Tiny refactor
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@@ -64,7 +64,7 @@ Editor :: struct {
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should_check_entities: bool;
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camera: Camera;
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transform_gizmo: Transform_Gizmo;
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selected_entity: *Entity;
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selected_entities: [..] *Entity;
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mouse_viewport_state: Interaction_State;
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last_right_mouse_click_time: float;
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@@ -262,12 +262,12 @@ update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
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// r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
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// // Shoot a ray from screen to world
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// mouse_position : Vector2;
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// mouse_position.x = xx engine.input.mouse.x;
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// mouse_position.y = xx engine.input.mouse.y;
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// mouse_position.x = xx engine.engine.input.mouse.x;
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// mouse_position.y = xx engine.engine.input.mouse.y;
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//
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// screen_size : Vector2;
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// screen_size.x = cast(float)engine.window.width;
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// screen_size.y = cast(float)engine.window.height;
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// screen_size.x = cast(float)engine.engine.window.width;
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// screen_size.y = cast(float)engine.engine.window.height;
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//
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// r2 := screen_to_ray_v2(*engine.editor.camera, mouse_position, screen_size);
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//
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