Added dynamic size for max particles in particle systems, added fallback texture
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@@ -37,11 +37,11 @@ Particle_System :: struct {
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scene: *Scene;
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}
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create_particle_system :: (pipeline: Pipeline_State_Handle, update_func: (*Particle_System, float), owning_entity: *Entity = null, scene: *Scene = null) -> *Particle_System {
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create_particle_system :: (pipeline: Pipeline_State_Handle, update_func: (*Particle_System, float), owning_entity: *Entity = null, scene: *Scene = null, max_particles := MAX_PARTICLES) -> *Particle_System {
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lvl := ifx scene == null then engine.current_scene else scene;
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particle_system, locator := find_and_occupy_empty_slot(*scene.particle_systems);
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particle_system._locator = locator;
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particle_system.vertex_buffer = create_vertex_buffer(engine.renderer, null, size_of(Particle_Vertex) * MAX_PARTICLES, stride=size_of(Particle_Vertex), mappable=true);
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particle_system.vertex_buffer = create_vertex_buffer(engine.renderer, null, xx (size_of(Particle_Vertex) * max_particles), stride=size_of(Particle_Vertex), mappable=true);
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particle_system.pipeline = pipeline;
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particle_system.on_particle_update = update_func;
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particle_system.owning_entity = owning_entity;
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