Initial commit
This commit is contained in:
378
editor/editor.jai
Normal file
378
editor/editor.jai
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Gizmo_Space :: enum {
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LOCAL;
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WORLD;
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}
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Transform_Axis :: enum {
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NONE;
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UP;
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FORWARD;
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RIGHT;
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CENTER;
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}
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Transform_Type :: enum {
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TRANSLATION;
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ROTATION;
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SCALE;
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}
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Buffer_Info :: struct {
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buffer: Buffer_Handle;
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vertex_count: u32;
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}
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Transform_Gizmo :: struct {
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active: bool = false;
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transform_type: Transform_Type = .TRANSLATION;
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space: Gizmo_Space;
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selected_axis: Transform_Axis;
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first_hit_position: Vector3;
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actual_entity_position: Vector3; // The actual position of the selected entity. Used for snapping
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actual_entity_scale: Vector3; // The actual position of the selected entity. Used for snapping
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last_circle_dir: Vector3;
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clicked: bool;
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transform: Transform;
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can_use: bool = true;
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center_model_buffer: Buffer_Handle;
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up_model_buffer: Buffer_Handle;
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forward_model_buffer: Buffer_Handle;
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right_model_buffer: Buffer_Handle;
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color_center: Color;
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color_up: Color;
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color_forward: Color;
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color_right: Color;
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color_center_buffer: Buffer_Handle;
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color_up_buffer: Buffer_Handle;
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color_forward_buffer: Buffer_Handle;
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color_right_buffer: Buffer_Handle;
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uniform_gizmo_scale: float;
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}
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Editor :: struct {
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show_menu: bool;
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should_check_entities: bool;
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camera: Camera;
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transform_gizmo: Transform_Gizmo;
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selected_entity: *Entity;
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mouse_viewport_state: Interaction_State;
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last_right_mouse_click_time: float;
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menu_position: Vector2;
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}
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editor : Editor;
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update_transform_gizmo :: (ray: Ray, mouse_position: Vector2) -> bool {
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return false;
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// selected_entity := engine.editor.selected_entity;
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//
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// if key_down(.TAB) {
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// if engine.editor.transform_gizmo.space == {
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// case .WORLD;
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// engine.editor.transform_gizmo.space = .LOCAL;
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// case .LOCAL;
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// engine.editor.transform_gizmo.space = .WORLD;
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// }
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// }
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//
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// if engine.editor.transform_gizmo.space == {
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// case .WORLD;
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// set_rotation(*engine.editor.transform_gizmo.transform, .{0,0,0,1});
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// case .LOCAL;
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// set_rotation(*engine.editor.transform_gizmo.transform, selected_entity.transform.orientation);
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// }
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//
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// if engine.editor.transform_gizmo.transform_type == {
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// case .TRANSLATION;
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// if !key_pressed(.MOUSE_LEFT) {
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// selected_axis, t := intersect_translation_gizmo(ray);
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// engine.editor.transform_gizmo.selected_axis = selected_axis;
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// } else if engine.editor.transform_gizmo.can_use && engine.editor.transform_gizmo.selected_axis != .NONE {
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// first_update := key_down(.MOUSE_LEFT);
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//
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// if first_update {
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// engine.editor.transform_gizmo.actual_entity_position = selected_entity.transform.position;
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// }
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//
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// // Move the currently selected entity along the selected axis
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// axis_vec : Vector3;
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .UP;
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// axis_vec.y = 1;
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// case .FORWARD;
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// axis_vec.z = 1;
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// case .RIGHT;
