DearImGui is back again
This commit is contained in:
@@ -4,3 +4,7 @@ to_temp_c_string :: (s: string) -> *u8 {
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result[s.count] = 0;
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return result;
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}
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tprint_c :: (str: string, args: .. Any) -> *u8 {
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return to_temp_c_string(tprint(str, ..args));
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}
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@@ -33,7 +33,8 @@ pick_scene_view_at :: (camera: Camera, coordinates: Vector2) {
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editor_ui :: () {
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// Scene picking
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if !ui_mouse_over_window() {
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blocking_input := ImGui.GetIO().WantCaptureMouse || ImGui.GetIO().WantCaptureKeyboard;
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if !blocking_input {
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if key_down(.MOUSE_LEFT) {
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if engine.current_scene != null {
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coords := engine.input.normalized_viewport_mouse_position;
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@@ -43,7 +44,8 @@ editor_ui :: () {
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}
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{
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ui_window_begin("Create", cast(s32)engine.renderer.render_target_width - 200, 5, 200, 200);
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ImGui.Begin("Create", flags=ImGui.WindowFlags.NoResize);
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new_entity := editor_ui_entity_creation();
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if new_entity != null {
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set_position(*new_entity.transform, engine.editor.camera.position + engine.editor.camera.forward * 20.0);
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@@ -51,23 +53,30 @@ editor_ui :: () {
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array_add(*engine.editor.selected_entities, new_entity);
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}
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ui_window_end();
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ImGui.End();
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}
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ui_window_begin("Entities", 1, 5, 200, 600);
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ImGui.Begin("Entities");
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if engine.current_scene != null {
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for engine.current_scene.entities {
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if it.flags & .DELETED continue;
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ui_set_next_padding(20);
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clicked := false;
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selected := array_find(engine.editor.selected_entities, it);
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label : *u8;
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if it.name.count == 0 {
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clicked = ui_clickable_label(tprint("%", it.type), selected, it.id);
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label = tprint_c("%", it.type);
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} else {
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clicked = ui_clickable_label(it.name, selected, it.id);
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label = to_temp_c_string(it.name);
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//clicked = ui_clickable_label(it.name, selected, it.id);
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}
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ImGui.PushID(tprint("%", it_index));
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clicked = ImGui.Selectable(label, selected);
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ImGui.PopID();
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if clicked {
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if !key_pressed(.CTRL) {
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engine.editor.selected_entities.count = 0;
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@@ -80,59 +89,44 @@ editor_ui :: () {
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}
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}
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}
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//ui_space(0, 5);
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}
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}
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ui_window_end();
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ImGui.End();
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ui_window_begin("Settings", 0, cast(s32)engine.renderer.render_target_height-80, 300, 80);
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ImGui.Begin("Settings");
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{
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if engine.editor.transform_gizmo.snap_to_grid {
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if ui_toolbar_button("Snap to grid enabled", .{0.0, 0.4, 0.0, 1.0}) {
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if ImGui.Button("Snap to grid enabled") {
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engine.editor.transform_gizmo.snap_to_grid = false;
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}
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} else {
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if ui_toolbar_button("Snap to grid disabled", .{0.4, 0.0, 0.0, 1.0}) {
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if ImGui.Button("Snap to grid disabled") {
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engine.editor.transform_gizmo.snap_to_grid = true;
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}
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}
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if engine.editor.transform_gizmo.space == .LOCAL {
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if ui_toolbar_button("LOCAL", .{0.0, 0.3, 0.0, 1.0}) {
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if ImGui.Button("LOCAL") {
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engine.editor.transform_gizmo.space = .WORLD;
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}
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} else {
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if ui_toolbar_button("WORLD", .{0.0, 0.0, 0.3, 1.0}) {
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if ImGui.Button("WORLD") {
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engine.editor.transform_gizmo.space = .LOCAL;
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}
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}
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//ui_space(15, 10)
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ui_space(20, 0);
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}
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ui_window_end();
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ImGui.End();
