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2024-10-11 22:21:32 +02:00
commit 1bdd01e9b2
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ui/ui.jai Normal file
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MAX_VERT_BUFFERS :: 64;
UI_Box_Flags :: enum_flags u32 {
NONE :: 0;
CLICKABLE :: 1;
DRAW_BORDER :: 2;
DRAW_BACKGROUND :: 4;
DRAW_TEXT :: 8;
CLIP :: 16;
ANIMATE_ON_HOVER :: 32;
}
Rect :: struct {
x: float;
y: float;
w: float;
h: float;
}
Rect_Instance_Data :: struct {
p0 : Vector2;
p1 : Vector2;
colors : [4] Color;
corner_radius : float;
edge_softness : float;
border_thickness : float;
}
Interaction_State :: struct {
clicked: bool;
left_mouse_down: bool;
right_mouse_down: bool;
left_mouse_pressed: bool;
right_mouse_pressed: bool;
normalized_local_mouse_coordinates: Vector2; // Coordinates inside the rect in the range [0,1]
}
UI_Box :: struct {
hash: u32;
last_used_frame_index: u64;
parent: *UI_Box;
first_child: *UI_Box;
last_child: *UI_Box;
num_children: u64;
next: *UI_Box;
prev: *UI_Box;
// Specified per-frame
flags : UI_Box_Flags;
text: string;
alignment_flags: UI_Text_Alignment_Flags;
semantic_size: [2] UI_Size;
padding_left: float;
padding_right: float;
padding_top: float;
padding_bottom: float;
// Computed per-frame
rect : Rect;
size: Vector2;
// Persistent
animation_t: float;
hover_animation_t: float;
interaction : Interaction_State;
style : struct {
texture: Texture_Handle;
background_color: Color;
border_color: Color;
border_width: float;
text_color: Color;
}
layout : struct {
alignment: UI_Child_Alignment;
axis: UI_Child_Axis;
}
}
UI_Child_Axis :: enum {
HORIZONTAL;
VERTICAL;
}
UI_Child_Alignment :: enum {
LEFT;
RIGHT;
CENTERED;
}
UI_Text_Alignment_Flags :: enum_flags u8 {
LEFT_BOTTOM :: 0;
CENTER_HORIZONTALLY :: 1;
CENTER_VERTICALLY :: 2;
RIGHT_BOTTOM :: 4;
}
UI_Size_Kind :: enum {
PIXELS;
TEXT_DIM;
PCT;
CHILDREN_SUM;
}
UI_Size :: struct {
size_kind: UI_Size_Kind;
value: float;
strictness: float;
}
Textured_Vert_Buffer :: struct {
vb : Buffer_Handle;
verts: [6] Textured_Vert;
}
UI_State :: struct {
begun: bool;
frame_index: u64;
root: *UI_Box;
boxes: Table(u32, UI_Box);
last_box: *UI_Box;
parent_stack: Stack(*UI_Box);
allocator: Allocator;
pool: Flat_Pool;
// Rendering
shaders : struct {
ui: Pipeline_State_Handle;
ui_rect: Pipeline_State_Handle;
ui_rect_textured: Pipeline_State_Handle;
text: Pipeline_State_Handle;
}
fonts : struct {
regular: Font_Handle;
button: Font_Handle;
}
rect_vb : Buffer_Handle;
colored_verts: [..] Colored_Vert;
max_verts: u32;
instanced_rects : [..] Rect_Instance_Data;
instance_rect_sb : Buffer_Handle;
texture_vert_buffers : [MAX_VERT_BUFFERS] Textured_Vert_Buffer;
next_available_texture_buffer_index: s64;
sampler: Sampler_Handle;
}
ui_state : UI_State;
ui_box :: (flags: UI_Box_Flags, identifier: s64 = 0, loc := #caller_location) -> *UI_Box {
return ui_box_make(flags, hash=get_hash(loc, identifier));
}
ui_box_make :: (flags: UI_Box_Flags, hash: u32) -> *UI_Box {
actual_hash := hash;
parent := get_current_parent();
if parent != null {
parent.num_children += 1;
//actual_hash += parent.hash;
//actual_hash += xx (parent.num_children*2);
}
box := get_ui_box_or_create_new(actual_hash);
box.last_used_frame_index = ui_state.frame_index;
box.first_child = null;
box.last_child = null;
box.next = null;
box.prev = null;
box.num_children = 0;
box.flags = flags;
box.parent = null;
// Set the links
box.parent = parent;
if box.parent != null {
if box.parent.first_child == null {
box.parent.first_child = box;
}
if box.parent.last_child != null {
