
}
}
//for * ui_state.boxes {
// if it.parent == null {
// ui_render_texture_background_recursively(it);
// }
//}
// Render text
push_cmd_set_pipeline_state(engine.renderer, ui_state.shaders.text);
for * ui_state.boxes {
if it.parent == null {
ui_render_text_recursively(it);
}
}
//for * ui_state.boxes {
// if it.parent == null {
// ui_render_text_recursively(it);
// }
//}
}
#scope_file
@@ -833,7 +993,7 @@ instance_data_from_rect :: (x: float, y: float, w: float, h: float, corner_radiu
return data;
}
ui_render_background_recursively :: (box: *UI_Box) {
ui_render_background_recursively :: (box: *UI_Box, buffer_data: *Instanced_Rects_Data) {
inv_w := 1.0 / cast(float)engine.renderer.render_target_width;
inv_h := 1.0 / cast(float)engine.renderer.render_target_height;
@@ -845,7 +1005,7 @@ ui_render_background_recursively :: (box: *UI_Box) {
color : Color = box.style.background_color;
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, color);
array_add(*ui_state.instanced_rects, instance_data);
array_add(*buffer_data.rects, instance_data);
//array_add(*ui_state.colored_verts, make_vert(x + w, y - h, color));
//array_add(*ui_state.colored_verts, make_vert(x, y - h, color));
@@ -864,7 +1024,7 @@ ui_render_background_recursively :: (box: *UI_Box) {
color : Color = box.style.border_color;
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, box.style.border_width, color);
array_add(*ui_state.instanced_rects, instance_data);
array_add(*buffer_data.rects, instance_data);
}
if should_draw_hover_animation(box) {
@@ -875,13 +1035,13 @@ ui_render_background_recursively :: (box: *UI_Box) {
color := Color.{1,1,1, box.hover_animation_t * 0.3};
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, color);
array_add(*ui_state.instanced_rects, instance_data);
array_add(*buffer_data.rects, instance_data);
}
child := box.first_child;
while child != null {
defer child = child.next;
ui_render_background_recursively(child);
ui_render_background_recursively(child, buffer_data);
}
}
@@ -990,6 +1150,47 @@ ui_update_input :: () {
mouse_x := engine.input.mouse.x;
mouse_y := engine.input.mouse.y;
// Scrolling
for *window: ui_state.windows {
rect: Rect;
rect.x = xx window.actual_position.x;
rect.y = xx (window.actual_position.y+WINDOW_TITLE_BAR_HEIGHT);
rect.w = xx window.size.x;
rect.h = xx (window.size.y - WINDOW_TITLE_BAR_HEIGHT);
if is_mouse_inside(mouse_x, mouse_y, rect) {
window.scroll_offset.y += cast(s32) engine.input.mouse.wheel * SCROLL_SPEED;
}
}
if ui_state.currently_moving_window == null {
for *window: ui_state.windows {
rect: Rect;
rect.x = xx window.actual_position.x;
rect.y = xx window.actual_position.y;
rect.w = xx window.size.x;
rect.h = xx WINDOW_TITLE_BAR_HEIGHT;
if is_mouse_inside(mouse_x, mouse_y, rect) {
if key_down(.MOUSE_LEFT) {
ui_state.currently_moving_window = window;
break;
}
}
}
} else {
ui_state.currently_moving_window.offset.x += xx engine.input.mouse.delta_x;
ui_state.currently_moving_window.offset.y += xx engine.input.mouse.delta_y;
ui_state.currently_moving_window.offset.x -= xx min(0, ui_state.currently_moving_window.position.x + ui_state.currently_moving_window.offset.x);
ui_state.currently_moving_window.offset.y -= xx min(0, ui_state.currently_moving_window.position.y + ui_state.currently_moving_window.offset.y);
if !key_pressed(.MOUSE_LEFT) ui_state.currently_moving_window = null;
}
for *window: ui_state.windows {
window.actual_position = window.position + window.offset;
}
for *box: ui_state.boxes {
if engine.mode == .EDITING || box.flags & .PLAY_MODE_FOCUSABLE {
if box.flags & .CLICKABLE {