Tiny refactor
This commit is contained in:
@@ -3005,10 +3005,10 @@ anon_enum_31 :: enum s32 {
|
||||
}
|
||||
|
||||
ufbx_shader_texture_input :: struct {
|
||||
// Name of the input.
|
||||
// Name of the engine.input.
|
||||
name: ufbx_string;
|
||||
|
||||
// Constant value of the input.
|
||||
// Constant value of the engine.input.
|
||||
union {
|
||||
value_real: ufbx_real;
|
||||
value_vec2: ufbx_vec2;
|
||||
@@ -3020,7 +3020,7 @@ ufbx_shader_texture_input :: struct {
|
||||
value_str: ufbx_string;
|
||||
value_blob: ufbx_blob;
|
||||
|
||||
// Texture connected to this input.
|
||||
// Texture connected to this engine.input.
|
||||
texture: *ufbx_texture;
|
||||
|
||||
// Index of the output to use if `texture` is a multi-output shader node.
|
||||
@@ -3030,7 +3030,7 @@ ufbx_shader_texture_input :: struct {
|
||||
// NOTE: Some shading models allow this to be `true` even if `texture == NULL`.
|
||||
texture_enabled: bool;
|
||||
|
||||
// Property representing this input.
|
||||
// Property representing this engine.input.
|
||||
prop: *ufbx_prop;
|
||||
|
||||
// Property representing `texture`.
|
||||
@@ -3056,7 +3056,7 @@ ufbx_shader_texture :: struct {
|
||||
shader_type_id: u64;
|
||||
|
||||
// Input values/textures (possibly further shader textures) to the shader.
|
||||
// Sorted by `ufbx_shader_texture_input.name`.
|
||||
// Sorted by `ufbx_shader_texture_engine.input.name`.
|
||||
inputs: ufbx_shader_texture_input_list;
|
||||
|
||||
// Shader source code if found.
|
||||
|
||||
Reference in New Issue
Block a user