Tiny refactor
This commit is contained in:
@@ -42,24 +42,24 @@ init_console :: () {
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console = New(Console);
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console.verts.allocator = temp;
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buffer_size := size_of(Colored_Vert) * 12;
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console.vb = create_vertex_buffer(renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
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console.cursor_vb = create_vertex_buffer(renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
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console.vb = create_vertex_buffer(engine.renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
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console.cursor_vb = create_vertex_buffer(engine.renderer, null, xx buffer_size, stride=size_of(Colored_Vert), mappable=true);
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{
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vs := create_vertex_shader(renderer, "../assets/shaders/ui_rect.hlsl", "VS");
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ps := create_pixel_shader(renderer, "../assets/shaders/ui_rect.hlsl", "PS");
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vs := create_vertex_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "VS");
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ps := create_pixel_shader(engine.renderer, "../assets/shaders/ui_rect.hlsl", "PS");
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layout : [2] Vertex_Data_Info;
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layout[0] = .{0, .POSITION2D, 0};
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layout[1] = .{0, .COLOR_WITH_ALPHA, 0};
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params : [0] Shader_Parameter;
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console.rect_pipeline = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
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console.rect_pipeline = create_pipeline_state(engine.renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
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}
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{
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vs := create_vertex_shader(renderer, "../assets/shaders/font.hlsl", "VS");
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ps := create_pixel_shader(renderer, "../assets/shaders/font.hlsl", "PS");
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vs := create_vertex_shader(engine.renderer, "../assets/shaders/font.hlsl", "VS");
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ps := create_pixel_shader(engine.renderer, "../assets/shaders/font.hlsl", "PS");
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layout : [3] Vertex_Data_Info;
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layout[0] = .{0,.POSITION2D, 0};
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@@ -67,10 +67,10 @@ init_console :: () {
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layout[2] = .{0,.COLOR_WITH_ALPHA, 0};
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params : [0] Shader_Parameter;
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console.text_pipeline = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
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console.text_pipeline = create_pipeline_state(engine.renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
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}
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console.font = create_font(renderer, "../assets/fonts/Inconsolata-Regular.ttf", 18);
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console.font = create_font(engine.renderer, "../assets/fonts/Inconsolata-Regular.ttf", 18);
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console.current_string = alloc_string(256);
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console.current_string.count = 0;
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@@ -96,7 +96,7 @@ find_command :: (console: *Console, cmd_str: string) -> Command_Proc, bool {
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update_console :: () {
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if key_down(.TILDE) {
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console.active = !console.active;
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input.has_char = false; // Make sure that the tilde is not used as the first input character in the console
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engine.input.has_char = false; // Make sure that the tilde is not used as the first input character in the console
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}
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if console.active {
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@@ -140,15 +140,15 @@ update_console :: () {
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}
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}
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if input.has_char {
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if engine.input.has_char {
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if console.current_string.count < 256 {
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console.current_string.data[console.current_string.count] = xx input.current_char;
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console.current_string.data[console.current_string.count] = xx engine.input.current_char;
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console.current_string.count += 1;
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input.has_char = false;
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engine.input.has_char = false;
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}
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}
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eat_all_input(*input);
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eat_all_input(*engine.input);
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}
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}
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@@ -161,11 +161,11 @@ make_vert :: (x: float, y: float, color: Color) -> Colored_Vert {
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}
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add_rect :: (renderer: *Renderer, x: float, y: float, width: float, height: float, color: Color, verts: *[..] Colored_Vert) {
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inv_w := 1.0 / cast(float)renderer.render_target_width;
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inv_h := 1.0 / cast(float)renderer.render_target_height;
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inv_w := 1.0 / cast(float)engine.renderer.render_target_width;
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inv_h := 1.0 / cast(float)engine.renderer.render_target_height;
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x = x * inv_w * 2.0 - 1.0;
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y = (cast(float)renderer.render_target_height - y) * inv_h * 2.0 - 1.0;
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y = (cast(float)engine.renderer.render_target_height - y) * inv_h * 2.0 - 1.0;
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w : float = width * inv_w * 2.0;
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h : float = height * inv_h * 2.0;
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@@ -199,34 +199,34 @@ render_console :: () {
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console_color : Color = .{48.0/255.0, 64.0/255.0, 36.0/255.0, 0.7};
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console_line_color : Color = .{18.0/255.0, 34.0/255.0, 6.0/255.0, 0.7};
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add_rect(renderer, 0.0, cast(float)renderer.render_target_height - 200 + offset_y, cast(float)renderer.render_target_width, 200.0, console_color, *console.verts);
