Scene loading/saving improvements, transform gizmo, entity creation

This commit is contained in:
2024-10-19 19:45:04 +02:00
parent fae8ea7cba
commit 3d98ba0023
15 changed files with 985 additions and 460 deletions

View File

@@ -1,5 +1,7 @@
#load "../ui/widgets.jai";
#placeholder editor_ui_entity_creation;
pick_scene_view_at :: (camera: Camera, coordinates: Vector2) {
ray := normalized_screen_to_ray_v2(camera, coordinates);
@@ -54,22 +56,22 @@ editor_ui :: () {
ui_space(20, 0);
//if mode == {
// case .PLAYING; {
// ui_set_next_background_color(.{0,0.6,0,1});
// if ui_button_with_texture(editor.icons.stop) {
// edit_engine.current_scene();
// }
// ui_label(tprint("Playing '%'", engine.current_scene.name), .{0,0.7,0,1});
// }
// case .EDITING; {
if engine.mode == {
case .PLAYING; {
ui_set_next_background_color(.{0,0.6,0,1});
if ui_button_with_texture(engine.editor.icons.stop) {
switch_engine_mode(.EDITING);
}
ui_label(tprint("Playing '%'", engine.current_scene.name), .{0,0.7,0,1});
}
case .EDITING; {
ui_set_next_background_color(.{0.6,0,0,1});
//if ui_button_with_texture(editor.icons.play) {
// play_current_editor_scene();
//}
if ui_button_with_texture(engine.editor.icons.play) {
switch_engine_mode(.PLAYING);
}
ui_label(tprint("Editing '%'", engine.current_scene.name), .{1,1,1,1});
//}
//}
}
}
}
ui_pop_parent();
@@ -135,7 +137,7 @@ editor_ui :: () {
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("SCENE");
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.9);
ui_set_next_size_y(.PCT, 0.75);
state := ui_interactable_texture(get_texture_from_pass("UI Blend Pass"));
if state.left_mouse_down {
@@ -146,8 +148,15 @@ editor_ui :: () {
engine.editor.mouse_viewport_state = state;
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PCT, 0.1);
ui_tab_title_bar("SCENES");
ui_set_next_size_y(.PCT, 0.25);
ui_tab_title_bar("Create entities");
{
new_entity := editor_ui_entity_creation();
if new_entity != null {
engine.editor.selected_entities.count = 0;
array_add(*engine.editor.selected_entities, new_entity);
}
}
}
ui_pop_parent();
@@ -162,14 +171,15 @@ editor_ui :: () {
ui_set_next_size_x(.PCT, 1.0);
ui_tab_title_bar("PROPERTIES");
//if editor.selected_entity != null {
// ui_slider(*slider_value, 0.0, 1.0);
// ui_label(tprint("Name: %", editor.selected_entity.name));
// ui_label(tprint("Id: %", editor.selected_entity.id));
// ui_label(tprint("Position: % % %", editor.selected_entity.transform.position.x, editor.selected_entity.transform.position.y, editor.selected_entity.transform.position.z));
// ui_label(tprint("Rotation: % % % %", editor.selected_entity.transform.orientation.x, editor.selected_entity.transform.orientation.y, editor.selected_entity.transform.orientation.z, editor.selected_entity.transform.orientation.w));
// ui_label(tprint("Scale: % % %", editor.selected_entity.transform.scale.x, editor.selected_entity.transform.scale.y, editor.selected_entity.transform.scale.z));
//}
if engine.editor.selected_entities.count == 1 {
entity := engine.editor.selected_entities[0];
ui_slider(*slider_value, 0.0, 1.0);
ui_label(tprint("Name: %", entity.name));
ui_label(tprint("Id: %", entity.id));
ui_label(tprint("Position: % % %", entity.transform.position.x, entity.transform.position.y, entity.transform.position.z));
ui_label(tprint("Rotation: % % % %", entity.transform.orientation.x, entity.transform.orientation.y, entity.transform.orientation.z, entity.transform.orientation.w));
ui_label(tprint("Scale: % % %", entity.transform.scale.x, entity.transform.scale.y, entity.transform.scale.z));
}
}
ui_pop_parent();
@@ -187,22 +197,28 @@ base_editor_update :: () {
eat_key(.MOUSE_LEFT);
}
// @Incomplete: Show that we saved the scene in the editor. Maybe a quick text message or just inside one of the tab titles