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// axis_vec.x = 1;
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// }
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//
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// r1 : Ray;
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// r1.origin = selected_entity.transform.position;
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// r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
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//
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// r2 := normalized_screen_to_ray_v2(*engine.editor.camera, mouse_position);
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//
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// d, t1, t2 := closest_distance_between_rays(r1, r2);
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//
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// new_position := r1.origin + r1.direction * t1;
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//
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// if first_update {
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// engine.editor.transform_gizmo.first_hit_position = new_position;
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// }
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//
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// position_change := new_position - engine.editor.transform_gizmo.first_hit_position;
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//
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// entity_position := engine.editor.transform_gizmo.actual_entity_position + position_change;
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//
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// if selected_entity.flags & Entity_Flags.SNAP_TO_GRID {
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// entity_position.x -= fmod_cycling(entity_position.x - selected_entity.snap_offset.x, selected_entity.snap_intervals.x);// + selected_entity.snap_offset.x;
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// entity_position.y -= fmod_cycling(entity_position.y - selected_entity.snap_offset.y, selected_entity.snap_intervals.y);// + selected_entity.snap_offset.y;
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// entity_position.z -= fmod_cycling(entity_position.z - selected_entity.snap_offset.z, selected_entity.snap_intervals.z);// + selected_entity.snap_offset.z;
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// }
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//
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// selected_entity.transform.position = entity_position;
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// set_position(*engine.editor.transform_gizmo.transform, entity_position);
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// }
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//
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// color_up := engine.editor.transform_gizmo.color_up;
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// color_forward := engine.editor.transform_gizmo.color_forward;
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// color_right := engine.editor.transform_gizmo.color_right;
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .NONE;
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// case .UP;
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// color_up = Color.{1,1,0,1};
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// case .FORWARD;
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// color_forward = Color.{1,1,0,1};
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// case .RIGHT;
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// color_right = Color.{1,1,0,1};
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// }
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//
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
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// case .ROTATION;
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// selected_entity := engine.editor.selected_entity;
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//
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// if !engine.editor.transform_gizmo.clicked {
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// selected_axis, point := intersect_rotation_gizmo(ray);
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// engine.editor.transform_gizmo.selected_axis = selected_axis;
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//
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// if engine.editor.transform_gizmo.selected_axis != .NONE && key_down(.MOUSE_LEFT) {
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// engine.editor.transform_gizmo.clicked = true;
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// engine.editor.transform_gizmo.last_circle_dir = normalize(point - selected_entity.transform.position);
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// }
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// } else if !key_pressed(.MOUSE_LEFT) {
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// engine.editor.transform_gizmo.clicked = false;
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// } else {
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// direction : Vector3;
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .UP;
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// direction = .{0,1,0};
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// case .FORWARD;
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// direction = .{0,0,1};
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// case .RIGHT;
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// direction = .{1,0,0};
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// }
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// direction = rotate(direction, engine.editor.transform_gizmo.transform.orientation);
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//
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// // Find the rotation
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// circle : Circle;
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// circle.radius = engine.editor.transform_gizmo.uniform_gizmo_scale;
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// circle.center = selected_entity.transform.position;
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// circle.orientation = direction;
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//
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// distance, point := closest_distance_ray_circle(ray, circle);
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// new_dir := normalize(point - selected_entity.transform.position);
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//
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// dotp := dot(engine.editor.transform_gizmo.last_circle_dir, new_dir);
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// angle := acos(clamp(dotp, -1.0, 1.0));
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// cp := cross(engine.editor.transform_gizmo.last_circle_dir, new_dir);
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//
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// if dot(direction, cp) < 0 {
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// angle *= -1.0;
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// }
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//
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// q : Quaternion;
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// set_from_axis_and_angle(*q, direction, angle);
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//