box.parent.last_child.next = box;
box.prev = box.parent.last_child;
}
box.parent.last_child = box;
}
box.text = current_text;
box.style.texture = current_texture;
box.style.background_color = background_color;
box.style.text_color = text_color;
box.style.border_color = border_color;
box.style.border_width = border_width;
box.semantic_size[0] = current_size_x;
box.semantic_size[1] = current_size_y;
box.padding_left = padding_left;
box.padding_right = padding_right;
box.padding_top = padding_top;
box.padding_bottom = padding_bottom;
box.alignment_flags = current_text_alignment;
// Reset everything
set_properties_to_defaults();
if ui_state.root == null {
ui_state.root = box;
}
ui_state.last_box = box;
return box;
}
get_hash :: (loc: Source_Code_Location, identifier: s64) -> u32 {
hash := cast(u32) loc.fully_pathed_filename.data * cast,no_check(u32)(loc.line_number + 1) * cast(u32)(identifier + 1);
return hash;
}
get_current_parent :: () -> *UI_Box {
return stack_peek(*ui_state.parent_stack);
}
ui_push_parent :: (box: *UI_Box, alignment: UI_Child_Alignment = .LEFT, axis: UI_Child_Axis = .HORIZONTAL) {
box.layout.alignment = alignment;
box.layout.axis = axis;
stack_push(*ui_state.parent_stack, box);
}
ui_pop_parent :: () {
stack_pop(*ui_state.parent_stack);
}
ui_init :: () {
a: Allocator;
a.proc = flat_pool_allocator_proc;
a.data = *ui_state.pool;
ui_state.allocator = a;
ui_state.colored_verts.allocator = ui_state.allocator;
ui_state.boxes.allocator = ui_state.allocator;
init(*ui_state.boxes, 1024);
ui_state.sampler = create_sampler(renderer);
ui_state.fonts.regular = create_font(renderer, "../assets/fonts/roboto/Roboto-Regular.ttf", 12);
ui_state.fonts.button = create_font(renderer, "../assets/fonts/roboto/Roboto-Regular.ttf", 12);
// ui_rect
{
vs := create_vertex_shader(renderer, "../assets/shaders/ui_rect.hlsl", "VS");
ps := create_pixel_shader(renderer, "../assets/shaders/ui_rect.hlsl", "PS");
layout : [2] Vertex_Data_Info;
layout[0] = .{0,.POSITION2D, 0};
layout[1] = .{0,.COLOR_WITH_ALPHA, 0};
params : [2] Shader_Parameter;
params[0].shader = .PIXEL;
params[0].type = .SAMPLER;
params[0].name = "samp";
params[0].slot = 0;
params[0].mapping = .CLAMP_SAMPLER;
params[1].shader = .PIXEL;
params[1].type = .TEXTURE;
params[1].name = "tex";
params[1].slot = 1;
ui_state.shaders.ui_rect = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
// ui_rect
{
vs := create_vertex_shader(renderer, "../assets/shaders/ui.hlsl", "VS_Main");
ps := create_pixel_shader(renderer, "../assets/shaders/ui.hlsl", "PS_Main");
layout : [0] Vertex_Data_Info;
params : [2] Shader_Parameter;
params[0].shader = .PIXEL;
params[0].type = .SAMPLER;
params[0].name = "samp";
params[0].slot = 0;
params[0].mapping = .CLAMP_SAMPLER;
params[1].shader = .PIXEL;
params[1].type = .TEXTURE;
params[1].name = "tex";
params[1].slot = 1;
ui_state.shaders.ui = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
{
vs := create_vertex_shader(renderer, "../assets/shaders/font.hlsl", "VS");
ps := create_pixel_shader(renderer, "../assets/shaders/font.hlsl", "PS");
layout : [3] Vertex_Data_Info;
layout[0] = .{0,.POSITION2D, 0};
layout[1] = .{0,.TEXCOORD0, 0};
layout[2] = .{0,.COLOR_WITH_ALPHA, 0};
params : [2] Shader_Parameter;
params[0].shader = .PIXEL;
params[0].type = .SAMPLER;
params[0].name = "ss";
params[0].slot = 0;
params[0].mapping = .CLAMP_SAMPLER;
params[1].shader = .PIXEL;
params[1].type = .TEXTURE;
params[1].name = "tex";
params[1].slot = 1;
ui_state.shaders.text = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
// Make into one shader....
