Scene loading/saving improvements, transform gizmo, entity creation

This commit is contained in:
2024-10-19 19:45:04 +02:00
parent fae8ea7cba
commit 3d98ba0023
15 changed files with 985 additions and 460 deletions

View File

@@ -1,6 +1,6 @@
Entity_Id :: #type, isa s64;
Entity_Flags :: enum_flags u8 {
Entity_Flags :: enum_flags u16 {
NONE;
RENDERABLE;
COLLISION;
@@ -10,6 +10,9 @@ Entity_Flags :: enum_flags u8 {
ANIMATED;
SNAP_TO_GRID;
UNIFORM_SCALE;
DONT_SAVE;
}
@@ -66,6 +69,7 @@ Entity :: struct {
transform: Transform;
snap_offset: Vector3;
snap_intervals: Vector3;
renderable: Renderable; @DontSerialize
animator: Animator; @DontSerialize
@@ -182,9 +186,8 @@ destroy_entity :: (e: *Entity, remove_from_scene: bool = true) {
}
if remove_from_scene {
array_unordered_remove_by_value(*game_state.engine.current_scene.entities, e);
if e.type == {
case Block; bucket_array_remove(*game_state.engine.current_scene.by_type._Block, e._locator);
}
array_unordered_remove_by_value(*engine.current_scene.entities, e);
delete_entity(e);
}
}