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// Properties
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{
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if engine.editor.selected_entities.count == 1 {
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ui_window_begin("Properties", 200, 200, 400, 500);
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ImGui.Begin("Properties");
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if engine.editor.selected_entities.count == 1 {
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entity := engine.editor.selected_entities[0];
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//updated := ui_vector_field("Position", *entity.transform.position);
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//euler_rotation := quaternion_to_euler_v3(entity.transform.orientation);
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//euler_rotation *= RADIANS_TO_DEGREES;
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//updated |= ui_vector_field("Rotation", *euler_rotation);
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//euler_rotation *= DEGREES_TO_RADIANS;
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//entity.transform.orientation = euler_to_quaternion(euler_rotation);
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//updated |= ui_vector_field("Scale", *entity.transform.scale);
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//if updated {
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// update_matrix(*entity.transform);
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//}
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entity_ui(entity);
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}
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ui_window_end();
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ImGui.End();
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}
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}
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}
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@@ -146,6 +140,7 @@ base_editor_update :: () {
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}
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camera := *engine.editor.camera;
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blocking_input := ImGui.GetIO().WantCaptureMouse || ImGui.GetIO().WantCaptureKeyboard;
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if engine.editor.focused_widget == null && engine.mode == .EDITING {
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engine.editor.should_check_entities = true;
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@@ -162,14 +157,14 @@ base_editor_update :: () {
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//coordinates := Vector2.{engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - engine.editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
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ray := normalized_screen_to_ray_v2(engine.editor.camera, coordinates);
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if !ui_mouse_over_window() {
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if !blocking_input {
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if update_transform_gizmo(ray, coordinates) {
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engine.editor.should_check_entities = false;
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}
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}
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}
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if !engine.editor.focused_widget {
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if !blocking_input {
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if key_pressed(.CTRL) && key_down(.Z) {
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undo();
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}
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@@ -144,3 +144,34 @@ ImGui_ImplSdl_SetClipboardText :: (data: *void, text: *u8) #c_call {
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SDL_SetClipboardText(text);
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}
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text_resize_callback :: (data: *ImGui.InputTextCallbackData) -> s32 #c_call {
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push_context {
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str := cast(*string)data.UserData;
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result : *u8 = alloc(data.BufTextLen + 1);
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memcpy(result, str.data, str.count);
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result[str.count] = 0;
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if str.data != null {
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free(str.data);
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}
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str.count = data.BufTextLen;
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str.data = result;
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data.Buf = str.data;
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}
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return 0;
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}
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imgui_input_text :: (label: string, text: *string) {
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if text.data == null {
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text.data = alloc(1);
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memset(text.data, 0, 1);
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}
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changed := ImGui.InputText(to_temp_c_string(label), to_temp_c_string(text.*), cast(u64) text.count + 1, .CallbackResize, text_resize_callback, user_data=text);
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}
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imgui_input_int :: (label: string, val: *int) {
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new_val := cast(s32)val.*;
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ImGui.InputInt(to_temp_c_string(label), *new_val);
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val.* = cast(int)new_val;
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}
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@@ -85,6 +85,10 @@ init_sdl_input :: () {
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update_sdl_input :: () {
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event : SDL_Event;
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while SDL_PollEvent(*event) {
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#if EDITOR {
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ImGui_ImplSdl_ProcessEvent(*event);
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}
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if event.type == {
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case SDL_QUIT; {
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engine.input.exit = true;
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100
metaprogram.jai
100
metaprogram.jai
@@ -44,6 +44,10 @@ build :: (build_release: bool, main_path: string, game_name: string, working_dir
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entity_serialize_proc_string: [..] string;
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should_serialize :: (type: *Type_Info_Struct, member: Type_Info_Struct_Member) -> bool {