// ui_rect textured
{
vs := create_vertex_shader(renderer, "../assets/shaders/ui_rect.hlsl", "VS", string.["USE_TEXTURE"]);
ps := create_pixel_shader(renderer, "../assets/shaders/ui_rect.hlsl", "PS", string.["USE_TEXTURE"]);
layout : [2] Vertex_Data_Info;
layout[0] = .{0,.POSITION2D, 0};
layout[1] = .{0,.TEXCOORD0, 0};
params : [2] Shader_Parameter;
params[0].shader = .PIXEL;
params[0].type = .SAMPLER;
params[0].name = "samp";
params[0].slot = 0;
params[0].mapping = .CLAMP_SAMPLER;
params[1].shader = .PIXEL;
params[1].type = .TEXTURE;
params[1].name = "tex";
params[1].slot = 1;
ui_state.shaders.ui_rect_textured = create_pipeline_state(renderer, vs, ps, layout, params, blend_type=.TRANSPARENT);
}
ui_state.max_verts = 4096;
{
dynamic_buffer_size := size_of(Colored_Vert) * ui_state.max_verts;
ui_state.rect_vb = create_vertex_buffer(renderer, null, dynamic_buffer_size, stride=size_of(Colored_Vert), mappable=true);
for 0..MAX_VERT_BUFFERS-1 {
{
buffer : Textured_Vert_Buffer;
dynamic_buffer_size := size_of(Textured_Vert) * ui_state.max_verts;
buffer.vb = create_vertex_buffer(renderer, null, dynamic_buffer_size, stride=size_of(Textured_Vert), mappable=true);
ui_state.texture_vert_buffers[it] = buffer;
}
}
}
{
dynamic_buffer_size := size_of(Rect_Instance_Data) * ui_state.max_verts;
ui_state.instance_rect_sb = create_structured_buffer(renderer, null, dynamic_buffer_size, stride=size_of(Rect_Instance_Data), mappable=true);
}
}
// # BEGIN # LAYOUT ALGORITHM
ui_figure_out_sizes :: () {
// SET ALL PIXEL AND TEXT SIZES
for *box : ui_state.boxes {
if box.semantic_size[0].size_kind == {
case .PIXELS; {
box.size.x = box.semantic_size[0].value + box.padding_left + box.padding_right;
}
case .TEXT_DIM; {
text_size := get_text_size(renderer, box.text, ui_state.fonts.button);
box.size.x = text_size.x + box.padding_left + box.padding_right;
}
}
if box.semantic_size[1].size_kind == {
case .PIXELS; {
box.size.y = box.semantic_size[1].value + box.padding_top + box.padding_bottom;
}
case .TEXT_DIM; {
text_size := get_text_size(renderer, box.text, ui_state.fonts.button);
box.size.y = text_size.y + box.padding_top + box.padding_bottom;
}
}
}
// Upwards-dependent
for *box : ui_state.boxes {
if box.semantic_size[0].size_kind == .PCT {
assert(box.parent != null);
box.size.x = box.parent.size.x * box.semantic_size[0].value - (box.parent.padding_left + box.parent.padding_right);
}
if box.semantic_size[1].size_kind == .PCT {
assert(box.parent != null);
box.size.y = box.parent.size.y * box.semantic_size[1].value - (box.parent.padding_top + box.parent.padding_bottom);
}
}
// Downwards-dependent
for *box : ui_state.boxes {
if box.semantic_size[0].size_kind == .CHILDREN_SUM {
assert(box.num_children != 0);
size : float = 0.0;
child := box.first_child;
while child != null {
defer child = child.next;
if box.layout.axis == .HORIZONTAL {
size += child.size.x;
} else {
size = max(child.size.x, size);
}
}
box.size.x = size + box.padding_left + box.padding_right;
}
if box.semantic_size[1].size_kind == .CHILDREN_SUM {
assert(box.num_children != 0);
size : float = 0.0;
child := box.first_child;
while child != null {
defer child = child.next;
if box.layout.axis == .VERTICAL {
size += child.size.y;
} else {
size = max(child.size.y, size);
}
}
box.size.y = size + box.padding_top + box.padding_bottom;
}
}
// Find final positions
for *box : ui_state.boxes {
if box.parent == null {
box.rect.x = 0.0;
box.rect.y = 0.0;
box.rect.w = box.size.x;
box.rect.h = box.size.y;
ui_set_rect_recursively(box);
}
}
for *box : ui_state.boxes {
if box.style.texture != 0 {
w, h := get_texture_size(renderer, box.style.texture);
aspect := cast(float)w/cast(float)h;
current_aspect := cast(float)box.rect.w/cast(float)box.rect.h;
rect := box.rect;
if rect.w < rect.h {
box.rect.w = box.rect.h * aspect;
scale := rect.w / box.rect.w;
// @Note(Daniel): My brain can't think straight so this extra scaling might be circumvented by doing the calculations differently....