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// selected_entity.transform.orientation = q * selected_entity.transform.orientation;
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// update_matrix(*selected_entity.transform);
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//
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// set_rotation(*engine.editor.transform_gizmo.transform, selected_entity.transform.orientation);
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//
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// engine.editor.transform_gizmo.last_circle_dir = new_dir;
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// }
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//
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// color_up := engine.editor.transform_gizmo.color_up;
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// color_forward := engine.editor.transform_gizmo.color_forward;
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// color_right := engine.editor.transform_gizmo.color_right;
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .NONE;
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// case .UP;
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// color_up = Color.{1,1,0,1};
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// case .FORWARD;
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// color_forward = Color.{1,1,0,1};
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// case .RIGHT;
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// color_right = Color.{1,1,0,1};
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// }
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//
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
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// case .SCALE;
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// if !key_pressed(.MOUSE_LEFT) {
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// selected_axis, t := intersect_scale_gizmo(ray);
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// engine.editor.transform_gizmo.selected_axis = selected_axis;
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// } else if engine.editor.transform_gizmo.selected_axis != .NONE {
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// selected_entity := engine.editor.selected_entity;
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// first_update := key_down(.MOUSE_LEFT);
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//
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// if first_update {
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// engine.editor.transform_gizmo.actual_entity_position = selected_entity.transform.position;
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// engine.editor.transform_gizmo.actual_entity_scale = selected_entity.transform.scale;
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// }
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//
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// // Move the currently selected entity along the selected axis
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// axis_vec : Vector3;
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .UP;
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// axis_vec.y = 1;
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// case .FORWARD;
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// axis_vec.z = -1;
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// case .RIGHT;
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// axis_vec.x = 1;
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// case .CENTER; axis_vec = .{1,1,1};
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// }
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//
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// r1 : Ray;
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// r1.origin = selected_entity.transform.position;
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// r1.direction = rotate(axis_vec, engine.editor.transform_gizmo.transform.orientation);
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// // Shoot a ray from screen to world
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// mouse_position : Vector2;
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// mouse_position.x = xx engine.input.mouse.x;
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// mouse_position.y = xx engine.input.mouse.y;
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//
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// screen_size : Vector2;
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// screen_size.x = cast(float)engine.window.width;
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// screen_size.y = cast(float)engine.window.height;
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//
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// r2 := screen_to_ray_v2(*engine.editor.camera, mouse_position, screen_size);
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//
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// d, t1, t2 := closest_distance_between_rays(r1, r2);
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// new_position := r1.origin + r1.direction * t1;
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//
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// if first_update {
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// engine.editor.transform_gizmo.first_hit_position = new_position;
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// }
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//
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// position_change := new_position - engine.editor.transform_gizmo.first_hit_position;
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// scale_speed := ifx key_pressed(.SHIFT) then 4.0 else 1.0;
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//
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// if selected_entity.uses_uniform_scale {
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// current_scale := selected_entity.transform.scale;
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .UP; {
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// current_scale.y = engine.editor.transform_gizmo.actual_entity_scale.y + position_change.y * scale_speed;
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// position_change.x = 0;
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// position_change.z = 0;
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// }
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// case .FORWARD; {
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// current_scale.z = engine.editor.transform_gizmo.actual_entity_scale.z + position_change.z * scale_speed;
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// position_change.x = 0;
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// position_change.y = 0;
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// }
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// case .RIGHT; {
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// current_scale.x = engine.editor.transform_gizmo.actual_entity_scale.x + position_change.x * scale_speed;
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// position_change.y = 0;
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// position_change.z = 0;
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// }
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// case .CENTER; {
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// current_scale.x = engine.editor.transform_gizmo.actual_entity_scale.x + position_change.x * scale_speed;
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// current_scale.y = current_scale.x; // @Incomplete: This is most definitely wrong!
