Tiny refactor
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@@ -575,10 +575,10 @@ static const char lit_pixel_source_glsl330[275] = {
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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a_position = stage_input.a_position;
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a_vertex_index = stage_input.a_vertex_index;
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a_normal = stage_input.a_normal;
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a_uv = stage_input.a_uv;
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a_position = stage_engine.input.a_position;
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a_vertex_index = stage_engine.input.a_vertex_index;
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a_normal = stage_engine.input.a_normal;
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a_uv = stage_engine.input.a_uv;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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@@ -835,12 +835,12 @@ static const uint8_t static_vertex_bytecode_hlsl5[2276] = {
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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a_bone_indices = stage_input.a_bone_indices;
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a_bone_weights = stage_input.a_bone_weights;
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a_position = stage_input.a_position;
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a_vertex_index = stage_input.a_vertex_index;
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a_normal = stage_input.a_normal;
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a_uv = stage_input.a_uv;
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a_bone_indices = stage_engine.input.a_bone_indices;
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a_bone_weights = stage_engine.input.a_bone_weights;
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a_position = stage_engine.input.a_position;
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a_vertex_index = stage_engine.input.a_vertex_index;
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a_normal = stage_engine.input.a_normal;
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a_uv = stage_engine.input.a_uv;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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@@ -1084,8 +1084,8 @@ static const uint8_t skinned_vertex_bytecode_hlsl5[3256] = {
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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v_normal = stage_input.v_normal;
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v_uv = stage_input.v_uv;
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v_normal = stage_engine.input.v_normal;
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v_uv = stage_engine.input.v_uv;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.o_color = o_color;
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