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add_rect(renderer, 0.0, cast(float)renderer.render_target_height - 30 + offset_y, cast(float)renderer.render_target_width, 30.0, console_line_color , *console.verts);
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add_rect(engine.renderer, 0.0, cast(float)engine.renderer.render_target_height - 200 + offset_y, cast(float)engine.renderer.render_target_width, 200.0, console_color, *console.verts);
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add_rect(engine.renderer, 0.0, cast(float)engine.renderer.render_target_height - 30 + offset_y, cast(float)engine.renderer.render_target_width, 30.0, console_line_color , *console.verts);
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upload_data_to_buffer(renderer, console.vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
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upload_data_to_buffer(engine.renderer, console.vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
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push_cmd_set_draw_mode(renderer, .FILL);
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push_cmd_set_depth_write(renderer, false);
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push_cmd_set_pipeline_state(renderer, console.rect_pipeline);
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push_cmd_set_draw_mode(engine.renderer, .FILL);
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push_cmd_set_depth_write(engine.renderer, false);
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push_cmd_set_pipeline_state(engine.renderer, console.rect_pipeline);
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push_cmd_set_vertex_buffer(renderer, console.vb);
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push_cmd_draw(renderer, console.verts.count);
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push_cmd_set_vertex_buffer(engine.renderer, console.vb);
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push_cmd_draw(engine.renderer, console.verts.count);
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push_cmd_set_pipeline_state(renderer, console.text_pipeline);
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font := *renderer.fonts[console.font - 1];
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push_cmd_set_texture(renderer, 0, font.texture);
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push_cmd_set_pipeline_state(engine.renderer, console.text_pipeline);
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font := *engine.renderer.fonts[console.font - 1];
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push_cmd_set_texture(engine.renderer, 0, font.texture);
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size := get_text_size(renderer, ">", console.font);
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size := get_text_size(engine.renderer, ">", console.font);
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render_data := bake_text(renderer, 5.0, size.y - offset_y, ">", console.font, .{1,1,1,1});
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push_cmd_set_vertex_buffer(renderer, render_data.vb);
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push_cmd_draw(renderer, render_data.vert_count);
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render_data := bake_text(engine.renderer, 5.0, size.y - offset_y, ">", console.font, .{1,1,1,1});
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push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
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push_cmd_draw(engine.renderer, render_data.vert_count);
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x := 15.0;
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if console.current_string.count > 0 {
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render_data := bake_text(renderer, x, size.y - offset_y, console.current_string, console.font, .{1,1,1,1});
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push_cmd_set_vertex_buffer(renderer, render_data.vb);
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push_cmd_draw(renderer, render_data.vert_count);
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render_data := bake_text(engine.renderer, x, size.y - offset_y, console.current_string, console.font, .{1,1,1,1});
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push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
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push_cmd_draw(engine.renderer, render_data.vert_count);
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x = 10 + render_data.size.x + 2.0;
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}
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@@ -241,9 +241,9 @@ render_console :: () {
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entry := console.buffer[i];
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render_data := bake_text(renderer, 15.0, y - offset_y, entry.text, console.font, entry.color);
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push_cmd_set_vertex_buffer(renderer, render_data.vb);
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push_cmd_draw(renderer, render_data.vert_count);
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render_data := bake_text(engine.renderer, 15.0, y - offset_y, entry.text, console.font, entry.color);
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push_cmd_set_vertex_buffer(engine.renderer, render_data.vb);
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push_cmd_draw(engine.renderer, render_data.vert_count);
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y += 20.0;
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}
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@@ -251,16 +251,16 @@ render_console :: () {
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console.verts.count = 0;
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//#if !NEW_UI {
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add_rect(renderer, x, cast(float)renderer.render_target_height - 25 + offset_y, 10, 20.0, .{1,1,1,1}, *console.verts);
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add_rect(engine.renderer, x, cast(float)engine.renderer.render_target_height - 25 + offset_y, 10, 20.0, .{1,1,1,1}, *console.verts);
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//}
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upload_data_to_buffer(renderer, console.cursor_vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
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upload_data_to_buffer(engine.renderer, console.cursor_vb, console.verts.data, cast(s32)console.verts.count * size_of(Colored_Vert));
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push_cmd_set_draw_mode(renderer, .FILL);
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push_cmd_set_depth_write(renderer, false);
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push_cmd_set_pipeline_state(renderer, console.rect_pipeline);
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push_cmd_set_vertex_buffer(renderer, console.cursor_vb);
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push_cmd_draw(renderer, console.verts.count);
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push_cmd_set_draw_mode(engine.renderer, .FILL);
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push_cmd_set_depth_write(engine.renderer, false);
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push_cmd_set_pipeline_state(engine.renderer, console.rect_pipeline);
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push_cmd_set_vertex_buffer(engine.renderer, console.cursor_vb);
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push_cmd_draw(engine.renderer, console.verts.count);
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}
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push_entry :: (buffer: *[..] Buffer_Entry, text: string, color: Color) {
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