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// current_scale.z = current_scale.x;
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//
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// position_change.y = 0;
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// position_change.z = 0;
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// }
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// }
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//
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// set_scale(*selected_entity.transform, current_scale);
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//
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// } else {
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .UP;
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// position_change.x = 0;
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// position_change.z = 0;
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// case .FORWARD;
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// position_change.x = 0;
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// position_change.y = 0;
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// case .RIGHT;
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// position_change.y = 0;
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// position_change.z = 0;
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// }
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//
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// entity_scale := engine.editor.transform_gizmo.actual_entity_scale + position_change * scale_speed;
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// set_scale(*selected_entity.transform, entity_scale);
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// }
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// }
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//
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// color_up := engine.editor.transform_gizmo.color_up;
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// color_forward := engine.editor.transform_gizmo.color_forward;
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// color_right := engine.editor.transform_gizmo.color_right;
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// color_center := Color.{1,1,1,1};
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//
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// if engine.editor.transform_gizmo.selected_axis == {
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// case .NONE;
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// case .UP;
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// color_up = Color.{1,1,0,1};
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// case .FORWARD;
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// color_forward = Color.{1,1,0,1};
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// case .RIGHT;
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// color_right = Color.{1,1,0,1};
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// case .CENTER;
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// color_center = Color.{1,1,0,1};
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// }
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//
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_center_buffer, *color_center, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_up_buffer, *color_up, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_forward_buffer, *color_forward, size_of(Color));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.color_right_buffer, *color_right, size_of(Color));
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// }
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//
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// return engine.editor.transform_gizmo.selected_axis != .NONE;
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}
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update_gizmo_buffers :: () {
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// update_matrix(*engine.editor.transform_gizmo.transform);
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//
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// up_rotation := rotation_matrix(Matrix3, euler_to_quaternion(degrees_to_radians(90), degrees_to_radians(90), degrees_to_radians(0)));