if scale < 1 {
box.rect.w *= scale;
box.rect.h *= scale;
}
} else {
box.rect.h = box.rect.w / aspect;
scale := rect.h / box.rect.h;
if scale < 1 {
box.rect.w *= scale;
box.rect.h *= scale;
}
}
}
//if box.semantic_size[0].size_kind == .KEEP_ASPECT {
// assert(box.style.texture != 0);
// w, h := get_texture_size(renderer, box.style.texture);
// aspect := cast(float)w/cast(float)h;
// box.size.x = box.size.y * aspect;
//}
//
//if box.semantic_size[1].size_kind == .KEEP_ASPECT {
// assert(box.style.texture != 0);
// w, h := get_texture_size(renderer, box.style.texture);
// aspect := cast(float)h/cast(float)w;
// box.size.y = box.size.x * aspect;
//}
}
//print("\n");
for *box : ui_state.boxes {
//print("RECT % % % % TEXT %\n", box.rect.x, box.rect.y, box.rect.w, box.rect.h, box.text);
}
//print("\n");
}
ui_set_rect_recursively :: (parent: *UI_Box) {
starting_offset_x := parent.rect.x + parent.padding_left;
starting_offset_y := parent.rect.y + parent.padding_bottom;
child := parent.first_child;
while child != null {
defer child = child.next;
child.rect.x = starting_offset_x;
child.rect.y = starting_offset_y;
child.rect.w = child.size.x;
child.rect.h = child.size.y;
if parent.layout.axis == {
case .HORIZONTAL; {
starting_offset_x += child.rect.w;
}
case .VERTICAL; {
starting_offset_y += child.rect.h;
}
}
if child.num_children > 0 {
ui_set_rect_recursively(child);
}
}
}
// # END # LAYOUT ALGORITHM
ui_begin :: () {
assert(!ui_state.begun);
ui_state.frame_index += 1;
ui_state.begun = true;
ui_state.colored_verts.count = 0;
ui_state.instanced_rects.count = 0;
ui_state.next_available_texture_buffer_index = 0;
}
ui_end :: () {
hashes_to_remove : [..] u32;
hashes_to_remove.allocator = temp;
for * ui_state.boxes {
if it.last_used_frame_index != ui_state.frame_index {
array_add(*hashes_to_remove, it.hash);
}
}
for hashes_to_remove {
table_remove(*ui_state.boxes, it);
}
// Do all the layouting work
ui_figure_out_sizes();
// Check for any input events
ui_update_input();
assert(ui_state.begun);
ui_state.begun = false;
ui_state.parent_stack.values.count = 0;
}
// #### BOX PROPERTY FUNCTIONS
ui_set_next_background_color :: (color: Color) {
background_color = color;
}
ui_set_next_text_color :: (color: Color) {
text_color = color;
}
ui_set_next_border_color :: (color: Color) {
border_color = color;
}
ui_set_next_border_width :: (width: float) {
border_width = width;
}
ui_set_next_texture :: (handle: Texture_Handle) {
current_texture = handle;
}
ui_set_next_padding :: (new_padding: float) {
padding_left = new_padding;
padding_right = new_padding;
padding_top = new_padding;
padding_bottom = new_padding;
}
ui_set_next_padding_left :: (new_padding: float) {
padding_left = new_padding;
}
ui_set_next_padding_right :: (new_padding: float) {
padding_right = new_padding;
}
ui_set_next_padding_top :: (new_padding: float) {
padding_top = new_padding;
}
ui_set_next_padding_bottom :: (new_padding: float) {
padding_bottom = new_padding;
}
ui_set_next_text :: (text: string) {
current_text = copy_temporary_string(text);
}
ui_set_next_text_alignment :: (flags: UI_Text_Alignment_Flags) {
current_text_alignment = flags;
}
ui_set_next_size_x :: (size: UI_Size_Kind, value: float = 0.0, strictness: float = 0.0) {
current_size_x = .{size, value, strictness};
}
ui_set_next_size_y :: (size: UI_Size_Kind, value: float = 0.0, strictness: float = 0.0) {
current_size_y = .{size, value, strictness};
}
// # END # BOX PROPERTY FUNCTIONS
ui_render :: () {
// Render background
for * ui_state.boxes {
if it.parent == null {
ui_render_background_recursively(it);
}
}
if ui_state.colored_verts.count > 0 {
//upload_data_to_buffer(renderer, ui_state.rect_vb, ui_state.colored_verts.data, cast(s32)ui_state.colored_verts.count * size_of(Colored_Vert));
//push_cmd_set_draw_mode(renderer, .FILL);
//push_cmd_set_depth_write(renderer, false);
//push_cmd_set_pipeline_state(renderer, ui_state.shaders.ui_rect);
//push_cmd_set_vertex_buffer(renderer, ui_state.rect_vb);
