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@@ -166,8 +166,6 @@ Input_State :: struct {
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last_touched: Last_Touched_State;
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}
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input : Input_State;
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init_input :: () {
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input = .{};
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input.has_char = false;
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49
module.jai
49
module.jai
@@ -1,2 +1,51 @@
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#load "core/entity.jai";
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#load "core/scene.jai";
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window: *Window;
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renderer: *Renderer;
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input : Input_State;
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time: float;
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dt: float;
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quit: bool;
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init :: (window_title: string, window_width: u32, window_height: u32, fullscreen: bool) {
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window = Coven.create_window(GAME_NAME, 1400, xx (1400.0*aspect), true);
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renderer = Coven.create_renderer(window);
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renderer.vsync = true;
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init_input();
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init_audio_system();
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init_console();
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}
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run :: (update_func: (float)) {
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time = xx seconds_since_init();
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while !quit {
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//reset_temporary_storage();
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frame_index += 1;
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update_input();
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quit = key_down(.ESCAPE);
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now : float = xx seconds_since_init();
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dt = now - time;
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time = now;
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update_console();
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update_func(min(0.4, dt));
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update_audio(dt);
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render();
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//SDL_Delay(1);
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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@@ -1,5 +1,3 @@
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renderer : *Renderer;
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Pipeline_State_Handle :: #type, distinct u32;
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Shader_Handle :: #type, distinct u32;
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Buffer_Handle :: #type, distinct u32;
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