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// right_rotation := rotation_matrix(Matrix3, euler_to_quaternion(degrees_to_radians(90), degrees_to_radians(0), degrees_to_radians(90)));
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// up_model := engine.editor.transform_gizmo.transform.model_matrix * up_rotation;
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// right_model := engine.editor.transform_gizmo.transform.model_matrix * right_rotation;
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// center_scale := make_scale_matrix4(.{0.15, 0.15, 0.15});
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// center_model := engine.editor.transform_gizmo.transform.model_matrix * center_scale;
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//
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.center_model_buffer, *center_model, size_of(Matrix4));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.up_model_buffer, *up_model, size_of(Matrix4));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.forward_model_buffer, *engine.editor.transform_gizmo.transform.model_matrix, size_of(Matrix4));
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// upload_data_to_buffer(engine.renderer, engine.editor.transform_gizmo.right_model_buffer, *right_model, size_of(Matrix4));
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}
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#load "editor_ui.jai";
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310
editor/editor_ui.jai
Normal file
310
editor/editor_ui.jai
Normal file
@@ -0,0 +1,310 @@
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#load "../ui/widgets.jai";
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pick_scene_view_at :: (coordinates: Vector2) {
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ray := normalized_screen_to_ray_v2(*editor.camera, coordinates);
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if editor.should_check_entities {
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hit_entity : *Entity;
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closest : float = 100000000;
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for game_state.current_scene.entities {
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if !(it.flags & .RENDERABLE) continue;
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//if it.flags & Entity_Flags.DELETED || !it.selectable || it.parent != null continue;
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success, dist := ray_entity_intersect(ray, it);
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if success && dist < closest {
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closest = dist;
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hit_entity = it;
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}
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}
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if hit_entity != null {
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if cast(*Entity)hit_entity != editor.selected_entity {
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editor.selected_entity = hit_entity;
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}
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} else if editor.selected_entity != null {
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editor.selected_entity = null;
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}
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}
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}
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editor_ui :: () {
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ui_full_size_background();
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ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.VERTICAL);
|
||||
{
|
||||
ui_set_next_padding(1);
|
||||
ui_toolbar();
|
||||
ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.HORIZONTAL);
|
||||
{
|
||||
if ui_toolbar_button("File") {
|
||||
}
|
||||
|
||||
//ui_space(15, 10);
|
||||
|
||||
if ui_toolbar_button("Edit") {
|
||||
}
|
||||
|
||||
//ui_space(15, 10);
|
||||
|
||||
if ui_toolbar_button("View") {
|
||||
}
|
||||
|
||||
ui_space(20, 0);
|
||||
|
||||
//if mode == {
|
||||
// case .PLAYING; {
|
||||
// ui_set_next_background_color(.{0,0.6,0,1});
|
||||
// if ui_button_with_texture(editor.icons.stop) {
|
||||
// edit_current_scene();
|