//push_cmd_draw(renderer, ui_state.colored_verts.count);
}
// NEW DRAW TIME
if ui_state.instanced_rects.count > 0 {
upload_data_to_buffer(renderer, ui_state.instance_rect_sb, ui_state.instanced_rects.data, cast(s32)ui_state.instanced_rects.count * size_of(Rect_Instance_Data));
push_cmd_set_draw_mode(renderer, .FILL);
push_cmd_set_depth_write(renderer, false);
push_cmd_set_pipeline_state(renderer, ui_state.shaders.ui);
push_cmd_set_constant_buffer(renderer, 0, screen_data_buffer, .PIXEL);
push_cmd_set_structured_buffer(renderer, 0, ui_state.instance_rect_sb, .VERTEX);
push_cmd_draw_instanced(renderer, 4, ui_state.instanced_rects.count, topology=.TRIANGLE_STRIP);
}
// @Incomplete: this should be part of the same rendering somehow... Although it should happen on a per-texture basis
// Render backgrounds with texture
for * ui_state.boxes {
if it.parent == null {
ui_render_texture_background_recursively(it);
}
}
// Render text
push_cmd_set_pipeline_state(renderer, ui_state.shaders.text);
for * ui_state.boxes {
if it.parent == null {
ui_render_text_recursively(it);
}
}
}
#scope_file
set_properties_to_defaults :: () {
background_color = .{1,1,1,1};
text_color = .{0,0,0,1};
border_color = .{130.0/255.0,95.0/255.0,38.0/255.0,1};
border_width = 2.0;
current_text = "";
current_texture = 0;
current_size_x = .{};
current_size_y = .{};
padding_left = 0;
padding_right = 0;
padding_top = 0;
padding_bottom = 0;
current_text_alignment = .LEFT_BOTTOM;
}
get_ui_box_or_create_new :: (hash: u32) -> *UI_Box, bool {
ptr := table_find_pointer(*ui_state.boxes, hash);
if ptr == null {
table_add(*ui_state.boxes, hash, .{});
ptr = table_find_pointer(*ui_state.boxes, hash);
}
ptr.hash = hash;
return ptr, false;
}
// #### RENDERING
make_vert :: (x: float, y: float, color: Color) -> Colored_Vert {
vert : Colored_Vert;
vert.position.x = x;
vert.position.y = y;
vert.color = color;
return vert;
}
make_vert_textured :: (x: float, y: float, uv_x: float, uv_y: float) -> Textured_Vert {
vert : Textured_Vert;
vert.position.x = x;
vert.position.y = y;
vert.texcoord.x = uv_x;
vert.texcoord.y = uv_y;
return vert;
}
should_draw_hover_animation :: (box: *UI_Box) -> bool {
return box.flags & .ANIMATE_ON_HOVER && box.hover_animation_t > 0.0;
}
instance_data_from_rect :: (x: float, y: float, w: float, h: float, corner_radius: float, edge_softness: float, border_thickness: float, color: .. Color) -> Rect_Instance_Data {
data : Rect_Instance_Data = ---;
data.p0.x = x;
data.p0.y = y;
data.p1.x = x + w;
data.p1.y = y - h;
data.corner_radius = corner_radius;
data.edge_softness = edge_softness;
data.border_thickness = border_thickness;
if color.count == 4 {
data.colors[0] = color[0];
data.colors[1] = color[1];
data.colors[2] = color[2];
data.colors[3] = color[3];
} else {
data.colors[0] = color[0];
data.colors[1] = color[0];
data.colors[2] = color[0];
data.colors[3] = color[0];
}
return data;
}
ui_render_background_recursively :: (box: *UI_Box) {
inv_w := 1.0 / cast(float)renderer.render_target_width;
inv_h := 1.0 / cast(float)renderer.render_target_height;
if box.flags & .DRAW_BACKGROUND && box.style.texture == 0 {
x : float = box.rect.x * inv_w * 2.0 - 1.0;
y : float = (cast(float)renderer.render_target_height - box.rect.y) * inv_h * 2.0 - 1.0;
w : float = box.rect.w * inv_w * 2.0;
h : float = box.rect.h * inv_h * 2.0;
color : Color = box.style.background_color;
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, color);
array_add(*ui_state.instanced_rects, instance_data);
//array_add(*ui_state.colored_verts, make_vert(x + w, y - h, color));
//array_add(*ui_state.colored_verts, make_vert(x, y - h, color));
//array_add(*ui_state.colored_verts, make_vert(x, y, color));
//array_add(*ui_state.colored_verts, make_vert(x + w, y - h, color));
//array_add(*ui_state.colored_verts, make_vert(x, y, color));
//array_add(*ui_state.colored_verts, make_vert(x + w, y, color));
}
if box.flags & .DRAW_BORDER {
x : float = box.rect.x * inv_w * 2.0 - 1.0;
y : float = (cast(float)renderer.render_target_height - box.rect.y) * inv_h * 2.0 - 1.0;