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if type.name == "Color" {
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return true;
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}
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if type != null {
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if type.name == {
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case "Vector2"; {
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@@ -62,6 +66,7 @@ should_serialize :: (type: *Type_Info_Struct, member: Type_Info_Struct_Member) -
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}
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}
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case "Vector4"; #through;
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case "Color"; #through;
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case "Quaternion"; {
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if member.name == {
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case "x"; #through;
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@@ -118,6 +123,7 @@ should_make_ui :: (type: *Type_Info_Struct, member: Type_Info_Struct_Member) ->
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case; return false;
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}
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}
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case "Color"; return true;
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}
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}
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@@ -190,6 +196,64 @@ generate_member_ui :: (type: *Type_Info_Struct, builder: *String_Builder, path:
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}
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}
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generate_member_ui_imgui :: (type: *Type_Info_Struct, builder: *String_Builder, path: string = "") {
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for type.members {
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readonly := is_readonly(type, it);
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if should_make_ui(type, it) && (should_serialize(type, it) || readonly) {
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new_path : string;
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if it.name != "entity" {
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if path.count == 0 {
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new_path = it.name;
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} else {
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new_path = tprint("%1.%2", path, it.name);
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}
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}
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tag : Type_Info_Tag;
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if it.type.type == .VARIANT {
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info_variant := cast(*Type_Info_Variant)it.type;
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tag = info_variant.variant_of.type;
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} else {
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tag = it.type.type;
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}
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if readonly {
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print_to_builder(builder, "\tImGui.Text(\"%\", e.%);\n", new_path, new_path);
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} else {
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if tag == {
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case .STRUCT; {
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info_struct := cast(*Type_Info_Struct) it.type;
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if info_struct.name == "Transform" {
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print_to_builder(builder, TRANSFORM_UI_IMGUI);
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} else if info_struct.name == "Vector3" {
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print_to_builder(builder, "\tImGui.DragFloat3(tprint_c(\"%\"), *e.%.component);\n", new_path, new_path);
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} else if info_struct.name == "Color" || info_struct.name == "Vector4" {
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print_to_builder(builder, "\tImGui.ColorEdit4(tprint_c(\"%\"), *e.%.component);\n", new_path, new_path);
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} else {
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generate_member_ui_imgui(info_struct, builder, new_path);
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}
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}
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case .BOOL; {
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print_to_builder(builder, "\tImGui.Checkbox(tprint_c(\"%\"), *e.%);\n", new_path, new_path);
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}
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case .STRING; {
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print_to_builder(builder, "\timgui_input_text(tprint(\"%\"), *e.%);\n", new_path, new_path);
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//ui_textfield :: (label: string, text: *string, identifier: s64 = 0, loc := #caller_location) {
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}
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case .FLOAT; {
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print_to_builder(builder, "\tImGui.DragFloat(tprint_c(\"%\"), *e.%);\n", new_path, new_path);
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}
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//case .ENUM; #through;
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case .INTEGER; {
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print_to_builder(builder, "\t{val := cast(int)e.%;\n", new_path);
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print_to_builder(builder, "\timgui_input_int(tprint(\"%\"), *val);\n", new_path);
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print_to_builder(builder, "\te.% = xx val;}\n", new_path);
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}
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}
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}
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}
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}
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}
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TRANSFORM_UI :: #string DONE
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updated := ui_vector_field("Position", *e.transform.position);
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@@ -205,6 +269,20 @@ if updated {
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}
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DONE
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TRANSFORM_UI_IMGUI :: #string DONE
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updated := ImGui.DragFloat3("Position", *e.transform.position.component);
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euler_rotation := quaternion_to_euler_v3(e.transform.orientation);
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euler_rotation *= RADIANS_TO_DEGREES;
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updated |= ImGui.DragFloat3("Rotation", *euler_rotation.component);