||||
// }
|
||||
// ui_label(tprint("Playing '%'", current_scene.name), .{0,0.7,0,1});
|
||||
// }
|
||||
// case .EDITING; {
|
||||
ui_set_next_background_color(.{0.6,0,0,1});
|
||||
//if ui_button_with_texture(editor.icons.play) {
|
||||
// play_current_editor_scene();
|
||||
//}
|
||||
ui_label(tprint("Editing '%'", game_state.current_scene.name), .{1,1,1,1});
|
||||
//}
|
||||
//}
|
||||
}
|
||||
ui_pop_parent();
|
||||
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_set_next_size_y(.PCT, 0.965);
|
||||
ui_set_next_background_color(.{0,0,0,1});
|
||||
background := ui_box(.NONE);
|
||||
|
||||
ui_push_parent(ui_state.last_box, alignment=.LEFT, axis=.HORIZONTAL);
|
||||
{
|
||||
ui_set_next_size_x(.PCT, 0.1);
|
||||
ui_set_next_size_y(.PCT, 1.0);
|
||||
ui_set_next_padding(1);
|
||||
first_panel := ui_box(.NONE);
|
||||
ui_push_parent(first_panel, alignment=.LEFT, axis=.VERTICAL);
|
||||
{
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_set_next_size_y(.PCT, 1.0);
|
||||
ui_set_next_background_color(.{0.04, 0.04, 0.04, 1.0});
|
||||
background := ui_box(.DRAW_BACKGROUND|.DRAW_BORDER);
|
||||
|
||||
ui_push_parent(background, alignment=.LEFT, axis=.VERTICAL);
|
||||
{
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_tab_title_bar("ENTITIES");
|
||||
|
||||
for game_state.current_scene.entities {
|
||||
ui_set_next_padding(20);
|
||||
clicked := false;
|
||||
if it.name.count == 0 {
|
||||
clicked = ui_clickable_label(tprint("%", it.type), it == editor.selected_entity, it_index);
|
||||
} else {
|
||||
clicked = ui_clickable_label(it.name, it == editor.selected_entity, it_index);
|
||||
}
|
||||
|
||||
if clicked {
|
||||
editor.selected_entity = it;
|
||||
}
|
||||
//ui_space(0, 5);
|
||||
}
|
||||
}
|
||||
ui_pop_parent();
|
||||
}
|
||||
ui_pop_parent();
|
||||
|
||||
// Scene
|
||||
ui_set_next_size_x(.PCT, 0.7);
|
||||
ui_set_next_size_y(.PCT, 1.0);
|
||||
ui_set_next_padding(1);
|
||||
viewport_layer := ui_box(.NONE);
|
||||
ui_push_parent(viewport_layer, alignment=.LEFT, axis=.VERTICAL);
|
||||
{
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_tab_title_bar("SCENE");
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_set_next_size_y(.PCT, 0.9);
|
||||
|
||||
state := ui_interactable_texture(get_texture_from_pass("FXAA"));
|
||||
if state.left_mouse_down {
|
||||
//pick_scene_view_at(.{state.normalized_local_mouse_coordinates.x, 1.0 - state.normalized_local_mouse_coordinates.y});
|
||||
|
||||
}
|
||||
|
||||
editor.mouse_viewport_state = state;
|
||||
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_set_next_size_y(.PCT, 0.1);
|
||||
ui_tab_title_bar("SCENES");
|
||||
}
|
||||
ui_pop_parent();
|
||||
|
||||
// Properties
|
||||
ui_set_next_size_x(.PCT, 0.2);
|
||||
ui_set_next_size_y(.PCT, 1.0);
|
||||
ui_set_next_background_color(.{0.04, 0.04, 0.04, 1.0});
|
||||
ui_set_next_padding(1);
|
||||
inspector := ui_box(.DRAW_BACKGROUND | .DRAW_BORDER);
|
||||
ui_push_parent(inspector, alignment=.LEFT, axis=.VERTICAL);
|
||||
{
|
||||
ui_set_next_size_x(.PCT, 1.0);
|
||||
ui_tab_title_bar("PROPERTIES");
|
||||
|
||||
if editor.selected_entity != null {
|
||||
ui_slider(*slider_value, 0.0, 1.0);
|
||||
ui_label(tprint("Name: %", editor.selected_entity.name));
|
||||
ui_label(tprint("Id: %", editor.selected_entity.id));
|
||||
ui_label(tprint("Position: % % %", editor.selected_entity.transform.position.x, editor.selected_entity.transform.position.y, editor.selected_entity.transform.position.z));
|
||||
ui_label(tprint("Rotation: % % % %", editor.selected_entity.transform.orientation.x, editor.selected_entity.transform.orientation.y, editor.selected_entity.transform.orientation.z, editor.selected_entity.transform.orientation.w));
|
||||
ui_label(tprint("Scale: % % %", editor.selected_entity.transform.scale.x, editor.selected_entity.transform.scale.y, editor.selected_entity.transform.scale.z));
|
||||
}
|
||||
|
||||
}
|
||||
ui_pop_parent();
|
||||
}
|
||||
ui_pop_parent();
|
||||
}
|
||||
ui_pop_parent();
|
||||
}
|
||||
|
||||
slider_value : float = 0.0;
|
||||
|
||||
base_editor_update :: () {
|
||||
if editor.show_menu && (key_down(.MOUSE_LEFT) || key_down(.ESCAPE)) {
|
||||
editor.show_menu = false;
|
||||
eat_key(.MOUSE_LEFT);
|
||||
}
|
||||
|
||||
// Check if we hit the gizmo
|
||||
// @Incomplete: MOVE THIS
|
||||
editor.should_check_entities = true;
|
||||
|
||||
if editor.selected_entity != null {
|
||||