w : float = box.rect.w * inv_w * 2.0;
h : float = box.rect.h * inv_h * 2.0;
color : Color = box.style.border_color;
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, box.style.border_width, color);
array_add(*ui_state.instanced_rects, instance_data);
}
if should_draw_hover_animation(box) {
x : float = box.rect.x * inv_w * 2.0 - 1.0;
y : float = (cast(float)renderer.render_target_height - box.rect.y) * inv_h * 2.0 - 1.0;
w : float = box.rect.w * inv_w * 2.0;
h : float = box.rect.h * inv_h * 2.0;
color := Color.{1,1,1, box.hover_animation_t * 0.3};
instance_data := instance_data_from_rect(x, y, w, h, 0.0, 0.0, 0.0, color);
array_add(*ui_state.instanced_rects, instance_data);
}
child := box.first_child;
while child != null {
defer child = child.next;
ui_render_background_recursively(child);
}
}
get_next_available_texture_vert_buffer :: () -> *Textured_Vert_Buffer {
index := ui_state.next_available_texture_buffer_index;
assert(index < MAX_VERT_BUFFERS);
ui_state.next_available_texture_buffer_index += 1;
buffer := *ui_state.texture_vert_buffers[index];
return buffer;
}
ui_render_texture_background_recursively :: (box: *UI_Box) {
inv_w := 1.0 / cast(float)renderer.render_target_width;
inv_h := 1.0 / cast(float)renderer.render_target_height;
if box.flags & .DRAW_BACKGROUND && box.style.texture != 0 {
buffer := get_next_available_texture_vert_buffer();
rect := box.rect;
inv_w := 1.0 / cast(float)renderer.render_target_width;
inv_h := 1.0 / cast(float)renderer.render_target_height;
x : float = rect.x * inv_w * 2.0 - 1.0;
y : float = (cast(float)renderer.render_target_height - rect.y) * inv_h * 2.0 - 1.0;
w : float = rect.w * inv_w * 2.0;
h : float = rect.h * inv_h * 2.0;
buffer.verts[0] = make_vert_textured(x + w, y - h, 1.0, 1.0);
buffer.verts[1] = make_vert_textured(x, y - h, 0, 1.0);
buffer.verts[2] = make_vert_textured(x, y, 0.0, 0.0);
buffer.verts[3] = make_vert_textured(x + w, y - h, 1.0, 1.0);
buffer.verts[4] = make_vert_textured(x, y, 0.0, 0.0);
buffer.verts[5] = make_vert_textured(x + w, y, 1.0, 0.0);
upload_data_to_buffer(renderer, buffer.vb, buffer.verts.data, 6 * size_of(Textured_Vert));
push_cmd_set_draw_mode(renderer, .FILL);
push_cmd_set_depth_write(renderer, false);
push_cmd_set_pipeline_state(renderer, ui_state.shaders.ui_rect_textured);
push_cmd_set_sampler(renderer, 0, ui_state.sampler);
push_cmd_set_texture(renderer, 0, box.style.texture);
push_cmd_set_vertex_buffer(renderer, buffer.vb);
push_cmd_draw(renderer, 6);
}
child := box.first_child;
while child != null {
defer child = child.next;
ui_render_texture_background_recursively(child);
}
}
ui_render_text_recursively :: (box: *UI_Box) {
inv_w := 1.0 / cast(float)renderer.render_target_width;
inv_h := 1.0 / cast(float)renderer.render_target_height;
if box.flags & .DRAW_TEXT {
font_handle := ui_state.fonts.regular;
text_size := get_text_size(renderer, box.text, font_handle);
x := box.rect.x + box.padding_left;
y := cast(float)renderer.render_target_height - box.rect.y - box.rect.h + box.padding_bottom;
if box.alignment_flags & .CENTER_HORIZONTALLY {
x += box.rect.w * 0.5 - text_size.x * 0.5;
}
if box.alignment_flags & .CENTER_VERTICALLY {
y += box.rect.h * 0.5 - text_size.y * 0.5;
}
if box.alignment_flags & .RIGHT_BOTTOM {
x += box.rect.w - text_size.x;
}
render_data := bake_text(renderer, x, y, box.text, font_handle, box.style.text_color);
font := *renderer.fonts[font_handle - 1];
push_cmd_set_texture(renderer, 0, font.texture);
push_cmd_set_vertex_buffer(renderer, render_data.vb);
push_cmd_draw(renderer, render_data.vert_count);
}
child := box.first_child;
while child != null {
defer child = child.next;
ui_render_text_recursively(child);
}
}
ADJUSTMENT :: 0.1;
is_mouse_inside :: (x: float, y: float, rect: Rect) -> bool {
return x - ADJUSTMENT >= rect.x && y - ADJUSTMENT >= rect.y && x + ADJUSTMENT <= rect.x + rect.w && y + ADJUSTMENT <= rect.y + rect.h;
}
ui_update_input :: () {
mouse_x := input.mouse.x;
mouse_y := input.mouse.y;
