PhysX work
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@@ -159,7 +159,11 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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update_animators(clamped_dt);
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update_mesh_colliders(engine.current_scene);
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update_physics(engine.current_scene, clamped_dt);
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tick_physx(engine.current_scene.physx_scene, clamped_dt);
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pre_physx_sync(engine.current_scene);
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tick_physx(*engine.current_scene.physx_scene, clamped_dt);
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post_physx_sync(engine.current_scene);
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game_update_post_physics_proc(clamped_dt);
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}
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} else {
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