Tiny refactor

This commit is contained in:
2024-10-18 16:12:24 +02:00
parent 8ee000ab74
commit 1d5b4499a4
38 changed files with 645 additions and 637 deletions

View File

@@ -80,7 +80,7 @@ update_sdl_input :: () {
while SDL_PollEvent(*event) {
if event.type == {
case SDL_QUIT; {
input.exit = true;
engine.input.exit = true;
}
case SDL_KEYDOWN; {
keycode, success := table_find(*key_mappings, event.key.keysym.sym);
@@ -97,17 +97,17 @@ update_sdl_input :: () {
}
}
case SDL_TEXTINPUT; {
input.current_char = event.text.text[0];
input.has_char = true;
engine.input.current_char = event.text.text[0];
engine.input.has_char = true;
}
case .SDL_MOUSEMOTION; {
input.mouse.delta_x += xx event.motion.xrel;
input.mouse.delta_y += xx event.motion.yrel;
input.mouse.x = xx event.motion.x;
input.mouse.y = xx event.motion.y;
engine.input.mouse.delta_x += xx event.motion.xrel;
engine.input.mouse.delta_y += xx event.motion.yrel;
engine.input.mouse.x = xx event.motion.x;
engine.input.mouse.y = xx event.motion.y;
}
case .SDL_MOUSEWHEEL; {
input.mouse.wheel += event.wheel.y;
engine.input.mouse.wheel += event.wheel.y;
}
case .SDL_CONTROLLERAXISMOTION; {
sdl_gamepad_axis_update(event.caxis);
@@ -143,27 +143,27 @@ update_sdl_input :: () {
//mouse_x, mouse_y : s32;
//SDL_GetRelativeMouseState(*mouse_x, *mouse_y);
//input.mouse.delta_x = xx mouse_x;
//input.mouse.delta_y = xx mouse_y;
//engine.input.mouse.delta_x = xx mouse_x;
//engine.input.mouse.delta_y = xx mouse_y;
}
sdl_connect_gamepad :: (input : *Input_State, id : SDL_JoystickID) {
if !SDL_IsGameController(id) {
return;
} else if input.num_gamepads >= MAX_GAMEPADS {
} else if engine.input.num_gamepads >= MAX_GAMEPADS {
return;
}
// @Incomplete: Is this necessary?
//if input.gamepads[id].controller != null {
//if engine.input.gamepads[id].controller != null {
// print("Already connected gamepad with id %\n", id);
// return;
//}
gamepad : Gamepad;
controller := xx SDL_GameControllerOpen(id);
input.gamepads[id] = gamepad;
input.num_gamepads += 1;
engine.input.gamepads[id] = gamepad;
engine.input.num_gamepads += 1;
}
sdl_disconnect_gamepad :: (input : *Input_State, id : SDL_JoystickID) {
@@ -171,18 +171,18 @@ update_sdl_input :: () {
return;
}
gamepad := input.gamepads[id];
gamepad := engine.input.gamepads[id];
//if !gamepad.controller {
// return;
//}
//input.gamepads[id].controller = null;
//engine.input.gamepads[id].controller = null;
}
update_gamepad_input :: () {
// Deadzone checks
for 0..input.num_gamepads-1 {
gamepad := *input.gamepads[it];
for 0..engine.input.num_gamepads-1 {
gamepad := *engine.input.gamepads[it];
if abs(gamepad.left_stick_x) + abs(gamepad.left_stick_y) < LEFT_STICK_DEADZONE {
gamepad.left_stick_x = 0.0;
@@ -197,10 +197,10 @@ update_gamepad_input :: () {
}
sdl_gamepad_axis_update :: (using event : SDL_ControllerAxisEvent) {
if which < 0 || which >= input.num_gamepads {
if which < 0 || which >= engine.input.num_gamepads {
return;
}
gamepad := *input.gamepads[which];
gamepad := *engine.input.gamepads[which];
if cast(SDL_GameControllerAxis) axis == {
case SDL_CONTROLLER_AXIS_LEFTX; {
@@ -233,13 +233,13 @@ sdl_gamepad_axis_update :: (using event : SDL_ControllerAxisEvent) {
}
sdl_gamepad_button_update :: (using event : SDL_ControllerButtonEvent) {
if which < 0 || which >= input.num_gamepads {
if which < 0 || which >= engine.input.num_gamepads {
return;
}
down := state == SDL_PRESSED;
gamepad_button := sdl_button_map[button];
gamepad := *input.gamepads[which];
gamepad := *engine.input.gamepads[which];
update_gamepad_state(gamepad, gamepad_button, down);
}
@@ -251,10 +251,10 @@ sdl_gamepad_device_event :: (using event : SDL_ControllerDeviceEvent) {
if type == {
case SDL_CONTROLLERDEVICEADDED; {
sdl_connect_gamepad(*input, which);
sdl_connect_gamepad(*engine.input, which);
}
case SDL_CONTROLLERDEVICEREMOVED; {
sdl_disconnect_gamepad(*input, which);
sdl_disconnect_gamepad(*engine.input, which);
}
}
}