Improving entity serialization
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@@ -100,6 +100,8 @@ editor_ui :: () {
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if engine.current_scene != null {
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for engine.current_scene.entities {
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if it.flags & .DELETED continue;
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ui_set_next_padding(20);
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clicked := false;
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selected := array_find(engine.editor.selected_entities, it);
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