Scene loading fixes
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@@ -29,8 +29,9 @@ cmd_new_scene :: (arguments: [] string) {
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unload_scene(engine.current_scene);
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}
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engine.current_scene = create_scene(arguments[0]);
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make_directory_if_it_does_not_exist(scene_path);
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engine.current_scene = create_scene(arguments[0]);
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switch_to_scene(arguments[0]);
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console_success("Scene '%' loaded\n", arguments[0]);
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