Tiny refactor
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@@ -197,7 +197,7 @@ ray_entity_intersect :: (ray: Ray, e: *Entity) -> bool, float, Vector3 {
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for n: e.renderable.model.nodes {
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render_node := e.renderable.nodes[it_index];
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for handle: n.meshes {
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m := parray_get(*renderer.meshes, handle);
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m := parray_get(*engine.renderer.meshes, handle);
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index := 0;
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