for *box: ui_state.boxes {
if box.flags & .CLICKABLE {
normalized_local_mouse_coordinates: Vector2; // Coordinates inside the rect in the range [0,1]
box.interaction.normalized_local_mouse_coordinates.x = clamp(mouse_x - box.rect.x, 0.0, box.rect.w) / box.rect.w;
box.interaction.normalized_local_mouse_coordinates.y = clamp(mouse_y - box.rect.y, 0.0, box.rect.h) / box.rect.h;
if box.interaction.clicked {
box.interaction.clicked = false;
}
if box.interaction.left_mouse_pressed {
box.interaction.left_mouse_down = false;
if !key_pressed(.MOUSE_LEFT) {
box.interaction.clicked = true;
box.interaction.left_mouse_pressed = false;
}
} else {
if is_mouse_inside(mouse_x, mouse_y, box.rect) && key_pressed(.MOUSE_LEFT) {
box.interaction.left_mouse_pressed = true;
box.interaction.left_mouse_down = true;
}
}
}
if box.flags & .ANIMATE_ON_HOVER {
if is_mouse_inside(mouse_x, mouse_y, box.rect) {
box.hover_animation_t += dt * 10;
} else {
box.hover_animation_t -= dt * 10;
}
box.hover_animation_t = clamp(box.hover_animation_t, 0.0, 1.0);
}
}
}
// style
background_color : Color = .{1,1,1,1};
text_color : Color = .{0,0,0,1};
border_color : Color;
border_width : float;
current_text : string = "";
current_texture : Texture_Handle;
current_size_x : UI_Size;
current_size_y : UI_Size;
current_text_alignment : UI_Text_Alignment_Flags;
padding_left : float;
padding_right : float;
padding_top : float;
padding_bottom : float;
#load "../core/stack.jai";

184
ui/widgets.jai Normal file
View File

@@ -0,0 +1,184 @@
ui_full_size_background :: (identifier: s64 = 0, loc := #caller_location) {
ui_set_next_size_x(.PIXELS, xx renderer.render_target_width);
ui_set_next_size_y(.PIXELS, xx renderer.render_target_height);
ui_set_next_background_color(.{0.0, 0.0, 0.0, 1.0});
background := ui_box_make(.DRAW_BACKGROUND, hash=get_hash(loc, identifier));
}
ui_button :: (text: string, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_text(text);
ui_set_next_background_color(.{0.2,0.2,0.2,1});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
//ui_set_next_text_alignment(CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
box := ui_box_make(.CLICKABLE | .DRAW_BORDER | .DRAW_TEXT | .DRAW_BACKGROUND | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_button_with_texture :: (texture_handle: Texture_Handle, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_texture(texture_handle);
ui_set_next_size_x(.PIXELS, 20);
ui_set_next_size_y(.PIXELS, 20);
box := ui_box_make(.CLICKABLE | .DRAW_BACKGROUND | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_button_no_bg :: (text: string, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_text(text);
ui_set_next_background_color(.{0.2,0.2,0.2,1});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
//ui_set_next_text_alignment(.CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
box := ui_box_make(.CLICKABLE | .DRAW_BORDER | .DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_button_no_border :: (text: string, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_text(text);
ui_set_next_background_color(.{0.2,0.2,0.2,1});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
//ui_set_next_text_alignment(.CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
box := ui_box_make(.CLICKABLE | .DRAW_BORDER | .DRAW_BACKGROUND | .DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_toolbar_button :: (text: string, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_text(text);
ui_set_next_border_width(1);
ui_set_next_border_color(.{0.5,0.5,0.5,1});
ui_set_next_background_color(.{0.1,0.1,0.1,1});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding_left(20);
ui_set_next_padding_right(20);
ui_set_next_padding_top(5);
ui_set_next_padding_bottom(5);
//ui_set_next_text_alignment(.CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
box := ui_box_make(.CLICKABLE | .DRAW_BORDER | .DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_label :: (text: string, text_color: Color = .{1,1,1,1}, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_text(text);
