Fixed some editor bugs
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@@ -602,7 +602,7 @@ intersect_rotation_gizmo :: (ray: Ray) -> Transform_Axis, Vector3 {
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update_gizmo_buffers :: () {
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entity := engine.editor.selected_entities[0];
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engine.editor.transform_gizmo.transform.position = entity.transform.position;
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engine.editor.transform_gizmo.transform.orientation = entity.transform.orientation;
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engine.editor.transform_gizmo.transform.orientation = ifx engine.editor.transform_gizmo.space == .LOCAL then entity.transform.orientation else .{0,0,0,1};
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update_matrix(*engine.editor.transform_gizmo.transform);
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up_rotation := rotation_matrix(Matrix3, euler_to_quaternion(degrees_to_radians(90), degrees_to_radians(90), degrees_to_radians(0)));
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