Custom entity fields, @Hide for entity member UI, queue
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@@ -90,6 +90,8 @@ Entity :: struct {
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_locator: Bucket_Locator; @DontSerialize
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scene: *Scene; @DontSerialize
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using custom_fields: Custom_Entity_Fields;
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}
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add_child :: (e: *Entity, child: *Entity, node_name: string = "") {
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@@ -37,9 +37,9 @@ Vector2i :: struct {
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}
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Vector3i :: struct {
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x: s32;
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y: s32;
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z: s32;
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x: int;
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y: int;
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z: int;
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}
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Color :: #type,isa Vector4;
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30
core/queue.jai
Normal file
30
core/queue.jai
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@@ -0,0 +1,30 @@
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Queue :: struct(Value_Type : Type) {
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count: s64;
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values: [..] Value_Type;
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}
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enqueue :: (queue: *Queue, value: queue.Value_Type) {
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array_add(*queue.values, value);
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queue.count = queue.values.count;
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}
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dequeue :: (queue: *Queue) -> queue.Value_Type {
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val : queue.Value_Type;
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if queue.values.count > 0 {
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val = queue.values[0];
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if queue.values.count > 1 {
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memcpy(*queue.values.data[0], *queue.values.data[1], (queue.values.count - 1) * size_of(queue.Value_Type));
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}
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queue.values.count -= 1;
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queue.count = queue.values.count;
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}
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return val;
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}
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is_queue_empty :: (queue: Queue) -> bool {
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return queue.count == 0;
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}
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@@ -81,9 +81,47 @@ should_serialize :: (type: *Type_Info_Struct, member: Type_Info_Struct_Member) -
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return true;
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}
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should_make_ui :: (type: *Type_Info_Struct, member: Type_Info_Struct_Member) -> bool {
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for member.notes {
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if to_lower_copy_new(it,, allocator = temp) == "hide" return false;
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}
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if type!= null {
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if type.name == {
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case "Vector2"; {
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if member.name == {
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case "x"; #through;
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case "y"; #through;
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case; return false;
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}
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}
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case "Vector3"; {
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if member.name == {
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case "x"; #through;
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case "y"; #through;
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case "z"; return true;
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case; return false;
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}
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}
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case "Vector4"; #through;
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case "Quaternion"; {
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if member.name == {
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case "x"; #through;
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case "y"; #through;
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case "z"; #through;
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case "w"; return true;
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case; return false;
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}
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}
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}
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}
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return true;
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}
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generate_member_ui :: (type: *Type_Info_Struct, builder: *String_Builder, path: string = "") {
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for type.members {
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if should_serialize(type, it) {
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if should_make_ui(type, it) && should_serialize(type, it) {
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new_path : string;
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if path.count == 0 {
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new_path = it.name;
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@@ -1,5 +1,6 @@
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#module_parameters(WITH_EDITOR := true, WITH_NETWORKING := false, action_type : Type);
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#module_parameters(WITH_EDITOR := true, WITH_NETWORKING := false, action_type : Type, entity_fields: Type);
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Custom_Entity_Fields :: entity_fields;
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Action :: action_type;
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EDITOR :: WITH_EDITOR;
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DEBUG :: true;
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@@ -184,6 +185,7 @@ switch_engine_mode :: (to_mode: Engine_Mode) {
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#load "core/entity.jai";
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#load "core/parray.jai";
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#load "core/static_array.jai";
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#load "core/queue.jai";
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#load "core/scene.jai";
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#load "core/transform.jai";
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#load "core/camera.jai";
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