Tiny refactor
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@@ -107,7 +107,7 @@ create_scene :: (name: string, max_entities: s64 = 256) -> *Scene {
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dir_light_data : Directional_Light_Buffer_Data;
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dir_light_data.color_and_intensity = scene.directional_light.color_and_intensity;
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dir_light_data.direction = scene.directional_light.direction;
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upload_data_to_buffer(renderer, directional_light_buffer, *dir_light_data, size_of(Directional_Light_Buffer_Data));
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upload_data_to_buffer(engine.renderer, engine.directional_light_buffer, *dir_light_data, size_of(Directional_Light_Buffer_Data));
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return scene;
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}
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@@ -133,7 +133,7 @@ unregister_entity :: (scene: *Scene, entity: *Entity) {
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}
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update_animators :: (dt: float) {
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for e: current_scene.entities {
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for e: engine.current_scene.entities {
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if e.flags & .ANIMATED {
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update_animator(e, *e.animator, dt);
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}
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@@ -141,7 +141,7 @@ update_animators :: (dt: float) {
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}
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update_transforms :: () {
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for e: current_scene.entities {
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for e: engine.current_scene.entities {
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if e.parent == null {
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update_entity_transform(e, Matrix4_Identity);
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}
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