Moved some game code into engine code
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@@ -76,9 +76,11 @@ Entity :: struct {
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collider : Collider; @DontSerialize
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// End physics
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#if NETWORKING {
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remote_id: Entity_Id; @DontSerialize
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is_proxy: bool; @DontSerialize
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last_replication_time: float; @DontSerialize
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}
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_locator: Bucket_Locator; @DontSerialize
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scene: *Scene; @DontSerialize
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