Tiny refactor
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@@ -86,9 +86,9 @@ add_render_pass_input :: (graph: *Render_Graph, to_pass: Render_Pass_Handle, fro
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}
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get_texture_from_pass :: (name: string) -> Texture_Handle {
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for renderer.render_graph.render_passes {
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for engine.renderer.render_graph.render_passes {
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if it.name == name {
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rt := parray_get(renderer.render_targets, it.render_targets[0]);
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rt := parray_get(engine.renderer.render_targets, it.render_targets[0]);
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return rt.texture;
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}
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}
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