Gamma correction corrected....
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@@ -1115,7 +1115,7 @@ create_backend_render_target :: (using backend: *D3D11_Backend, width: u32, heig
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texture_desc.Height = height;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = .DXGI_FORMAT_R32G32B32A32_FLOAT; // @Incomplete
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texture_desc.Format = .DXGI_FORMAT_R16G16B16A16_FLOAT; // @Incomplete
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texture_desc.SampleDesc.Count = 1;
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texture_desc.Usage = .D3D11_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D11_BIND_FLAG.RENDER_TARGET | D3D11_BIND_FLAG.SHADER_RESOURCE;
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