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euler_rotation *= DEGREES_TO_RADIANS;
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e.transform.orientation = euler_to_quaternion(euler_rotation);
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updated |= ImGui.DragFloat3("Scale", *e.transform.scale.component);
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if updated {
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update_matrix(*e.transform);
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}
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DONE
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generate_member_serialization :: (struct_type: *Type_Info_Struct, builder: *String_Builder, path: string = "") {
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for struct_type.members {
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if should_serialize(struct_type, it) {
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@@ -335,6 +413,20 @@ generate_ui_procedure_for_entity :: (code_struct: *Code_Struct) {
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array_add(*entity_serialize_proc_string, builder_to_string(*ui));
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}
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generate_ui_procedure_for_entity_imgui :: (code_struct: *Code_Struct) {
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name := code_struct.defined_type.name;
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// Serialize
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ui : String_Builder;
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print_to_builder(*ui, "#if EDITOR {");
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print_to_builder(*ui, "entity_ui_proc_imgui :: (e: *%) {\n", name);
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generate_member_ui_imgui(code_struct.defined_type, *ui);
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print_to_builder(*ui, "}\n");
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print_to_builder(*ui, "}");
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array_add(*entity_serialize_proc_string, builder_to_string(*ui));
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}
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generate_serialize_procedure_for_entity :: (code_struct: *Code_Struct) {
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name := code_struct.defined_type.name;
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@@ -389,7 +481,7 @@ note_struct :: (code_struct: *Code_Struct) {
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print("Detected entity '%'.\n", name);
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generate_serialize_procedure_for_entity(code_struct);
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generate_ui_procedure_for_entity(code_struct);
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generate_ui_procedure_for_entity_imgui(code_struct);
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}
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}
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}
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@@ -484,11 +576,11 @@ generate_code :: (w: Workspace) {
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for entity_type_names {
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lower := to_lower_copy (it,, allocator=temp);
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print_to_builder(*builder, "if ui_clickable_label(\"New %1\") return new_%2();", it, lower);
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print_to_builder(*builder, "if ImGui.Button(\"New %1\") return new_%2();", it, lower);
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}
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for new_entity_procs {
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print_to_builder(*builder, "if ui_clickable_label(\"%1\") return %1();", it);
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print_to_builder(*builder, "if ImGui.Button(\"%1\") return %1();", it);
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}
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build_string := sprint(EDITOR_UI_ENTITY_CREATION, builder_to_string(*builder));
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@@ -543,7 +635,7 @@ generate_code :: (w: Workspace) {
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builder: String_Builder;
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for entity_type_names {
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print_to_builder(*builder, "\tcase %1; entity_ui_proc(cast(*%1)e);\n", it);
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print_to_builder(*builder, "\tcase %1; entity_ui_proc_imgui(cast(*%1)e);\n", it);
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}
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build_string := sprint(ENTITY_UI, builder_to_string(*builder));
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17
module.jai
17
module.jai
@@ -106,12 +106,6 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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frame_index += 1;
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ImGui_ImplSdl_NewFrame((cast(*SDL_Window_Type)engine.window).sdl_window);
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imgui_impldx11_new_frame();
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ImGui.NewFrame();
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show: bool = true;
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ImGui.ShowDemoWindow(*show);
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update_input();
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@@ -131,7 +125,11 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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update_console();
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#if EDITOR {
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ui_begin();
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ImGui_ImplSdl_NewFrame((cast(*SDL_Window_Type)engine.window).sdl_window);
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imgui_impldx11_new_frame();
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ImGui.NewFrame();
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//ui_begin();
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}
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clamped_dt := min(0.4, dt);
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@@ -166,18 +164,17 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_
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}
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#if EDITOR {
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ui_end();
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ImGui.Render();
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}
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update_audio(dt);
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ImGui.Render();
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render();
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}
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imgui_impldx11_shutdown();
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#if WITH_EDITOR {
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imgui_impldx11_shutdown();
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ImGui.DestroyContext(engine.imgui_context);
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}
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Reference in New Issue
Block a user