gizmo_scale := distance(editor.selected_entity.transform.position, editor.camera.position) * 0.1 * 0.5;
|
||||
editor.transform_gizmo.uniform_gizmo_scale = gizmo_scale;
|
||||
set_scale(*editor.transform_gizmo.transform, .{gizmo_scale, gizmo_scale, gizmo_scale});
|
||||
|
||||
coordinates := Vector2.{editor.mouse_viewport_state.normalized_local_mouse_coordinates.x, 1.0 - editor.mouse_viewport_state.normalized_local_mouse_coordinates.y};
|
||||
ray := normalized_screen_to_ray_v2(*editor.camera, coordinates);
|
||||
|
||||
if update_transform_gizmo(ray, coordinates) {
|
||||
editor.should_check_entities = false;
|
||||
}
|
||||
}
|
||||
|
||||
editor_ui();
|
||||
|
||||
//if editor.show_menu {
|
||||
// placed_entity := imgui_show_place_entity();
|
||||
// if placed_entity != null {
|
||||
// // @Incomplete: At some point we want this to place entities at either a set distance or a distance depending on a raycast in the camera's forward direction so that we don't place things behind other entities
|
||||
// set_position(*placed_entity.transform, editor.camera.position + editor.camera.forward * 30);
|
||||
// editor.show_menu = false;
|
||||
// editor.selected_entity = placed_entity;
|
||||
// }
|
||||
//}
|
||||
|
||||
camera := *editor.camera;
|
||||
|
||||
if key_pressed(.CTRL) && key_down(.S) {
|
||||
save_scene(game_state.current_scene, "../assets/scenes/");
|
||||
//show_message("Saved scene");
|
||||
}
|
||||
|
||||
if editor.selected_entity != null {
|
||||
// @Incomplete:@Incomplete: Duplicate
|
||||
//if key_pressed(.CTRL) && key_down(.D) {
|
||||
// make_directory_if_it_does_not_exist("../temp");
|
||||
// save_entity(editor.selected_entity, "../temp/", "temp");
|
||||
// duplicated := load_entity(editor_scene, "../temp/temp.ent");
|
||||
// editor.selected_entity = duplicated;
|
||||
//}
|
||||
|
||||
// DELETE
|
||||
// DELETE
|
||||
//if key_down(.DELETE) || key_down(.BACKSPACE) {
|
||||
// delete_entity(editor.selected_entity);
|
||||
// editor.selected_entity = null;
|
||||
// editor.transform_gizmo.selected_axis = .NONE;
|
||||
//}
|
||||
}
|
||||
|
||||
//if key_pressed(.CTRL) && key_down(.Z) {
|
||||
// editor_undo();
|
||||
//}
|
||||
|
||||
if game_state.mode == .EDITING {
|
||||
if key_pressed(.MOUSE_RIGHT) {
|
||||
set_show_cursor(false);
|
||||
// Update camera
|
||||
mouse_speed :: 54.0;
|
||||
dir : Vector3;
|
||||
|
||||
if key_pressed(.W) {
|
||||
dir += camera.forward;
|
||||
} else if key_pressed(.S) {
|
||||
dir += -camera.forward;
|
||||
}
|
||||
|
||||
if key_pressed(.A) {
|
||||
dir += -camera.right;
|
||||
} else if key_pressed(.D) {
|
||||
dir += camera.right;
|
||||
}
|
||||
|
||||
if key_pressed(.Q) {
|
||||
dir += -camera.up;
|
||||
} else if key_pressed(.E) {
|
||||
dir += camera.up;
|
||||
}
|
||||
|
||||
dir = normalize(dir);
|
||||
|
||||
if length(dir) > 0.05 {
|
||||
multiplier := ifx key_pressed(.SHIFT) then 10.0 else 1.0;
|
||||
camera.position += dir * 20.0 * multiplier * dt;
|
||||
//print("Camera position %\n", camera.position);
|
||||
}
|
||||
|
||||
MOUSE_SENSITIVITY :: 0.06;
|
||||
camera.rotation.yaw -= input.mouse.delta_x * MOUSE_SENSITIVITY;
|
||||
camera.rotation.pitch += -input.mouse.delta_y * MOUSE_SENSITIVITY;
|
||||
|
||||
if key_down(.MOUSE_RIGHT) {
|
||||
editor.last_right_mouse_click_time = time;
|
||||
}
|
||||
} else {
|
||||
set_show_cursor(true);
|
||||
|
||||
if time - editor.last_right_mouse_click_time < 0.2 {
|
||||
mouse_position : Vector2;
|
||||
mouse_position.x = xx input.mouse.x;
|
||||
mouse_position.y = xx input.mouse.y;
|
||||
editor.show_menu = true;
|
||||
editor.menu_position.x = mouse_position.x;
|
||||
editor.menu_position.y = cast(float)renderer.render_target_height - mouse_position.y;
|
||||
}
|
||||
|
||||
if key_down(.W) {
|
||||
editor.transform_gizmo.transform_type = .TRANSLATION;
|
||||
}
|
||||
|
||||
if key_down(.E) {
|
||||
editor.transform_gizmo.transform_type = .ROTATION;
|
||||
}
|
||||
|
||||
if key_down(.R) {
|
||||
editor.transform_gizmo.transform_type = .SCALE;
|
||||
}
|
||||
}
|
||||
|
||||
update_view_matrix(camera);
|
||||
}
|
||||
|
||||
if editor.selected_entity != null {
|
||||
e := editor.selected_entity;
|
||||
set_position(*editor.transform_gizmo.transform, e.transform.position);
|
||||
update_gizmo_buffers();
|
||||
}
|
||||
|
||||
//edit_scene_settings(*game_state.current_scene.settings);
|
||||
}
|
||||
Reference in New Issue
Block a user