diff --git a/module.jai b/module.jai index 5744dc6..e0b098a 100644 --- a/module.jai +++ b/module.jai @@ -157,6 +157,11 @@ coven_run :: (game_update_proc: (float), game_editor_update_proc: (float), game_ if engine.current_scene != null && !engine.paused { update_animators(clamped_dt); +<<<<<<< HEAD +======= + update_mesh_colliders(engine.current_scene); + update_physics(engine.current_scene, clamped_dt); +>>>>>>> 5f61c0491241b1f62266e0d521c2e315b2c5b8e3 pre_physx_sync(engine.current_scene); tick_physx(*engine.current_scene.physx_scene, clamped_dt);