ui_set_next_background_color(.{0.0,1.0,1.0,0.0});
ui_set_next_text_color(text_color);
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
box := ui_box_make(.DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
}
ui_label_fill_parent_x :: (text: string, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_text(text);
ui_set_next_background_color(.{0.0,1.0,1.0,0.0});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.PCT, 1);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
//ui_set_next_text_alignment(.CENTER_VERTICALLY);
box := ui_box_make(.DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
}
ui_clickable_label :: (text: string, selected: bool = false, identifier: s64 = 0, loc := #caller_location) -> clicked: bool, Interaction_State {
ui_set_next_text(text);
if selected {
ui_set_next_background_color(.{0.5,0.5,0.5,1.0});
} else {
ui_set_next_background_color(.{0.0,1.0,1.0,0.0});
}
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.PCT, 1);
ui_set_next_size_y(.TEXT_DIM);
ui_set_next_padding(5);
//ui_set_next_text_alignment(.CENTER_VERTICALLY);
box := ui_box_make(.DRAW_BACKGROUND | .DRAW_TEXT | .ANIMATE_ON_HOVER | .CLICKABLE, get_hash(loc, identifier));
return box.interaction.clicked, box.interaction;
}
ui_toolbar :: (identifier: s64 = 0, loc := #caller_location) {
ui_set_next_background_color(.{0.2,0.2,0.2,1});
ui_set_next_size_x(.PIXELS, xx renderer.render_target_width);
ui_set_next_size_y(.CHILDREN_SUM);
box := ui_box_make(.DRAW_BACKGROUND | .DRAW_BORDER, get_hash(loc, identifier));
}
ui_tab_title_bar :: (title: string, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_background_color(.{0.03, 0.03, 0.03, 1.0});
ui_set_next_padding(5);
ui_set_next_size_y(.CHILDREN_SUM);
parent := ui_box_make(.DRAW_BACKGROUND | .DRAW_BORDER, get_hash(loc, identifier));
ui_push_parent(parent, alignment=.LEFT, axis=.VERTICAL);
{
ui_set_next_text_alignment(.CENTER_VERTICALLY);
ui_set_next_text(title);
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.TEXT_DIM);
ui_set_next_size_y(.TEXT_DIM);
text := ui_box(.DRAW_TEXT);
}
ui_pop_parent();
}
ui_texture :: (texture: Texture_Handle, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_texture(texture);
ui_set_next_background_color(.{0.1,0.1,0.1,1});
box := ui_box_make(.DRAW_BACKGROUND | .DRAW_BORDER, get_hash(loc, identifier));
}
ui_interactable_texture :: (texture: Texture_Handle, identifier: s64 = 0, loc := #caller_location) -> Interaction_State {
ui_set_next_texture(texture);
ui_set_next_background_color(.{0.1,0.1,0.1,1});
box := ui_box_make(.DRAW_BACKGROUND | .CLICKABLE, get_hash(loc, identifier));
return box.interaction;
}
ui_space :: (width: float, height: float, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_background_color(.{0,0,0,0});
ui_set_next_size_x(.PIXELS, width);
ui_set_next_size_y(.PIXELS, height);
box := ui_box_make(.NONE, get_hash(loc, identifier));
}
ui_slider :: (value: *float, min: float = 0.0, max: float = 1.0, identifier: s64 = 0, loc := #caller_location) {
ui_set_next_background_color(.{0.2,0.2,0.2,1});
ui_set_next_text_color(.{1,1,1,1});
ui_set_next_size_x(.PCT, 1.0);
ui_set_next_size_y(.PIXELS, 15);
ui_set_next_text_alignment(.CENTER_HORIZONTALLY | .CENTER_VERTICALLY);
ui_set_next_text(tprint("%", <<value));
box := ui_box_make(.DRAW_BACKGROUND | .DRAW_TEXT | .ANIMATE_ON_HOVER, get_hash(loc, identifier));
ui_push_parent(box, alignment=.LEFT, axis=.HORIZONTAL);
{
percentage := (<<value - min) / (max - min);
ui_set_next_size_x(.PCT, percentage * 0.95);
ui_set_next_size_y(.PCT, 1.0);
ui_box(.NONE);
ui_set_next_size_x(.PCT, 0.05);
ui_set_next_size_y(.PCT, 1.0);
ui_set_next_background_color(.{0.5,0.5,0.5,1});
draggable := ui_box(.DRAW_BACKGROUND | .CLICKABLE | .ANIMATE_ON_HOVER);
mouse_delta_x := input.mouse.delta_x;
if draggable.interaction.left_mouse_pressed {
increment := (max - min) / box.rect.w;
<<value = clamp(<<value + mouse_delta_x * increment, min, max);
}
}
ui_pop_parent();
}
#load "ui.jai";