Scene loading fixes
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@@ -38,6 +38,7 @@ Engine_Core :: struct {
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procs: struct {
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on_scene_loaded: (*Scene, Engine_Mode);
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on_pre_scene_loaded: (*Scene, Engine_Mode);
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on_pre_scene_unloaded: (*Scene);
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on_trigger_enter: (*Entity, *Entity);
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on_trigger_exit: (*Entity, *Entity);
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}
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