Transform: Fixed bug in euler to quaternion conversions | Static_Array: Added overload for operator []= | Widgets: Added changed bool to textfields
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@@ -80,7 +80,7 @@ coven_init :: (window_title: string, window_width: u32, window_height: u32, full
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}
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}
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coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float)) {
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coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_update_post_physics_proc: (float)) {
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time = xx seconds_since_init();
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while !quit {
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@@ -124,6 +124,8 @@ coven_run :: (game_update_proc: (float), game_update_post_physics_proc: (float))
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game_update_post_physics_proc(clamped_dt);
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}
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} else {
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game_editor_update_proc(clamped_dt);
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if engine.current_scene != null {
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update_trigger_mesh_colliders(engine.current_scene);
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}
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