if key_pressed(.CTRL) && key_down(.S) {
save_scene(engine.current_scene);
}
// Check if we hit the gizmo
// @Incomplete: MOVE THIS
engine.editor.should_check_entities = true;
//if editor.selected_entity != null {
// gizmo_scale := distance(editor.selected_entity.transform.position, editor.camera.position) * 0.1 * 0.5;
// editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale;
// set_scale(*editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale});
if engine.editor.selected_entities.count == 1 {
entity := engine.editor.selected_entities[0];
gizmo_scale := distance(entity.transform.position, engine.editor.camera.position) * 0.1 * 0.5;
engine.editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale;
set_scale(*engine.editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale});
// coordinates := Vector2.{editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
// ray := normalized_screen_to_ray_v2(*editor.camera, coordinates);
coordinates := Vector2.{engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
ray := normalized_screen_to_ray_v2(engine.editor.camera, coordinates);
// if update_transform_gizmo(ray, coordinates) {
// editor.should_check_entities = false;
// }
//}
if update_transform_gizmo(ray, coordinates) {
engine.editor.should_check_entities = false;
}
}
editor_ui();
@@ -212,7 +228,7 @@ base_editor_update :: () {
// // @Incomplete: At some point we want this to place entities at either a set distance or a distance depending on a raycast in the camera's forward direction so that we don't place things behind other entities
// set_position(*placed_entity.transform, editor.camera.position + editor.camera.forward * 30);
// editor.show_menu = false;
// editor.selected_entity = placed_entity;
// entity = placed_entity;
// }
//}
@@ -223,20 +239,20 @@ base_editor_update :: () {
//show_message("Saved scene");
}
//if editor.selected_entity != null {
//if entity != null {
// // @Incomplete:@Incomplete: Duplicate
// //if key_pressed(.CTRL) && key_down(.D) {
// // make_directory_if_it_does_not_exist("../temp");
// // save_entity(editor.selected_entity, "../temp/", "temp");
// // save_entity(entity, "../temp/", "temp");
// // duplicated := load_entity(editor_scene, "../temp/temp.ent");
// // editor.selected_entity = duplicated;
// // entity = duplicated;
// //}
// // DELETE
// // DELETE
// //if key_down(.DELETE) || key_down(.BACKSPACE) {
// // delete_entity(editor.selected_entity);
// // editor.selected_entity = null;
// // delete_entity(entity);
// // entity = null;
// // editor.transform_gizmo.selected_axis = .NONE;
// //}
//}
@@ -297,27 +313,26 @@ base_editor_update :: () {
engine.editor.menu_position.y = cast(float)engine.renderer.render_target_height - mouse_position.y;
}
if key_down(.W) {
engine.editor.transform_gizmo.transform_type = .TRANSLATION;
}
if !key_pressed(.CTRL) {
if key_down(.W) {
engine.editor.transform_gizmo.transform_type = .TRANSLATION;
}
if key_down(.E) {
engine.editor.transform_gizmo.transform_type = .ROTATION;
}
if key_down(.E) {
engine.editor.transform_gizmo.transform_type = .ROTATION;
}
if key_down(.R) {
engine.editor.transform_gizmo.transform_type = .SCALE;
if key_down(.R) {
engine.editor.transform_gizmo.transform_type = .SCALE;
}
}
}
update_view_matrix(camera);
}
//if editor.selected_entity != null {
// e := editor.selected_entity;
// set_position(*editor.transform_gizmo.transform, e.transform.position);
// update_gizmo_buffers();
//}
//edit_scene_settings(*game_state.engine.current_scene.settings);
if key_pressed(.CTRL) && key_down(.E) {
new_mode := ifx engine.mode == .EDITING then Engine_Mode.PLAYING else .EDITING;
switch_engine_mode(new_mode);
}
}